Teras Kasi Archive

Thread: Dizzy/KD not keeping the NPCs down today

Knocky
Sun Dec 28, 2003 8:43 am
#1

I know they continue to try and get up and that they hit you when they get up. That is not the issue.


I am in the Hyperdrive station killing Rebels. I am /dizzy the /KD2 them. After three attempts to get up. They actually DO stand back up. They DO have the dizzy icon in the state bar. They are able to overcome dizzy to stand back up now.


This morning a Rebel player /KD2 me. No matter how often I tried to stand I could not. I wonder why the Devs are letting the NPC get back up while STILL dizzy,but not players?

Knocky
Sun Dec 28, 2003 8:47 am
#2

Correction...after TWO attempts to stand back up they actually do stay on their feet while dizzy.


Watch yourselves out there TKAs, KD2 no longer keeps them down.

Knocky
Sun Dec 28, 2003 8:51 am
#3

Additional: just had 3 SMs all three dizzy and then KD2.


1 got up after 2 attempt


1 got up after 3


The last did not get up at all.


This is strange

Knocky
Sun Dec 28, 2003 8:56 am
#4

4 Majors


3 stayed down


1 got up after 3 attempts to stand

TshenQin
Sun Dec 28, 2003 9:27 am
#5

Could be wrong here but from what i remeber dizzy and knockdown was no guarantee that an NPC would stay down as long as the dizzy lasted.

That we cant as PC is a diverent system, might be nice if we had some chance to stand up though.

Li-Se
Valor
Mon Dec 29, 2003 10:28 am
#6

maybe they have a higher def v dizzy than you





LordValor/LadyValor/DukeValor
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Rennyn
Mon Dec 29, 2003 12:33 pm
#7

Its working properly now. Even when you are dizzy you have a chance of standing up. The mobs keep trying just like you would if dizzy/KD'd. Its way more balanced now.
NJ_Ragman
Mon Dec 29, 2003 12:45 pm
#8



Rennyn wrote:
Its working properly now. Even when you are dizzy you have a chance of standing up. The mobs keep trying just like you would if dizzy/KD'd. Its way more balanced now.



Agreed, works perfectly now.
Makes combat a little bit more risky too. Wasn't much being able to wade into a ton of npc's and just kd/dizzy them and then sit down for a breather and go make a cup of tea.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

marteh000
Mon Dec 29, 2003 12:46 pm
#9

A small solution to this problem which i had mentioned a few times before is to use lunge once they get back up if your KD timer has not rest yet....the NPC's dont have enough AI to know not to try and stand back up while dizzy and fall back down into a KD again and it usually takes them another 2-3 or so trys to get back up... usually with in that time period your KD will reset and you canuse it again... if there still alive at that point.


Some may find this to work wonderfuly while some may say it does not work....but everytime i pull off lunge on an NPC and force it to kneeling, it will try to stand back up and KD's itself.




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
NJ_Ragman
Mon Dec 29, 2003 12:50 pm
#10

hehe lunge is one of my favourite moves because of the exact reason you posted above.
I was using this before patch too, as sometimes the odd npc would stand back up. So you just lunged at him, then he'd try to stand and bam, flat on his back again.



--
Sau'Rai Luess
"Smile" They said. "It could be worse"
So I did, and it was.

ouselyd
Mon Dec 29, 2003 12:59 pm
#11






marteh000 wrote:

A small solution to this problem which i had mentioned a few times before is to use lunge once they get back up if your KD timer has not rest yet....the NPC's dont have enough AI to know not to try and stand back up while dizzy and fall back down into a KD again and it usually takes them another 2-3 or so trys to get back up... usually with in that time period your KD will reset and you canuse it again... if there still alive at that point.


Some may find this to work wonderfuly while some may say it does not work....but everytime i pull off lunge on an NPC and force it to kneeling, it will try to stand back up and KD's itself.







Yes it does work perfectly. I thank you and this TKA board for that. You guys have some good info.


I made TKM this weekend and let me say again kung foo rocks!


TheClockmaker
Mon Dec 29, 2003 7:57 pm
#12

That lunge trick actually makes sense from a RL martial arts standpoint.


Now was that intentional, you think, or just a happy accident on the part of the design?




Sefen Vyngaard - Starsider
TroupeG
Mon Dec 29, 2003 10:04 pm
#13

Yeah, everyone hates KD+Dizzy.... I wouldnt mind being able to get up if the same ability went to everyone else.
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