Teras Kasi Archive
Thread: tka in pvp sux. suggestions improvement :
I am used to pvp in all kind of online games.. Specially uo where I started to play 6 years ago.
But pvping in swg as a melee doesnt work at all..
There are major things that must be changed.
And now I know lots of ppl will say im wrong cause they rock commandos as tka with no problem. And many commandos and bh will complain and say tka needs to be nerfed more. But thats when a noobi pvp commando gets kicked from a tka. If the player is experienced in pvp and are ex. bh or commando they only need to stay on distance be prepared with burst run if the tka uses it. And they only need to shoot some eye shots and its all over and they didnt get a scratch.
Something must be done here so its more eaqual in pvp with all proffessions.
Some suggestions that are just logical:
Tka should be able to avoid to be hit that much when they got distance with the oponent. like doudging the laser at distance, its just logical its a tka class
and when they get at close range they should NOT be able to avoid it with same skillmod. Cause the range is to short and he cannot see how to avoid the missile just simple and logical.
And for eyeshots.. thats just a pain.. thats one thing that is being used alot now.. and its very boring.. 2-3 eyeshots and hes down. I mean a tka that is suposed to be skilled in balancing moving skills should be a VERY hard target specially when runing agenst a bh. It should be almost impossible to hit the eye of a melee fighter when both bh and melee is runing.. Its just if not. And then it comes to the kd skill.. Its to powerful agenst players when they get really knocked down and cant get up again.. then its also over.. 1 hit nothing u can do agenst it and if ur in bad luck u will stay down till it over.. not very fun to.. When a player is knocked down he should be able to get up again pretty quick maybe fall down again if dissy, but then he should wake up.
But the main problem is when 1 melee fighter fight a ranged fighter. They start the fight at a distance.. and the melee fighter starts follow mode.. If the rangerd fighter got some skills.. then I mean enough brain to keep runing away from the melee fighter then he should win the fight pretty quick if the melee is still following.. Burst aint helping as some ppl say.. If the target is used to pvp he see that he uses burst and he also use it. There should be something added here.. like melee can run faster or do something like that so they can actually hit the ranged fighter in some way. And why da **** cant melee fight when runing????? thats just dumb.. ranged having no problem hitting the eye of the oponent when both runing.. why cant a melee hit the oponent then when runing ?? There could be some damage nerging but not be able to hit at all ??? thats not right..
Anyone agree with this MAJOR problem ??
And now I dont want some stupid answers from ppl that are not experienced in pvp.
I have both ranged and melee characters in swg so I dont want to make a class stronger or weaker just euqal fights in pvp. It could all stay the same when its agenst monsters and npcs.. but pvp must improve!
1. dodging at a distance: You already have the skills. It's called defense acuity (on test) + unarmed toughness + ranged defense + plus whatever armor you setup hotkeys for.
2. eyeshots:Everyone has this problem, get a heavy acid resist helmet + entertainer buffs + spices + food A simple hotkey can be setup to put it on and off as needed.
3. Melee fighting a ranged-type opponent: I can only really say, duh. Think reality for a minute.. If you are an unarmed fighter and someone 60 meters from you opens up with a pistol and runs around keeping you at the same distance, think you're gonna follow them around? No, you're going to get something between you and him to block line of sight and then figure out how to lure them into melee range to attack you or attempt sneak up to them to get within melee range. On an open field, melee will not win period. Running around in close quarters, ranged is gonna get hurt.. badly.
Really, use your head before engaging in PvP. You will find that within melee range TKA and Swordsmen as sickening. You only need melee range once, then it's over. Knockdown and special attack.
Sedory - IceClan / Tempest
Commando/Teras Kasi Artist
See this is the answers I was waiting for hehe..
Who is so dumb that after he flying from the melee fighters and notice that he suddenly runs into a house..
Hmm and then he enters to finish him off with his pistol.. then he is suddenly behind the door and strike u down with his sword.. **edit**... That aint working..
They should learn from games like ultima online stead when it comes to pvp.
Pvp should work for all combat classes.. And not like thinking reality like you say. I can hear your not of a pvp player and just protect the ranged skills.. and dont want melee any better.. I just want the game to be more balanced nothing else. All combat classes at master should be eaqualy deadly for any oponent.
Dont you think im buffed up on mind before enting pvp? eye shot kills me anyway instant. it doesnt work.. And u say I have doudge skill as tka.. I douge 0% when fighting a bh.. all his eyeshots hits 100% and then im down.. maybe they should improve that doudging skill ur talking about then.. but actually only fencers got doudge.
And I dont only need melee range once.. ive kded down alot of bhs commandos that gets up on feet instant and finish me off with their flame. And in the first place it almost never comes to that distance when fighitng experienced pvpers. There is a major problem.. just admit it and lets hope its getting solved.
acually, i have an easy time pvping, you just gotta trick your opponent.
1) DO NOT WEAR ANY TAG THAT AFFILIATES WITH TKA!!! NEVER!!! this will kill you
2) fight indoors as much as possible!
3) use TEFs to your advantage
4) pick up any kind of ranged attack, i have stopping shot so i rush them with that, switch to tk, and bam, there they go
5) use powerboost as much as possible
if you are in the open - you will ussually die if you can not find cover.
it does not have to be a house.. find a rock, mineral stations, anything that can be used to block line of sight until they get within 20m so you can attack them...
if you really have this many problems with melee in pvp - please go find another profession and stop whining about it here.
Eye-shot: just get a high acid res helm and chances are they'll run out of ham before your blue gets anywhere near low. In my experience, when they see how little they're doing to your blue they usually switch to another special.
Use Buildings! You'll be surprised at exactly how many people WILL follow you into buildings. More often then not, people have a very one track mind when they're pvping and will follow you into buildings. Especially if they think they have you on the run.
Novice Medic: just with the Novice Medic box you can use stim-b's that heal anywhere from 400-600 dmg. In pvp that'll keep you alive so much longer. Especially since a master melee class combined with armor is so **edit** meaty.
Armor: Wear it! It'll keep you alive so much longer. With high res advanced composite, you'll be amazed at how long you stay alive.
Kiting: The big problem most melee complain about is the kite effect. The only time I can never catch a ranged is if he runs in a straight line. If they just run in circles or turn alot when they're running, one is pretty much guaranteed a kd. And well, once they're on the ground, its game over for them. And if they run in a straight line, just run into buildings. You dont HAVE to get that kill all the time.
Two of the best pvp'ers I know are master tka, and they literally rape. In real battles they average anywhere from 20-30 kills to one death. Sure we can't get the instant gratification kills alot of ranged get, but if you play it well tka is arguable one of the best pvp classes. You just need brains to play it.
Dak-Vicious wrote:
Two of the best pvp'ers I know are master tka, and they literally rape.
Rape is not war!
umm tka doesnt suck in pvp, i think its the most powerful pvp class,im imp and i can stay overt in the anchorhead tavern killing every guy that walks in within seconds
how it is now, if i decide i want to not chase a kiter, and turn the other way, i dont have enough time to make that choice, because im dead. litterly i have a surviabily rate of around 30 seconds. people lasted longer getting off a hot L-Z in vietnam.
sure i can off load dmg, but i need some defense to give me some time to give me a chance to do so. They removed TEF, so i only got one shot to do it right, and unless the guy is a moron most of the time , it isn't going to happen.
Our toughness is the key to this problem, we need to have it cover range, ive said it many times, and many people are thinking the same thing. we need to get this done, for us the TKs, and the other melee class's that dont have the voice we do.
ranged needs to go into toughness bottom line.