Teras Kasi Archive

Thread: Meditate Bug is fixed on Test Center

Jherad
Wed Feb 04, 2004 6:10 am
#1

I have tried to respond to each thread concerning the meditate bug, however for ease of reference:

The meditate issue with the animation not working correctly (ie your avatar sits, instead of meditates) is now apparently fixed on the Test Center. More testing is being conducted at the moment (if you have a Teras Kasi on the Test Center, do feel free to come along and try for yourself), however all of the correspondents who have helped with this issue feel it no longer poses a problem.

Hope this clears up some of the issues, the developers are listening!

-Jherad
Cielago
Wed Feb 04, 2004 6:15 am
#2




Hope this clears up some of the issues, the developers are listening!





My answer to this statement is the second quote in my signature



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



spoiledbrat
Wed Feb 04, 2004 6:39 am
#3


Did they fix the bug concerning mind, too ? Mind gets boosted, too. It shoudln´t if your read the ingame describion and thunderwolfs post about the Powerboost function:


THUNDERWOLF wrote:



"Ok, folks. I got permission to post the changes to Power Boost that hit the test server. Hope you like as much as I do.


Changes to Power Boost:


Duration: 5 min + (meditation skill mod/100 * 5min) give or take 5%


Ramp up/down time: 60sec


Boost Value: 1/2 current max mind pool value


Effects:



  • Your MIND pool will suffer an instantaneous decrease in size (temporary max change, not a wound) equivalent to the boost value for 60s.
  • HEALTH and ACTION will ramp up over 60s to the boosted value as MIND returns to its pre-command execution value.

note: execution from a meditative state is still required"





------------------------------------------------------------------------------------
One of the few players without an interest of becoming a jedi and never unlocking since launch
Jherad
Wed Feb 04, 2004 7:09 am
#4

Powerboost works as intended now. It should read along the lines of:

Your MIND pool will suffer an instantaneous decrease in size (temporary max change, not a wound) equivalent to the boost value for 60s.

HEALTH and ACTION will ramp up over 60s to the boosted value as MIND returns to its pre-command execution value. MIND then jumps to its boosted value.

-Jherad
Cielago
Wed Feb 04, 2004 7:20 am
#5


I like the way TH posts have to be explained twice ( or more ) because he didn't relied the good version.
Recent example is the 1% decay in pvp.


Edit : typo

Message Edited by Cielago on 02-04-2004 03:21 PM



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



SpecWar1
Wed Feb 04, 2004 7:23 am
#6

Hello, i am new to this profession so bare this in mind please,


I just found out last night about the meditation bug and immediatly saw this post, so if this is repaired when will the fix be published? Do you know when?


Also the DEV team has done a great job with lots of things, and though many would think other wise you should take not of the difference from launch to now. Buggs are to be expected...


Cielago
Wed Feb 04, 2004 7:31 am
#7




Also the DEV team has done a great job with lots of things, and though many would think other wise you should take not of the difference from launch to now. Buggs are to be expected...




I don't complain about the bugs, I'm used to them and expect them ( 5 years of online gaming here )..it's the way SWG team handle their business in this area that bother me.


How many online games have you played where the whole combat system and classes are totaly revamped after 6 months ?



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Cielago
Wed Feb 04, 2004 7:32 am
#8



Hope this clears up some of the issues, the developers are listening!






When "they" will fix CoB and Defence Acuity, I will have to be agree with you.



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



spoiledbrat
Wed Feb 04, 2004 7:38 am
#9

Thanks for the info



I just checked, the ingame describtion has to be adjusted then, too.





------------------------------------------------------------------------------------
One of the few players without an interest of becoming a jedi and never unlocking since launch
Jherad
Wed Feb 04, 2004 9:38 am
#10



spoiledbrat wrote:

Thanks for the info

I just checked, the ingame describtion has to be adjusted then, too.






Thanks for highlighting that, I will forward that on.

-Jherad
MasterKadanne
Wed Feb 04, 2004 4:41 pm
#11



Jherad wrote:
I have tried to respond to each thread concerning the meditate bug, however for ease of reference:

The meditate issue with the animation not working correctly (ie your avatar sits, instead of meditates) is now apparently fixed on the Test Center. More testing is being conducted at the moment (if you have a Teras Kasi on the Test Center, do feel free to come along and try for yourself), however all of the correspondents who have helped with this issue feel it no longer poses a problem.

Hope this clears up some of the issues, the developers are listening!

-Jherad




Sweet... thanks for checking into it man... and making this a sticky...





"The ability to type does not make you intelligent."
CarLBanks
Wed Feb 04, 2004 6:25 pm
#12

Yes! Finally! I know it's not supposed to be used has a sitting posture but meditate is a lot cooler than /sit so I will use it for sitting sometimes.



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Alyk - Bria - Imperial Sergeant - Master Entertainer - Master Musician - Level 0100 Teras Kasi Artist
KingLuka
Wed Feb 04, 2004 11:37 pm
#13

Is there a link to the fix notice thread? You say it is fix on TC, but can not find anyway to confirm this, as I am not on TC. Please if you have this information, please post it. Thank you.



Kitkat Egeap
*A Renraku Memory*
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