Teras Kasi Archive

Thread: The single best tank build there is.. and reasons why i think so

SolidicPwnage
Thu Jul 07, 2005 11:25 am
#1

Ok first imma say that i have been a TKM since oh about week 3 of retail.. i have been everywhere with this profession i have been here through the ups and downs and thankfully there has been alot more UPs in this profession then downs... at least imo.


Now i quit for a few months before the CU came out and a few weeks ago i reactivated my account and started playing again.. and thus i came to realize i had to relearn how to use my TKM being a TKM was no longer enough all the attacks i had come to use so much were gone.. i had to play an entirely diffrent way.. i must admit i was a little dismayed to find out i couldnt tank 8 rancors at once anymore.. at least thats how things were untill i figured it out..


Right now i am a TKM - Master Swordsman - 4xxx doctor and i got to say using this build i can tank just about as good as a full template defender jedi.


Using this build i can tank just about the same way that i used to.. i can go take on 4 lvl 83 night sisters at once ... i can go take on those rancors... i can go toe to toe with an ancient krayt and come out the other end smiling.. i can stand infront of the necrosis and laugh... i can make the katarn go and get me a sammach ... and any single other TKM here can do the same so long as u know how to work your build..


during my respec time tho i tried TKM with just about every other melee profession.. i screwed around with them all.. i found pikemen to be useful but not nearly as useful as master swordsman.. just the extra damage output made the difference..



Generally let me tell you how my encounters go vs a mob of some sort.


target mob

CoB + impr bacta infusion

run up to mob

leg sweep + armor break + sword flurry

power attack

combo 3

crit strike

CoB

armor break

power attack

crit strike

leg sweep



basically rinse and repeat ... the order of the attacks makes little to no diffrence.. the key to YOUR survival as a tank is how well you can keep your defenses up while doing damage... if CoB goes down even for a few seconds you are SCREWED plan and simple.. if you need to make a macro that reminds you of when your cob goes down then do so but generally every 5 attacks i reapply it.. and if for some reason i cant i use sword flurry untill i can do it..



i have been reading alot of how much us Tks got nerfed.. how we suck as tanks... blah blah blah... yadda yadda yadda why do we suck? blah blah..


and i am going to say this.. if i can duel a full template jedi and WIN even if its not every time if i even have a SHOT at it.. if i can make that jedi go oh crap...

or if i can make that riflemen scramble in panic to get away from me and re apply his roots (even tho he cant out damage my heals ^^) or if i know my team on dant is in trouble in a pack of pickets and i know the only way to save them is for me to do area taunt and take the full brunt of the attack and LIVE through it easily.. i dont see how you people can say that we as tanks suck...


and its not even my build.. i have seen TKM - Pikeman - 4xxx Cm do just as well...



its not the class that sucks ... its people not knowing the best way to use there class...


here is my final word on the whole subject...


TKM as a profession are not damage power houses.. we are the meatshields and very nice ones at that.. we can do damage but at the end of the day our damage output isnt so grand.. even with katarns equipped.. our one strength that no other profession has is that we can SURVIVE longer then any of them... you want a winning TKM template? well here is a basic formula for a winning one .... TKM + (insert other melee prof here) + (insert a healing prof here) and you win.. yea u will get beat.. yea there are those times that you just simply couldnt withstand all the damage coming at you...


but before you get upset about it.. look at the carnage around u first.. the other ppl scrambled to get away to use there roots and such to save them when you were right in the middle of all of it taking a hell of alot more damage then you gave out but you still lived a good long while... no class is invincible.. and they shouldnt be but if u use ur TKM correctly and know how to time ur CoB usage and your heals then you WILL be all the tank you want to be...



if anyone has any questions or wants some tips i play on the bloodfin server and go by the name of tersidre since my FS grind is done for that character chances are i will be out killing krayts or doing necrosis runs on kash or just doing imp missions to kill time while i wait for my phases to be up...




heres to us TKM's those of us who have been here since before time began it seems like.. we got a nice little profession here.. and those of us that know how to wield it correctly u know who you are and you are the same guys i see running up to those ancient krayts giggling the whole way ^^





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Tersidre - Commando
been here since before the beginning.. was my beta char only remade for the launch.
Stryder' -Spy
Post NGE created abomination..

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-Everytime you come to the boards to
complain about something ask yourself
this question first, "Do i know how to play?"-
Oetker
Thu Jul 07, 2005 11:47 am
#2


I've only been playing a few months -- started out only playing space -- close to ace. I decided to take advantage of double experience and begin ground. I found it very difficult to survive (soloing) very long with ranged professions at least the basic ones. So, I decided for a tanking profession -- TK with Pikeman. The lack of ability to heal wounds drove me crazy, especially with the deaths in space -- hated just sitting in hospital. So, I picked up some medic and finally got to notice Doctor.


