Teras Kasi Archive

Thread: Developing Teras Kasi... Meditation question.

Saepiroth
Mon Nov 24, 2003 11:22 pm
#1

Hi, I decided to gun for Master Teras Kasi as an augment to Master Rifleman (high power in both Melee and ranged!), but I'm not sure how some things work. The specials and such are pretty obvious, but the Meditation line seems pretty ambiguous.



So, what does meditation do? At Novice it cures bleeding, apparently, and poison at meditation 1, but what happens in the higher boxes?


How is Powerboost used? do you have to remain meditating for the minute it takes to raise to max power?


How does Force of Will work? do you just hit it and wake up, or do you have a chance to fail? Is there a limit on using it? (beyond being incapped three times leaving you dead)



Thanks!




Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
Xytroncore
Tue Nov 25, 2003 3:53 am
#2

Well at novice TK you can "slow" bleeding...it takes a while to stop it, at med 1 you "slow" poison, takes a while to stop that too...at med 2 you can slow disease, at med 3 everything slows faster allowing quicker healing, at med 4 you can heal wounds.


Powerboost, if you had 900 mind it'll cut it down to 450 and add the 450 to your health and action....and once your mind heals itself it'll add the 450 to your mind too, for a total of 1350....it doesn't last long, I think only 5 minutes.


Force of will can only be used once per incap and rarely works even at master TK....but when it does work it strips all your remaining HAM and leaves you with 1 health/action/mind




_________________________________________________________
Manimal : Gunslinger
Sanguinis
Tue Nov 25, 2003 5:17 am
#3

Uhm, huh ???


For Me Force of Will worx almsot everytime, although sometimes gets me wounds and stuff. Force of WIll is NOT usable once per incap, it can be used ONCE PER HOUR.


Powerboost is explained right, although it lasts for 10 minutes, 1 minute to power up, 8 min full power, 1 min to get back to normal.





Sanguinis Maleficus - TKM / Master Swordsman (FarStar)
EX Master Bounty Hunter/Master Pistoleer/ 4 0 0 0 CM
EX MasterRifleman / Ranger


We like our women like our enemies, hammered
Olvenskol
Tue Nov 25, 2003 9:48 am
#4

All you need to know is this:Meditation 2 and master mediation rock. The rest is rarely useful.


Riddix
Tue Nov 25, 2003 10:29 am
#5

I've heard Powerboost lasts for 10 minutes at master, and 5 minutes through meditate4. Is this true? Also, you can type:


/meditate; /pause2; /powerboost; /stand


and be on your way. If I had to meditate while it raised the levels I wouldn't use it much, but as it is, I'm PB'd quite a lot! lol




~Riddix~
Doshan
Teras Kasi Master
Combat Medic
Master Medic

Xytroncore
Tue Nov 25, 2003 2:24 pm
#6






Sanguinis wrote:

Uhm, huh ???


For Me Force of Will worx almsot everytime, although sometimes gets me wounds and stuff. Force of WIll is NOT usable once per incap, it can be used ONCE PER HOUR.


Powerboost is explained right, although it lasts for 10 minutes, 1 minute to power up, 8 min full power, 1 min to get back to normal.






Then they changed it, force of will used to be able to be used once per incap and used to never work...and powerboost only lasts 10 minutes at master TK, 5 minutes otherwise



_________________________________________________________
Manimal : Gunslinger
Daserx
Tue Nov 25, 2003 2:48 pm
#7

Force of Will is used once every hour , now it has greater chance of working than before , and instead of giving you 1 HAM it makes your HAM equal in all 3 areas ( Basicly half of your total )



Thats what it is doing for me now .. before it didnt work very often, and it left you with 1 HAM , but you could use it every time you went incap ..



Dunno which is better .. hmm




Dase Teras Kasi - Swordsman - Fencer - T.A.N.K
~Foundation Stone~
Goldy's Guardian and Brother
Valkahr
Tue Nov 25, 2003 4:25 pm
#8

Previous posters have answered both questions, so I'll just make a few points on powerboost.


Powerboost's duration is 5minutes plus(5 times meditation skill divided by 100) minutes. At TKM, it will last 10 minutes. If you had a meditate skill of 60, it would last 8 minutes.


Powerboost also has a 1 minute ramp up and 1 minute ramp down time. Ramp up and ramp down times are independent of the powerboost duration (i.e. they are not part of the total duration).


So at TKM the total cycle time is 12 minutes. 1 minute to ramp up, 10 minutes at full power and 1 minute to ramp down. Powerboost can be used at least every 12 minutes ( not sure if it can be re-applied faster but when I was going up that line it coudn't ). So once it has completely ramped down at master, it can be used again.


My powerboost macro looks something like this:


/sit;


/pause 1;


/meditate;


/powerboost;


/alarmaddin 0 10 Powerboost fading in 1 minute;


/alarmaddin 0 11 Powerboost fading;


/alarmaddin 0 12 Powerboost ready;


/pause 2;


/stand;


The /sit command followed by the 1 second pause is important. If you don't have those in when you execute the powerboost, you may get the "can't powerboost while running" error. The 2 second pause after powerboost is also important if you want to use the /stand command. If you don't (and would rather stay in meditate) then leave both out.


The last alarm is no longer needed, but I left it in from when my powerboost time was less than 12 minutes and I needed to know when I could use it again. At TKM, you can use it once you get the message than the powerboost has completely faded.

VikaLine
Tue Nov 25, 2003 4:31 pm
#9

I just have to chime in on FOW, before the recent change it was a wasted skill at TKM, now ive had it save me almost everynite the past few. It works alot more now and ive think ive only been left with the 1 ham once since patch most times im left with 1/2 my ham more than enough to fire off a heal.



Vikaline
-Master Doctor
-Tera Kasi Master
Valkahr
Tue Nov 25, 2003 4:32 pm
#10

Oh, I forgot to add the reasoning behind the alarms. It is to help ensure you don't incap yourself.


Say you have 800 mind, you powerboost and get an additional 400 HAM. HA go up in increments of 400/60 every second.Mind drops by 400 initially (yes you can incap yourself upon using powerboost if your current mind is low - as it uses max mind for the boost), then ramps up with HA. So after 1 min your HA have ramped up 400 points. Your mind will have ramped back up to its starting 800 after 1 minute. It then gets a 400 point boost so all 3 bars (HAM) are now at +400.


Now your powerboostduration (10 minutes at master) begins. After the duration runs out, your 3 bars (HAM) now are reduced by 400/60 every second for 60 seconds. This can also cause an incap. So its important to watch out for it if you are in battle.


Also, if you incap yourself on using powerboost (by the mind dropping below 0) you will shortly awaken as your powerboost will continue to ramp up your mind. Not that I would ever do something as silly as incapping myself *cough*. I was simply testing if it was possible.. yeah, that's my story...

Kobra007
Tue Nov 25, 2003 4:41 pm
#11

If someone was only to have 2 boxes into Meditation, how long would powerboost last total?
dashida
Tue Nov 25, 2003 4:43 pm
#12

5 mins.

Now a question of my own. I'm currently at 1-1-1-1. Whats better? 2-1-1-1 or 1-1-2-1?





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Kashir Moor · Master Ranger · Teräs Käsi

Koveros
Tue Nov 25, 2003 5:25 pm
#13

you want powerboost. it's duration goes up based on your meditation score, I think the formula is this:
(meditation mod / 25) * 5 minutes. so it lasts around 25minutes to half hour at master.
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