Teras Kasi Archive

Thread: Someone explain how Stun, Blind and dizzy work.......

Xeonus
Mon Sep 29, 2003 4:26 am
#1

I have these 3 attacks in a macro and use them first in every melee. I have studied the damage mods against a NPC who has been affected by these disorientation attacks and I have found that if I use Intimidate by itself it takes half of the damage the NPC potentialy can do.


Well that is all good but If I use Dizzy, Blind or Stun by themselves they seem to have no effect what so ever other than hurting my HAM. If I use these 3 alone If have noticed no specific damage potential loss to the NPC.


So what do they do then. I have been hit with dizzy before and I fell over a couple times. When I use it, the NPC or creature never falls over...ever.


When I am hit with stun I loose my ability to take alot of damage and my melee speed goes down....not when i use it on an NPC or creature though.....


Can someone help me out here?




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Xuungs_handle
Mon Sep 29, 2003 4:36 am
#2

Stun cuts damage done to you by approx half, as does intimidate but stun sticks quicker so it is my first move.


Blind makes it harder for creatures / NPCs to hit you and therefore reduces the number of hits you take.


Currently dizzy does not work but is being addressed in next patch.



Xuung TKA master flurry

Xuungs_handle
Mon Sep 29, 2003 4:37 am
#3

hehe Also stun lasts 4 times longer or so than intimidate so better in that respect too


Xuung


Xeonus
Mon Sep 29, 2003 6:32 am
#4

You are the man...thx



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
drunkenbard
Mon Sep 29, 2003 8:14 am
#5

i didnt realize stun cut the damage as intimidate does.
Do those two stack?
would a stunned and intimideated creature do less damage
than just a stunned or intimidated creature?

Sildas
The lizard with a face for radio





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Sildas Grim [Master Teras Kasi Ranger]
Sunrunner
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Helping Meatlumps meet their Maker since 2003




r3dh3d
Mon Sep 29, 2003 8:31 am
#6

I don't think Stun cuts damage at all, but what I THINK it does it makes the target more suspectable (<sp?) to other debuffs. So if a stunned target is intimadated, you see only a quarter of the damage, instead of half. Or if a stunned target is blinded, they miss half the time, as opposed to a quarter of the time, etc.


JUst my thoughts as I dont see a damage drop if a target is stunned, but a stunned/intimated opponent only does a quarter damage.




Kadin Starstrider

Resident of Death Valley City, Dantooine
BoomerSooner
Mon Sep 29, 2003 8:50 am
#7

Stun cuts the targets defense down so you do more damage to them.


Blind makes the target miss more often and lowers its damage output.


Dizzy makes it so if you try to change postures, you fall down. I.E. - Use dizzy on a target, then use unarmed lunge (only really seems to work on humanoid types) and they will be forced to kneel. If they try to get up, they hit the ground. Also works on players (sometimes). I did manage to do it to a Zabrak friend of mine so as far as I know it still works to some extent.


Hope this helps.


Fenixx Cisco

TRS-80
Mon Sep 29, 2003 8:55 am
#8






Xuungs_handle wrote:

Stun cuts damage done to you by approx half, as does intimidate but stun sticks quicker so it is my first move.


Blind makes it harder for creatures / NPCs to hit you and therefore reduces the number of hits you take.


Currently dizzy does not work but is being addressed in next patch.



Xuung TKA master flurry






Are you sure about this? When I look at the combat tab window, it does not show dmg cut in half...
RicoUnderwood
Mon Sep 29, 2003 9:10 am
#9

You're bugged then. It cuts bull ronto damage from 90 to 45 for me. if I stack intim they only hit for about 20. And with blind as well... I hit them about 5 to 6 times for every 20 damage they deal to me, lol.



Tobie

Boyscout, Plays with Tinkertoys, and Professional Stray

Bloodfin's Current and Wanderhome's original Magic Kool-aid boy

TRS-80
Mon Sep 29, 2003 9:13 am
#10

Sorry, should have been more clear... when I use only stun, I do not see dmg cut in half. If I stun, blind, and intimidate, I notice a big difference ~50% dmg reduction at least...


Rico, do you get this just from stun alone?

sbjnyc
Mon Sep 29, 2003 9:16 am
#11

Ask 10 TKMs a question about stun and get 10 different answers...
vortex4
Mon Sep 29, 2003 10:21 am
#12

When I am stunned, by Unarmed Hit 3 goes from 1100-1300 to 800-1000.
Drath_Iceblood
Mon Sep 29, 2003 2:15 pm
#13

If you stun a mob it does reduce the damage. Its very minimal and the only way you can really see it is by using on a mob that hits hard. I never noticed stun making the other effects more effective though. Intimidate does reduce damage noticably. Blind i'm not really sure on. I've heard it makes mobs hit slower and i've also heard it makes them miss more often but i haven't been able to tell for sure. I've been tka master for a long time and it seems blind may not be working right. When i get spammed with eyeshot by a bh though it seems my attacks get delayed a bit, thats why i'm leaning towards blind slowing attack speed down a tad bit. Dizzy simply makes stuff fall down when it tries to change posture. From standing to kneeling or from knocked down to standing, any posture change. Doesn't work on mobs for some reason, it used to work on NPCs but i'm not for sure how much it does since the recent patch. If you want to see that in fact dizzy does work, dizzy a friend then have him kneel or something. He will fall down unless he has quite high defense vs dizzy.



Teras Kasi Master/Master Carbineer/Master of Past and Present
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