Teras Kasi Archive

Thread: TKM wondering why our dmg mitigation is only for meele dmg

huntedbyall
Sat Feb 07, 2004 9:15 am
#1

I have played this game from almost the beginning, and i thought mitigation was a GREAT idea, until i found out that it only works VS meele attacks, i thought it would be better for it to be agaisn't ranged (cause of kiting and whatknot) and i think it is kind of silly. I believe they should change it so it covers both, or just ranged, cause that seems more reasonable to me



aPiocory // Sheol // Jymtarra
Because Pink is Pimp
After Two and a Half years, Pio has finally been
canceled. Thanks for the memories Eclipse.
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KeseeroGuan
Sat Feb 07, 2004 9:50 am
#2

The Teras Kasi class can wait as a whole for awhile before it gets anymore fixes. There are many other classes out there with more pressing issues then damage mitigation pistoleer and carbineer both have several broken specials. Pikeman's accuracy is untolerable. The smugglers lack any way to smuggle. Entertainers are plauged with hordes of macrotainers. You all can just have a bit of patience and wait for your turn, again.



Sincerely Yours,

Xeesero Guan

Role-Player
Doszz
Sat Feb 07, 2004 10:52 am
#3

If you want ranged mitigation, pick up a ranged professions. I think you still have quite a few skill points left.



Dos (Sunrunner) Paddy
Official worst PvPer of Sunrunner
Uno (Sunrunner)
Master Bounty Hunter
Shi'tzu (Sunrunner)
Master Riflemen, Master Combat Medic
JediKnightRyan2
Sat Feb 07, 2004 10:52 am
#4

I agree with Kessero. All of these people are posting stuff like "Oh we need an elite elite profession, and oh we need another damage type". Our problems are nothing compared to the rest of the professions.



Kyen Dawton
~Chilastra~
Darth_Clownshoes
Sat Feb 07, 2004 11:12 am
#5

To explain to the original poster: there are two kinds of damage mitigation, melee and ranged. The TKA is a melee specialist so they get melee mitigation. Ranged specialists (rifleman, pistollier, carbineer) get ranged damage mitigation.


Clearly this is intended, it's not a bug and it didn't happen by accident. It's part of how the professions are balanced. Either take up a ranged profession to get the ranged mitigation, or learn to cope with "only" having a lot of ranged defense, unarmed toughness and armor to help negate ranged damage.


atone48732
Sat Feb 07, 2004 11:18 am
#6

I agree with the original poster we should get some ranged migration



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
FallenLore
Sat Feb 07, 2004 11:19 am
#7

Like Doszz said, pick up a ranged profession for their ranged mitigation. TKA cant have both and shouldnt.


Its folks that take up another prof like armorsmith that want one class to have everything. Not how this game works.




Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
fishbrains
Sat Feb 07, 2004 3:27 pm
#8






huntedbyall wrote:

I have played this game from almost the beginning, and i thought mitigation was a GREAT idea, until i found out that it only works VS meele attacks, i thought it would be better for it to be agaisn't ranged (cause of kiting and whatknot) and i think it is kind of silly. I believe they should change it so it covers both, or just ranged, cause that seems more reasonable to me






OMFG, you have to be kidding me? Take a step back and look at your profession. There are MANY other professions with alot more bugs and problems. To give TK bith mitigation types would just overpower the allready most beloved class of the Devs.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


atone48732
Sat Feb 07, 2004 3:32 pm
#9

Uhm excuse me we need it



what about kiting



i think just because of the fact we have to put up with kiting we should get it



not just TKA's but all melee should get high ranged defense mods





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
fishbrains
Sat Feb 07, 2004 3:39 pm
#10






atone48732 wrote:

Uhm excuse me we need it



what about kiting



i think just because of the fact we have to put up with kiting we should get it



not just TKA's but all melee should get high ranged defense mods









Allright, kiddo two words: Burst Run


And while we are on the subject of mitigation, why not give all ranged combat classes high level melee mitigation because that is almost 100% of what we face in PvE. So uhm, I guess we need it. So thanks for playing please come back with a valid argument this time.

Message Edited by fishbrains on 02-07-2004 02:39 PM



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


atone48732
Sat Feb 07, 2004 3:43 pm
#11

Uhm excuse me


I did make a good argument


why should we have to put up with kiting the way we do? we shouldn/'t have to


so it would only be fair to give us ranged migration and much higher ranged defences to even it out


and to give us a much better chance then we have now to beat ranged


its only fair and for the good of the game



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
fishbrains
Sat Feb 07, 2004 3:47 pm
#12






atone48732 wrote:

Uhm excuse me


I did make a good argument


why should we have to put up with kiting the way we do? we shouldn/'t have to


so it would only be fair to give us ranged migration and much higher ranged defences to even it out


and to give us a much better chance then we have now to beat ranged


its only fair and for the good of the game







Allright, I'm going to say this as best I can and I'll speak slow and use small words. YOU...............ARE...........A...........MELEE CLASS. This means that you fight hand to hand and do not attack from long ranges. If you are being kited you do have to option to burst run at them or flee. I know some of your attacks can go out to 13 m or so. This means that if you get close enough you can hit them. Kiting is a valid tactic, it is what anyone would do if they had a gun/rifle/carbine/etc and were attacked by a kung fu master or the like.


I also failed to notice that you did not respond to my idea of giving ranged combat classes melee damage mitigation. That is because it is a dumb idea as is this one.




Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


atone48732
Sat Feb 07, 2004 3:50 pm
#13

We should get it because we have to deal with kiting youstupid fool



do you not want melee and ranged on even terms is that it>?



Well I think we should get alot higher ranged defense and ranged migration



end of story





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
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