Teras Kasi Archive

Thread: how you can make unarmed combo 2 useful

JEAUX_ZUF
Tue Dec 09, 2003 4:26 pm
#1

make it force them to kneeling


i mean in the animation your dude looks like he trips them or hits their shin so why not?


in addtion make it stun them (blind is a uh3)


thoughts?




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

marteh000
Tue Dec 09, 2003 4:38 pm
#2

OK all theses ideas are great but now is not the time to ask for these improvements...compaired to the other melee professions we are currently a bit more powerfull (fencer is now in contention).


They need to fix swordsman and pikeman a bit more before they make us more powerfull... Right now its come to the point where as people are saying that we are extremly overpowered and are crying for nerfs on the general forums


Good idea, just not the right time




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
JEAUX_ZUF
Tue Dec 09, 2003 4:39 pm
#3

hehe yeah i try to say that pikemen need some lovin



Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

chuckbaca
Tue Dec 09, 2003 5:47 pm
#4

However, isn't Unarmed 2 Combo still broken?


It would be nice if they fixed it.





""If I had only known, I would have been a locksmith - Albert Einstein
- Jana Mooneshadow -
Corbantis - Tatooine
Master Teras Kasi Artist, Novice Doctor, Former Master Heavy Swordsman

JEAUX_ZUF
Tue Dec 09, 2003 6:54 pm
#5

and uh spin 2



Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Ossazk
Tue Dec 09, 2003 11:38 pm
#6

who cares stop being selfish and only thinking about making tka better....

scphares
Wed Dec 10, 2003 1:11 pm
#7

unarmed combo 2 works fine for me, it just takes a while for me to turn and whack every target. If you spam it, it tends to just slap around the guy you're mainly beating on. Try hitting it, then watching you're character whackthe maindude, turn then whack another dude, turn then whack another dude, then go back to the main guy and resume slapping him around.



At least I think That's what I'm seeing, correct me if I'm wrong.

JEAUX_ZUF
Wed Dec 10, 2003 4:06 pm
#8

1 im not being selfish--ALL melee needs work BUT the teras kasi stuff was a HUGE step and mabey by making us un-bugged (lol) it will encourage the devs to fix every other melee prof (pikemen first!!!!)


2 i didnt think that was the case but ill try to test it tonight




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

chuckbaca
Wed Dec 10, 2003 7:20 pm
#9

The last time I used Unarmed Combo 2, I had 1 point of damage on the MOB. Has it been fixed since then?



""If I had only known, I would have been a locksmith - Albert Einstein
- Jana Mooneshadow -
Corbantis - Tatooine
Master Teras Kasi Artist, Novice Doctor, Former Master Heavy Swordsman

JEAUX_ZUF
Wed Dec 10, 2003 8:08 pm
#10

thats a bug w/ combat spam



Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Greeblesnort
Wed Dec 10, 2003 10:30 pm
#11

I'm not entirely sure I agree with this. Currently a TKM w/ master brawler working on both heavy sword and polearm. Now, I do mix and match between sword and pike, but I hardly ever have to switch back to unarmed anymore (today, vs entire bol lair, after popping lair, had to switch on last couple to stay standing).

After 7 masters (4 elites so far), I feel reasonably able to make some observations:
1. A single elite profession should be balanced as exactly that, a SINGLE elite. You are nowhere near endgame with a single elite mastery, whether melee or ranged. If you've only used 1/2 your skill points, you are not as powerful/versatile/whatever as someone who has spent time to put together a character with multiple skills.
2. Every profession has it's pros and cons. Figure them out. Once again, there's a reason you have 250 points. Use them.

On this note, I have a difficult time giving alot of credence to complaints from pikers and swordspersons about TK being overpowered. I certainly never hit for 1k on a standing opponent without using a special, even with pup'd VKs. Yes, TK is faster. And I think that is part of the perceived "overpowered-ness". Both sword and pike are fricking SLOW when you're used to hitting every second. But I can hit for 5k worth of mind bleeds with only 3 boxes of sword! Pike certainly needs some lovin, but add master brawler to it, and you can now keep something down for almost 30 seconds without a whole lot of effort. HAM costs are pretty high, but not much higher than having VK equipped and tossing a special. Tat sunburn and doc buffs are your friends.

On a final note, I would request anyone that comes into a forum, for a profession they haven't actually tried, with comments on how overpowered it is, to provide some sort of specific example. Let's see some specifics people.
sysfailur
Wed Dec 10, 2003 10:56 pm
#12






chuckbaca wrote:
The last time I used Unarmed Combo 2, I had 1 point of damage on the MOB. Has it been fixed since then?





LOL! You don't actually DO 1 point of dmg. You do seethe mob'sham bars go down don't you? I know I do--That's what it does. Unarmed Combo 2 hits all three bars. When that happens you get a pink number over the mob's head showing the combination of dmg you're doing. It's a good attack to use when the mind of a creature is low to make sure you hit the mind (if you don't have mind hit yet).

All they need to "fix" with it is just to display how much dmg is being dealt in the combat window.




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Aynsun
Thu Dec 11, 2003 12:39 am
#13

and well spin2 works perfectly, I tend to use it to wipe out every lair under CL35. Whole spawn of mobs go down really fast. As for combo2 so far havent really figured why would I use it on pve except sometimes just to get little variation to combat animation.



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