I used my last respec token to get 4-0-0-0 in doctor but had to drop my pikeman and much TK. Currently, I am CL30.


Do you have a suggestion as to whether I should seek to master TK before starting second melee profession or climb both trees at same time?
OwNzErD
Thu Jul 07, 2005 11:51 am
#3

I am a TKM/Mdoc/4-0-0-0swordsman No jedi could beat me pre patch 19 than they fixed armor break for jedis Now I get beat almost every time.



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GalacticBulge
Thu Jul 07, 2005 1:19 pm
#4



Malkosha wrote:

Question:

When fighting as a TKS/Msword, do you have to use a sword with your sword attacks or do they also work in unarmed mode as well? Do you have to switch? If only some sword techs work in unarmed mode, can you point me to where that list is so I can learn which ones they are?

Thank You!





They are all interchangeable between the melee classes. So you can be holding a polearm while doing a TKA special, etc.




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Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
BH 2/3/1/4 - Medic 0/0/3/0 - Rifleman 4/4/3/3 - Pistoleer 0/0/0/3
Corbantis Galaxy
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Chessack
Thu Jul 07, 2005 3:25 pm
#5

Correct, but note: you will get SWORD experience when holding a sword, PIKE experience when holding a pike, UNARMED experience when unarmed or using a fist/knuckler... etc. It may or may not matter which xp type you are getting. If you are looking for efficiency with capping XP and village trips for FS, it probably does, as well as while you are levelling. Otherwise of course, it's not relevant.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
ShadowJJ
Thu Jul 07, 2005 4:00 pm
#6

Oetker - to answer your specific question I'd probably ensure you get 0100 TK (for CoB) for sure first. There are benefits both ways: If you go MTK first you get free armor but if you have enough credits to buy armor I'd go with the "other" melee prof first (after getting CoB). That way you have all teh offense needed to master TK more quickly.


Just an opinion.


bikebum
Thu Jul 07, 2005 8:01 pm
#7






Oetker wrote:


I've only been playing a few months -- started out only playing space -- close to ace. I decided to take advantage of double experience and begin ground. I found it very difficult to survive (soloing) very long with ranged professions at least the basic ones. So, I decided for a tanking profession -- TK with Pikeman. The lack of ability to heal wounds drove me crazy, especially with the deaths in space -- hated just sitting in hospital. So, I picked up some medic and finally got to notice Doctor.


I used my last respec token to get 4-0-0-0 in doctor but had to drop my pikeman and much TK. Currently, I am CL30.


Do you have a suggestion as to whether I should seek to master TK before starting second melee profession or climb both trees at same time?





Personally, if I were a new player I would do TKM first with medic and doctor along the way as the medical experience from soloing came in. While grinding your first couple professions, having innate armor and relatively cheap weapons (blaster, vks, etc) are extremely helpful. Grinding a second profession is always easier, having tkm just makes life much simpler in the end.
Resetgun
Thu Jul 07, 2005 10:32 pm
#8


I am also TKM/Swordsman/Doc 4000 works fine (thought I think that I am not good enough / experiencedto solo ancients krayts...) I have tanked 6 ranzors same time - and you can imagine other team members faces when you walk out under dead ranzor mountain...


What kind food you are using? Honestly I haven't concentrated much to food issue.


Are you using power hammer?


How about PvP? Biggest problem in PvP is that ranged professions root you and after that you just stand there and heal yourself. Eventually ranged will win, because your mind doesn't recharge fast enough.

Message Edited by Resetgun on 07-08-2005 08:36 AM



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It's easy to find something worth dying for. Do you have anything worth living for?
shadykiller
Fri Jul 08, 2005 12:06 am
#9

im tkm m fencer and doc 4000 and i kill any other mele profession cus of tactics its insane ok im not gona tell you cus then i will take away my edge so come cee me on kauri im ziri



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Malkosha
Fri Jul 08, 2005 12:14 am
#10


Question:



When fighting as a TKS/Msword, do you have to use a sword with your sword attacks or do they also work in unarmed mode as well? Do you have to switch? If only some sword techswork in unarmed mode, can you point me to where that list is so I can learn which ones they are?



Thank You!


SolidicPwnage
Fri Jul 08, 2005 9:28 am
#11

resetgun


Foods are really up to you i use a vast variety of foods.. really just look around and find what works best for you.


no i dont use a power hammer .. i use knucklers of katarn ^^


i have no problem destroying most any rangred profession.. yea they do root me and i do heal but really if you can keep your CoB up and use stims sometimes instead of healing you will come out on top... but to help counter the lack of mind pop some ahrisa before a fight and some booster blue.. that usually helps me just fine...


