Teras Kasi Archive

Thread: Gameplay Issues Post Here

Mister_Heavy
Thu Oct 30, 2003 9:05 am
#1

Thunderheart, our community relations manager has implemented a new format for sharing info with the devs. Under this new format, our reports to him will be divided up into 3 categories:



  • Gameplay Issues
  • Bug reports
  • Balance Issues

For each category we'll have the familiar top 5 list comprising our most pressing issues.


This is the thread forGameplay issues


Of our old top 5, the only one that really fits into gameplay is the social animations point:


Better social animations & immersion concerns: We'd like to see some kind of TKA-specific social animations like Katas to be used in RPing. Things like Kata 1-4 and other social animations would aid to role playing and immersion. Furthermore, many of us take issue with the VK. Our animations show attacks with both hands and feet, yet the VKs effect all damage we do. Furthermore, as an "unarmed" class many of us don't like the VKs at all, and it spoils the feel of the character to have to use them.


Potential fix: I'd like to hear ideas on the VK issue. I really don't think they're going to do away with them, so if you have ideas on how to keep VKs at their current power level, while increasing the effectiveness of truly unarmed attacks, I'd like to hear it. One idea I'll throw out there is to have a much greater chance of state change attacks sticking when no VKs are used.


I'd like to suggest that this is really two points.



  1. That we'd like more TKA-specific social animations like Katas

  2. That we'd like the option to at least not display the VKs on our character. Having a VK increase the damage of a kick is immersion breaking to many of us. Ideally, a solution would be found where we would not have to use VKs at all to be effective.

I'll startthose off as the first candidates for the new top 5




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Grimhand
Thu Oct 30, 2003 2:30 pm
#2

I'm getting bored of having only one weapon choice.



Izu


Master Scout, Master CH, 2/2/3/2 TKA




Izu - Master Scounter


Mori-Mori
Thu Oct 30, 2003 3:21 pm
#3

early release (or maybe late-beta), the devs said they'd put in an option to toggle off the TK's red ribbon trails (and blaster fire?). they were suprised anyone would want it off...anyway, i want it off, and if the could be reminded of that, i'd appreciate it. it's not a big concern, but if they already did the work and simply forgot to patch it in, well...you know....
Bixo
Thu Oct 30, 2003 4:56 pm
#4

I second the post on auto defend. I do not like it. Why can't I stop attacking something? Why when I spam "peace" at over 64 m away, sometimes, way over, I stay in combat mode?


VKs seem a requirement. Whenever I am in a long fight, I look down and its because I forgot to puton my VKs on.

Valkari-TKM
Thu Oct 30, 2003 5:47 pm
#5

class specific profession theme parks. TKA DOJO


id like to hear more about how our class goes in line with star wars, and i think it would be fun.


also perhaps there could be an idea here for some epic type armor or weapons.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Leomi
Thu Oct 30, 2003 6:50 pm
#6

Gameplay issues huh? How bout the dreaded PvP OUT OF RANGE issue? We are 1m from the target, and we get the OUT OF RANGEmark. That is incredibly annoying, which leads to an even easier kiting. It is terrible, and this should be fixed over everything else.


Katas would be sweet though.




Leomi
Community Leader
Playing since Launch Day.
evetsleep
Fri Oct 31, 2003 12:00 am
#7

Alright Mr. Heavy...here is a gameplay issue that i found amusing and disturbing. I was in AH on Tatooine running rebel missions as a TKM. I got a missoin to "Rescue a small mouse droid". Sounds harmless enough right? I mean what in the world could be guarding a small mouse droid? Ends up being an AT-ST! This just doesn't seem fair since it was a lvl 25 mission spawning a lvl 125 creep plus two white con (to a TKM) IMP NPCs. It doesn't seem fair because of the level of the mission was just 25 (and it spit out a lvl 125 creep) and that since we can only get AP1....I can't do nothing to the AT-ST.


That must have been one special little mouse droid.





Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




josfe
Fri Oct 31, 2003 1:55 am
#8

(copied from my other post in your state of TKA thread. I hate to repeat but I want to make sure it gets seen.)


Just something I've previously mentioned, and would like to toss back out into the idea forum for general enhancements to the game.


I honestly think that all players including TKA's need the ability to toggle on/off that idiotic "auto-defend" option. Auto-Defend has saved my butt from time to time but for the most part it causes me trouble. I'll be in the middle of a bunch of anchient grauls on dath when a baby sees me and attacks (breaking my mask scent). Auto-defend kicks in and I punch the baby now I've got 30 anchient grauls chasing me down. I should be able to determine if I want to fight back or not on my own. This is also a problem when you trying to run away from creatures as you stop to fight them every few seconds even if they are 80m behind you


It could also be beneficial in PvP as well. There are a number of PA's on my server which I refuse to PvP against because they are known griefers. However if I'm attacked by one of them I have no choice but to retaliate. Spamming peace does not break me out of the fight so I must try to either fight back or run away. If Auto-Defend was off in these instances I could sit down and meditate. Thus preventing any of the attackers bleeds, or diseases from effecting me. If I had medical skills I could also stim myself for any dammage they've done to me. This would allow me to PvP with the players I know fight fair, and ignore those who don't. I know it's with in the realm of their capabilities to do this, and I don't think it will effect the over all game play or balance in the game in any way.


Just a thought.

Mister_Heavy
Fri Oct 31, 2003 6:17 am
#9

Good suggestions guys.


Wehave the out of range issue in the balance thread. It's absolutely a top priority.


As for the AT-ST guarding the mouse droid, I do feel your pain, but it's actually a Rebel issue. For some reason, level 25 rebel missions have a tendency to spawn AT-STs. Totally out of wack. Unfortunately, there's still no Galactic Civil War correspondent.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Xenothrope
Fri Oct 31, 2003 1:16 pm
#10

A suggestion for Katas, perhaps we could have these give some kind of buff? maybe a speed one? (Kinda how a martial artist gathers chi before a fight by doing certain moves {or something like that})


Sorta like how Long (the tiger)from Bloody Roar (anyone remember that game?) had that move that made him stomp the ground and focus, then sped up his other attacks. (actually if this even just buffed run speed I think it would be great)


Another Kata could buff our ability to evade melee attacks (ala Jacky Chan)


.... I think I have enough things in my head to create another whole line (or 6) of TK stuffs.


thanks for the hard work Heavy

Getoc
Fri Oct 31, 2003 1:35 pm
#11

As i mentioned in another threat ... it would be nice giving warcry done by tka a specific martial arts sound ... that would be really cool .


katas are a nice thing maybe put different katas to thetka trees .... only optical with no effects because i think the tka is strong enough after these changes that are running on tc.





Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
Tabcef
Sat Nov 01, 2003 1:37 am
#12

but the tk order is secrective



---
"Don't forget that the purpose of war is not to die for your country, but to make the other son of a ***** die for his."
Tabcef Topue, Corbantis/
"The CSR, the ultimate jedi weapon."
Ankh Kho, Kettemoor
Welwood
Sat Nov 01, 2003 8:59 am
#13

Fighting with VK's reduces your reach.
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