Teras Kasi Archive
Thread: is tkm worth it?
Well TKM is a phenomenal fighting class...I guess you need to ask what you want your character to be able to do... you could drop master artisan since I doubt you use anything from it as a tailor...therefore dropping the engineering and merchant line (or keep some merchant if you need a vendor, and therefore you would be able to keep at leastsome scout, and use a new droid to do your harvesting you could go...
Master Tailor, Master TKM, Artisan 0434, Novice Medic, Scout 1030 This would allow you to harvest a good bit (more with a full R3 scout droid) and keep some terrain negotiation. While allowing you to fight just about anything you want to harvest. and allow you to keep enough artisan to run a vendor and survey.
If you only want the barest TKA to be able to defeat Most mobs...4140 is the barest to be strong...but just barely...
Well I used a character builder, and it is quite accurate.
Acoording to it, I can have Master Artisan/Master Tailor/Teras Kasi Master and Novice Medic, with 3 sp remaining. It is quite possible to have 3 masters. The scout thing isn't an issue after some thought. With TKM, i can do some high payout missions, and then buy my hides. I don't use much hides, and i doubt i'll need to do factory runs of simple shirts hehe, but i do like the fact that i can harvest them. I'll just harvest the hides from my grinding quenkers and I'll easily get 10k+ hides before i must drop the scout stuff.
And if i really need cheap hides, i'll drop medic temporarily, relearn scout, get buffed and harvest all day. Then get my novice medic back again when i'm set.
I like master artisan for the vehicles (with a potential shipbuilding usefulness when SE comes out). I'm tailor because I wish to have and run a good business (everyone needs clothing, especially with them eventually fixing the bug that allows clothing at 0/0 condition)
I want TKM because I need some beefy protection against those Mobs that always seem to surround my factory andharvesters. It makes being a crafter really crappy when you are carrying some potential sales worth of clothing, only to get DB'd by a killer bunny while you are on a simple harvester run. Hiring someone to guard me is very silly if you ask me.
Thanks for the advice.
AlaManQ5 wrote:Hi there!My character on Ahazi, a Master Artisan/Master Tailor/Teras Kasi Novice, is working up the TKA trees and I was wondering.In order for me to completely master Teras kasi, i need to drop my 4040 Scout and the novice scout skills. Is TKM worth dropping the harvesting and terrain negotiation of scout?I have the points if i drop the Scout branches and scout itself, with 3 sp remaining. I also have enough to keep novice medic for stim b's hehe.thanks if you give advice
You get most of your bonuses worth a damn at master so yeah go for it
Do you really get a big business selling vehicles?
and Shipbuilding will probably be another profession based off the engineering line...
Well good luck figuring out the points TKM is a fun class ![]()