(i get put on so many hate tell lists.. and i have ppl that scream BULL**** when i beat them its not even funny... why just yesterday i was talking to some guy on kashyyyk then he asked me for a ride off the planet because he didnt have a ship.. i said ok and i took him to dant then he starts sending me tells asking for a duel against me.. i say sure ok fine i meet him in mos eisely and i beat the royal crap out of him and he starts screaming BULL**** over and over again and demands a rematch.. i give it to him.. i beat him even worse that time... he starts screaming more saying he is reporting me because i am obviously hacking or exploiting in some way to beat his template... roffle and i quote "Melee stand no chance against ranged if you can beat me your obviously cheating."


dont you hate it when people have the mentality of a 12 year old? sigh...



tactics folks tactics thats all i gotta say lol



but yea anything that boosts mind regen or max mind is your best friend in pvp when it comes to being my particular build.



=====================


Tersidre - Commando
been here since before the beginning.. was my beta char only remade for the launch.
Stryder' -Spy
Post NGE created abomination..

=
====================


-Everytime you come to the boards to
complain about something ask yourself
this question first, "Do i know how to play?"-
WarWidow
Fri Jul 08, 2005 3:29 pm
#12

I perfer Master TK/Master Pike/Doc 4000.

I use a LOOPED Bacta Infusion backed with a Spiced Tea (+101 mind regen for an hour)/Booster Blue cocktail. With Stim D's and Bacta Shot ready to roll enhanced with Rudy drink and +15 Healing eff mods.

I wear heavily modded clothing which consists of +25 polearm speed/+25 pole arm acc/+25 melee def/+25 ranged def. With various others.

Power Boost fueled with Bofa Treat/Kiwik/Thunder drink/Vegasparsine/Pikatta/etc. Nutrient Injection added too. Then mix in local Master Doctor buffs.

My main combat weapon is a 1010 max damage VL with speed PU's backed by Sinew speed stims.

With food & drink my Melee/Ranged def our both 350+ not counting COB.

Nothing is cooler then being mobbed and using area spin attack and watching all your opponents fall on their backs.

Thats how I roll for now till something comes along to screw this template up.






Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
BenAfar
Fri Jul 08, 2005 4:19 pm
#13



Solid, I have no problem with your statementsup to a point. I think Master TK should be able to stand on it's own as a tanking prof, and not require a second melee prof to make it the best tank. You are using area taunts (from Swords) and higher damage attacks, perhaps with higher damage weapons (also from Swords) to get and keep agro. You also have added melee / ranged defense from the 00x0 branch of Swords. These are just a few factors.


I also tried a variety of templates during the post-CU respec period... and I tried yours for a few days. I agree that it is enjoyable and I am tempted to use my token respec to go back to it but part of me really doesn't want to. I am currently MTK / Master Doc / Novice Pikes w/ 3.5 FS branches that give me +20 melee / ranged defense, among other things. I went back to Master Doc because suddenly there were no Master Docs around providing rezzes in hunting groups in tough places like the DWB, the Avatar Station, or the Necrosis Lair. True we have a few CMs in our guild but there was definitely a need for a Master Doc, so I went back to it.


Now, while I can tank an Ancient for a bit with the added defense of my healing abilities, eventually my Mind pool will drain, even with all the best foods, drinks, and spices working for me. Also, MTK by itself has so few moves (compared to other melee profs) it has become pretty boring. Add a Jedi into the mix and I become fairly superfluous, because their armor break supplants mine and they can heal the group almost as well, if not better in some respects. The only thing I am good for is keeping agro, a few buffs, healing wounds, and rezzing on those rare occasions when it is needed... but when itIS needed, it is essential to have a rezzer (well, almost, with all the rings, rez arms, and jedi rezzing out there, heh). Most of what I am good for is not related to TKA -- only the meat shield aspect of it. And that has simply become boring.


Ok, ok, my choice and my problem... but I do believe that TKA should be able to stand on it's own as a combat prof, without needing attacks and/or weapons or the added melee/ranged def provided by other melee profs. I see it as a serious problem. TKA is supposed to be the uber tanking prof and a moderate damage dealer, but it is neither unless combined with another combat prof (or at least pieces of them).


Message Edited by BenAfar on 07-08-2005 04:20 PM

Message Edited by BenAfar on 07-08-2005 04:21 PM




__________________________________________________________________________________________
Arta Aseh Chilastra TKM / Master Doctor / Novice Pikes & some FS stuff
Mayor of Twilight Mist Talus home of The Republic Underground (TRU)
Rundarm Lagasse Chilastra Master Architect, Master Smuggler
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