Teras Kasi Archive

Thread: TKM needs one thing .....

DrewXV
Wed Feb 18, 2004 5:25 pm
#1

Basically more KD defense u dont see a karate master laying on the groud hed do some flip to get back up TKM only has 20KD def which is lame.
Hewk
Wed Feb 18, 2004 5:52 pm
#2

Ya, it does seem wierd that a fairy with a stick (fencer) would have 50 KD def. and a master of martial arts would only have 20.



Have you hugged your bothan today?
= Master of Medic, Doctor, Fencer, and being eaten by things with large pointy teeth =


Shashkastorm
Wed Feb 18, 2004 7:13 pm
#3

agreed. We need more defense, but not as much as fencer I don't think. They are supposed to be best defense class for melee, we are more all around I'd thought.



-------------------------------------------------------------------------------------

Unless otherwise noted, this post does not represent the views of FIGHT Club or its leadership.

Ryou O'Naa
Fight Club
RhoxxDreadnaught
Thu Feb 19, 2004 5:02 am
#4

what do you guys want a pony too...? i mean comon were strong enough throw on some heavy defenses and the nerf bat shall swingeth like it was wielded by sosa.



Aramith Dreadnaught- MBM/MCM/pistols
DarthMyers
Thu Feb 19, 2004 5:04 am
#5

It's called Combat Equilibriam.



- Major Venakara Silvermoon, Rebel Special Intelligence~
- SWG Forum PvP > game PvP.
dewolow
Thu Feb 19, 2004 5:08 am
#6

People may think that this is good, but that would involve giving up all of out other resists (+20 to blind, stun whatever, which I think we have), and if another melee class had that, it would take away from that class. Besides you can probably find some tape that increases your knockdown defense. Also use COB and get them on the ground before you are.



In Space no one can hear you spam.
Laeren
Thu Feb 19, 2004 8:08 am
#7

I don't mind KD being our "hole". In fact, our defenses are all natively low, which is fine. We are high offense, sucky defense. Holes = +15 or under (bolded below)


Defenses vs Status Changes (at Master level for each class)


Teras Kasi Master:


Defense vs Blind +10
Defense vs Dizzy +5
Defense vs Intimidate +0
Defense vs Knockdown +20
Defense vs Posture Change +30
Defense vs Stun +15


Others melee classes appear to have less holes in their defenses:


Fencer:


Defense vs Blind +40
Defense vs Dizzy +40
Defense vs Intimidate +20
Defense vs Knockdown +50
Defense vs Posture Change +50
Defense vs Stun +0


Swordsmen:


Defense vs Blind +10
Defense vs Dizzy +20
Defense vs Intimidate +20
Defense vs Knockdown +25
Defense vs Posture Change +10
Defense vs Stun +50


Pikemen:


Defense vs Blind +20
Defense vs Dizzy +40
Defense vs Initimdate +0
Defense vs Knockdown +20
Defense vs Posture Change +30
Defense vs Stun +30


The ranged classes, it seems, really suffer, except for Pistoleer.


Pistoleer:


Defense vs Blind +40
Defense vs Dizzy +40
Defense vs Intimidate +0
Defense vs Knockdown +50
Defense vs Posture Change +20
Defense vs Stun +40


Riflemen:


Defense vs Blind +10
Defense vs Dizzy +10
Defense vs Initimdate +0
Defense vs Knockdown +0

Defense vs Posture Change +30
Defense vs Stun +10


Carbineers:


Defense vs Blind +0
Defense vs Dizzy +0

Defense vs Intimidate +25
Defense vs Knockdown +15
Defense vs Posture Change +0
Defense vs Stun +0


Commando:


Defense vs Blind +0
Defense vs Dizzy +0
Defense vs Intimidate +0
Defense vs Knockdown +5
Defense vs Posture Change +0
Defense vs Stun +0


Bounty Hunter:


No status defenses


Smuggler:


No status defenses





Aes Sedai Industries
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::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
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Sosstuborx
Thu Feb 19, 2004 9:09 am
#8

The last time I checked it only required 92 skill points to reach TKM. That leaves a whole 158 skill points left for other things, such as picking up fencer for the additional KD defense.


Learn the limitations of your template, adapt, and overcome.






Col. Cristos Diaz
-------------------------------
Khane
Thu Feb 19, 2004 9:14 am
#9






DarthMyers wrote:

It's called Combat Equilibriam.







/agree


Doesn't this help us out alot? Or am I missing something?




Khane Samoht (Master Teras Kasi / Master Rifle)
Chilastra, Corellia
[

SilentJay1284
Thu Feb 19, 2004 9:16 am
#10

Its so true. Combat Equilibrium is all we need. Well, some defense too, but this is the**edit** ! !



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


Tataomm
Thu Feb 19, 2004 9:18 am
#11



DrewXV wrote:
Basically more KD defense u dont see a karate master laying on the groud hed do some flip to get back up TKM only has 20KD def which is lame.





So... You want to be able to put everyone else on their backs, while being immune to it your self? That's not what I would call "fair".
Zarqon
Thu Feb 19, 2004 9:21 am
#12

I seriously don't know if combat equilibrium helps that much. We got quite much of it so it seems there should be an obivous effect. It would be nice if the implemented a message saying "your good balance keeps you on your feet" or something similar, so we'd know.


As I've understood it, combat equilibrium don't prevent the state knockdown as such but rather makes you automatically get back up again. I'm not sure but is this supposed to give you a chance of getting up even though KD/dizzied for example?






--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

DarthMyers
Thu Feb 19, 2004 9:28 am
#13

Here is what Combat Equilibriam has done (at least for me and every other TKA in PvP combat)


Knocked down... TKA gets back up...

Dizzy+KD... gets back up...

Posture Change down... gets back up...


yep... we always get back up because of combat equibriam... so much that my PA leader is always bitching about it in /guildchat.



- Major Venakara Silvermoon, Rebel Special Intelligence~
- SWG Forum PvP > game PvP.
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