Teras Kasi Archive

Thread: Unarmed Changes Today....

EranPiemea
Thu Nov 13, 2003 6:39 am
#1

  • Unarmed Skill Changes: Unarmed combat has new passive defense modifiers, increased damage at the novice and master boxes, increased defensive modifiers and accuracy modifiers.

  • Anyone know EXACTLY how much it was changed? Wish they would just give exact numbers

    Nikolai_Xavierov
    Thu Nov 13, 2003 6:46 am
    #2

    Apparently you werent around for my TK Patch Data thread, I had all concrete #'s I'll pull up the data for you in a sec...



    --------------------
    Over and Out,
    Xavierov
    Nikolai_Xavierov
    Thu Nov 13, 2003 6:54 am
    #3

    Teras Kasi Master Data: From Test Center


    Unarmed Damage + 250
    Unarmed Speed + 120
    Unarmed Center of Being Effiacy + 90
    Unarmed Center of Being Duration +30
    Unarmed Accuracy +205
    Unarmed Toughness +58
    Melee Defense +62
    Defense Acuity +95
    Combat Equilibrium +55
    Defense vs Blind +10
    Defense vs Posture Change (Down) +30
    Defense vs Stun +15
    Defense vs Dizzy +5
    Defense vs Knockdown +20
    Ranged Defense + 45


    w/ Master Brawler + 10 Unarmed Center of Being Effiacy = Unarmed Center of Being Efficacy +100





    --------------------
    Over and Out,
    Xavierov
    EranPiemea
    Thu Nov 13, 2003 7:00 am
    #4

    Ahh thank you very much... Cant wait to test the CoB skill =)
    Nikolai_Xavierov
    Thu Nov 13, 2003 7:04 am
    #5

    It's great We get 30 seconds of it at master.



    --------------------
    Over and Out,
    Xavierov
    EranPiemea
    Thu Nov 13, 2003 7:19 am
    #6






    Nikolai_Xavierov wrote:
    It's great We get 30 seconds of it at master.





    Sweet good thing i made master yesterday ... Currently working up to master brawler... looks like theres another reason to get master brawler now and not just for warcry intimidate 2
    JTV
    Thu Nov 13, 2003 7:51 am
    #7

    What exactly does center of being do? I am aware that it helps us tank, but am curios as to EXACTLY what it does. As in unarmed damage increase or reduction in damage received? Oh well I am at work and will find out for myself, I want to know now heh



    Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those people I had to kill today because they angered me.
    Traaaknok
    Thu Nov 13, 2003 7:54 am
    #8

    NPCs and Creatures will not immediately resume standing when knocked down. If dizzy, they may fall down again when they do try to stand.

    (the above should be a quote, but I'm not allowed to use html ... it's from todays patch notes anyway).

    Does that mean a second knockdown hit won't force them back to standing (and mess up combat) and that knockdown dizzy finally has a use on fourlegged creatures (wait.. there is insects.. on four-or-more-legged creatures)?
    EranPiemea
    Thu Nov 13, 2003 8:01 am
    #9






    Traaaknok wrote:
    NPCs and Creatures will not immediately resume standing when knocked down. If dizzy, they may fall down again when they do try to stand.

    (the above should be a quote, but I'm not allowed to use html ... it's from todays patch notes anyway).

    Does that mean a second knockdown hit won't force them back to standing (and mess up combat) and that knockdown dizzy finally has a use on fourlegged creatures (wait.. there is insects.. on four-or-more-legged creatures)?




    Haha god i hope so... I hate having to hit KD then not see him fall or get the message "Failed to KD target" cuz of server lag then hit KD again when hes already KD so he gets right back up
    EranPiemea
    Thu Nov 13, 2003 8:04 am
    #10






    JTV wrote:
    What exactly does center of being do? I am aware that it helps us tank, but am curios as to EXACTLY what it does. As in unarmed damage increase or reduction in damage received? Oh well I am at work and will find out for myself, I want to know now heh





    Not quite sure but I think it Increases the chance of you performing Dodge/Block/Counterstrike while on CoB.... I know youre thinking but TK dont have those skill mods... thats where Defensive Acuilty comes in play.


    Again thats what ive been hearing. Not sure cant test it cuz servers are down

    Aki44
    Thu Nov 13, 2003 9:01 am
    #11

    Currently on European Server the Defense Acuity bonus is +96 like the following :


    Novice Teras Kasi: +15


    Intermediate Precision Striking : +15


    Advanced Precision Striking : +11


    Expert Precision Striking : +15


    Master Precision Striking :+15


    Master Teras Kasi : +25


    Currently it s seems the adv precision striking box is bugged with +11, either it must be +10 or +15




    Other Issue :


    It seems for the moment the CoB command doesnt work, whenever I tried to use it, it gave me the message "you cannot of being standing/kneeling/proning/running/sitting"




    Leeloo
    Colonel of the Rebel Alliance
    Member of Truth 'n' Justice
    Dullah
    Thu Nov 13, 2003 9:17 am
    #12

    not working also on chimaera-EU



    --------------------------------------------------------------------------------------
    Dullahh -> Mastah Niggah Smugglah CommandOah Berserkah - Bloodfin
    see also Breaker -> TKA 0 2 3 2 / CH enough for a graul soon!- Chimaera

    retired DAoC fanboi -The Dark Arcane- -Nolby Pride- forever
    MightySquid
    Thu Nov 13, 2003 9:32 am
    #13

    Aki44:





    "you cannot of being standing/kneeling/proning/running/sitting"


    Could this be linked to meditate only as PB is? If it's a 30 second life span for the skill at master I certainly hope not.



    _______________________________________________________

    Gard Keylley
    Teras Kasi Master, Commando 4040, Master Marksman, Scout 4040
    Retired Master: Scout, Brawler, Entertainer, Creature Handler, Ranger, Commando
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