Teras Kasi Archive
Thread: Ultimate PvP template.
What would be the ultimate PvP template?
1) TKM / Master Doctor / some scout.
PROS:You can buff yourself all the time. Buffing + powerboost is awesome. You can craft too when you really aren´t in the mood to fight.
CONS:People will kite you a lot since you have no ranged attack.
2) TKM / Master Pistoleer / some medic / some scout.
PROS: You´re deadly at close range as a TKM if your oponent runs you just use your Krayt enhanced FWG5 with stopping shot (350-550dmg with a good gun)
CONS: You´ll need to be always looking for a Master Doctor to buff you. No crafting just KILL EVERYTHING!
3) TKM / Comando FT line / some medic / some scout
PROS: Deadly combo, you can kill almost any target with 1 shot, if they don´t die you just unequip your FT and KD and hit them with your hands.
CONS: This combo is only good at short ranges (less then 17m) at long distances you still won´t have a powerfull shot at your oponent.
give your opinions on wich one you guys would choose and why.
thanks.
Teras Kasi/Pistoleer/Smuggler.
Stopping Shot is crap compared to Last Ditch.
I guess i'm kind of partial to this build though :/
PROS: You will basically dominate any other melee because you have 75kd defense which keeps you on your feet. Carbine is a deadly profession with the right weapon and tactics. You won't get kited because you can either kill with the carbine or keep knocking them down until your in melee range. With pharm 4 you can buy stim Ds experimented down low enough for you to use them with 45 medical use giving you the power to heal 800 health/action per heal. Power boost and healing yourself give you insane longevity and keeps carbine ham costs under control.
CONS: You still aren't a pistoleer/bh pistol4 so you have lots of trouble with their extremely overpowered build. No crafting skills so I hope you like PvE/PvP. No terrain negotiation means exploring takes a bit of time if you don't know how to run up steep slopes.
You may want to alter this build a little by replacing Fencing: Footwork with Pistol: Stances and Grips for even more knockdown defense. If you don't mind the AP restrictions of pistols and SOE never fixes AP in PvP you may just want to go pistoleer instead of carbineer.
Well, I'm not sure about PvP. But this looks like a good template for PvE, a PA member figured this out for me on TC, so these would be the stats after the TC update that they're adding:
Master Brawler
Master TKA
4/4/0/0 fencer
4/0/4/0 Swordman
0/0/4/0 Pikesman
2/0/1/0 medic
Skillpoints left: 0
STATS
-UNARMED
Speed: 120
Accuracy: 210
Damage: 250
Toughness: 62
Meditate: 100
-UNARMED CENTER OF BEING
Duration: 30
Effectiveness: 115
-DEFENSE
Melee: 166
Ranged: 139
-DEFENSE VS.*
Forced Position Change(Down): 110
Knockdown: 105
Blind: 70
Stun: 55
Dizzy: 85
Intimidate: 40
-PASSIVE**
Defense Acuity: 195(95)***
Dodge: 90
Counterattack: 75
Block: 85
Combat Equilibrium: 55
Seems like I am on the wrong track for my secondary prof.
So far the following works alright in PvP for me
Sniper/Soldier/TKM/Medic
I set the bleed into play with MS1 & MS2, followed hopefully by headshot2and head to indoors somewhere. The bleeders almost always have the need to come inside to beat the sniper who is in-effective indoors at close ranges. I use KD then unarmed headhit to finish their minds off.
Then I camp the incap to weaken the Health and Action bars and deliver whatever wounds I can. This ensures they come back for another round.
A lot of you are saying take fencer along with tka, correct me if Im wrong but the defense does not stack. If you are unarmed it will only use the amount of defense you have gained in the unarmed tree not the additional d you got from fencer. Kind of like when I switch to a pistol I start to reallly take damage.
Gekko
Master TKA
Master Brawler
O.K. with a pistol
3) TKM / Comando FT line / some medic / some scout
PROS: Deadly combo, you can kill almost any target with 1 shot, if they don´t die you just unequip your FT and KD and hit them with your hands.
CONS: This combo is only good at short ranges (less then 17m) at long distances you still won´t have a powerfull shot at your oponent.
well your not just short range... your launcher pistol can go 64 meters and uses all the pistol specials.
Also if you just go TKA and Commando... you can master both... and with the new defence changes on test center for both classes you would have 70% defence on both melee and range attacks... without armor....
well your not just short range... your launcher pistol can go 64 meters and uses all the pistol specials.
You'll be using a pistol without any accuracy bonuses. For PvP purposes you might as well give up. Any templates with PvP in mind should include ranged and melee combat. Without doing so leaves you very vulnerable.
Im
MASTER TERAS KASI
DOCTOR
0 4 3 0 ( Rez , Enhance D buffs)
COMBAT MEDIC
0 0 0 4 ( Poison C , Ranged Stim D )
I like it a lot for PvP .. I have near zero HAM cost with foods and buffs , for range combat I poison..
Solid build , 0 points left over
Wait, so if I took all the defenses from the other classes they wouldn't stack?
**edit** that really sucks! lol.... oh well, time to think of some other professions ![]()
AH yes you forgot Master TKA brawler Fencer
with 0040 of swordsman and pikeman
91 melee defense
like 76 ranged defense. what will hit you? im trying to get filled in on how effective defenses are, as we speak.