Teras Kasi Archive
Thread: stop crying nerf tkm NERF DIZZY
Message Edited by rogi on 02-18-2004 05:51 AM
With the amount of XP it takes to get kd2 I honestly don't see the problem. TK is one of the hardest professions to lvl in, and maybe all the nerf herders need to try and lvl one then come back and post something resembling an intelligent thought.
Wow SOMEONE got mad that not everyone agrees with them...
Back up to 3 stars (except for the initial poster)
OMG i have done 20 porfs and i think TKM was prob one of the easiest profs to master the time it takes to get KD 2 haha compare that to any other prof.
NIKILF
No fix needs to be made where simply utilizing in-game mechanics suffices. If you don't like dizzy, become a pistoleer get a +50 kd and dizzy defense, get kd/dizzy defense foods, stack fencer dizzy/kd defense on top.
never get kd/dizzied again.
/think Why won't they just admit it? Do they truly not know themselves?
You still have a chance to do *something* (even if its running away) if you are: bleeding, on fire, intimidated, knockeddown, warcryed, poisoned, diseased, blind, stunned, constipated, etc.
With Dizzy and posture changes,99% of the time the opponent can't do anything.
I'm not talking about Joe Newb's KD/Dizzy where he trys another actual KD when the timer hasnt even expired.I'm talking about smart TKMs. Meaning even if their opponentsomehow successfullystarts to get up by doing asingle "/stand" withhis +zillion Dizzy defense, the TKM has already reacted with a posture change and/or reapplying a Dizzy, ensuring he goes right back down.
Dizzy's day will come. Fear.