Teras Kasi Archive
Thread: Which trees are best to train first?
When you get powerboost, you have an instant free buff to all pools. When you master meditation, you can use force of will (which helps me out all the time) and more importantly, you can HEAL WOUNDS. You meditate, and every few seconds you heal around 20 points of wounds. It changes the whole game for you.
after grinding and dropping tka 3 times, the best way for a speedy grind is as follows...
using speed sliced vks, get to 002x (combat exp chain helps, get it whenever you can)
hit 012x, then up to 013x
at this point, you will hit 1/sec with a 2.2 set of damage sliced vks.
the meditate line is nice, but does nothing for your ability to deal damage or defend against it, so at this point, i recommend going to 043x, finish the power chain at 044x, and then do the meditate chain in one lump.
for grinding, the speed and damage is your best bet to speed along the grind, but that initial kd attack will allow you to do a lot more damage for a hit or two.
level 4 in the power chain is nice, but not as nice as a dizzy/kd, so work that next.
meditate/powerboost, and especially box for of meditation is a wonderful chain, but it doesn't help one bit in the grind. a bit of down time each night healing wounds and bf will be needed, but not a big deal. powerboost is nice, and i use it nightly, but your best friends in this classes grind are buffs.
spend the money, doc buffs for 6-10k will gain you 2-3 boxes of tka in one session, if you are effective.
use brandy, and canape to ease the mind costs, and spam those specials.
dantooine used to be good for grinding, the voritors are great exp, and quenkers as well. with current spawn rates tho, the best grind location is mos espa. stormies by the western shuttleport pop regularly, and make great fp as well as grindage material. no missions or lairs to hassle with, just a steady flow of opponents.
Ubese armor is great for the grind, or nice comp, if you follow my recommendation to grind while buffed. Wookiee armor works well with an imperial design psg on stormies, quenkers or voritors. Plan on at least 1 psg per session minimum if you are a wookiee, and only really necessary if fighting stormies. I carry 3-4 at all times to make surei get a full run of secondary stat resists before fighting in espa, never know when you will be ganked by imps.
Using this technique, my last grind up tka took me 3 nights, 2-3 hours per night, and netted me 12.5k faction points.
not a bad way to go.
damn dupe posts... buggiest forums in the industry.
Message Edited by hawkbatleader1 on 04-15-2004 02:11 AM
Savage quenkers are great, just get buffed and brandy and anything else you can do, I went up power first, then intermediate balance (for knockdown) now I'm in advance meditation planning to finish and return to balance. Just grind like crazy, and stay in a solo group for more spawns per lair and extra xp (not much, but it'll stack and help it's share in the long run). Not to mention the nice money you make on the side. I got to TK 2142 in no time (2 weeks) just by myself. It's easy and fun.
I did 0-0-2-2 first (I had a lot of saved Combat XP though), then went to 0-1-3-2, then 2-1-3-3, then finished Meditation first for the healing abilities.
It really all comes down to what you really want out of your character. If I got in a bind anywhere I had my Pistol to fall back on, or if I was severely outmatched I could just Feign Death, so I never really worried about which tree I did first.
Last night I was 0/0/3/3 in TKA. (I carried over alot of Combat into TKA).
I got some +2000 buffs with 3 hour duration in Coronet and Jumped to Dant.
Wearing Ubese helm and Jacket only...something like 70% I think.
Nothing special with my VK's either... 2.2's with 186max damage.
I joined a solo group and began pulling the first Savage Quenker or Hurrton Stalker missions I could in the same direction.
I pulled over a million xp in 3 hours.
I was halfway to power 4 when I started... got trained in Power 4 after taking two missions....
And when my buffs ran out... I had 841k Unarmed XP to spend.
And yes...I did cherry pick a heck of alot of other missions. All told I think I took out 20-25 lairs. Probably less that half of which were "mine".
I guess my point is... it doesn't really matter what you train first... you can make so much xp so fast if you are buffed + brandy + stim b's....picking a "wrong" box to train first is only going to set you back a half an hour.
It's not like picking Meditation 1 as your first box is going to gimp your toon permanently. Just go clear two more quenker missions and train something else.
i did TKM like this
do power tech 1...then balance 1...medi 2(for boost)...then do both power and balance trees...and finish meditation tree last (healing your self is a great tool but dont rush it before the TK power and speed and FOW is good if it works needs to let us do it more then once an hour)..and so combat as it fills
Get buffs, go to Jinda caves on Endor...Target mobs, Spam Spinattack1, until Power3 where you get spinattack2.
Remember to loot everything you kill
The medic skills are useful cos the jinda DO hit hard for little furballs...How they manage a head hit is beyond me..
You'll need quite a few stims and keep a close eye on your health just be ready to clear the combat queue and heal yourself.
The first time I did TKA it took me 3 weeks...
This second time, 9 hours, and I started from scratch again as i'd used my unarmed helping a friend get app
With the Jinda cave during UK daytime when the americans are asleep , then going to dant or Yavin and doing quenker/kliknik missions when the caves filled with others, i managed in about 9 hours..
Now I am a happy TKA/Doc again..though Swordsman was pretty funky too...wanna buy a scythe?