Teras Kasi Archive

Thread: TKM against jedi

Iwifia
Sat May 21, 2005 5:15 pm
#1

im a riflemen/bh with pistol atm, was wonderin how well a tkm would go up against a jedi around 150k-160k which is what i take atm, can u last and mess them up pretty good?



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
SilverZephyr
Sat May 21, 2005 11:26 pm
#2


well, here is the deal with me...i am TKM, master sword, pike 0440 and master brawler, with a few points WASTED (dont get me started) on FS stuff. im preatty close to the best (non jedi) melee u can be. my melee def WITHOUT any enhancments is 300 (its 800 melee def with CoB),AND since any def above about 225 desnt matter anyway, im about the hardest to hit u can be.


using only my skill (and CoB) i have the advantage against any padawan, and MOST initiates. once they get to jedi knight, i need a good PSG and some skill on my choices in the fight, but im still a tough match most of the time. i can hold my own against master lightsaber, but what gives the jedi the advantage is the offensive force powers (mostly choke, and the one that slows me down). i wouldnt say that i "own" jedi like some profs do, but i can hold my own against most.


**this is asuming im fighting unarmed (no VK even). with a high dam sword, i can deal more damage and hit almost twice as fast as unarmed, but somtimes i get killed faster this way. i think it depends on the jedi's template, and skill in combat.


ok, lol, to sum up....i am a tough fight for any padawan, and about an even match for an initiate, but my take-down power dwindles quickly at knight and above. im prob not the best template for hunting jedi, but im much better than most.


my advice, try dropping rifles for carbines (assuming u already have ROOT ability with pistols) as it will give u better mid ranged "jedi-running-up-to-u" accuracy, without losing TOO much damage.


**food for thought...in TC just before the CU, i tried mixing commando with BH and it worked pretty well, but i ditched it before i worked out th ebugs. commando gives u high damage and DOT, but has no special skills



hope this helps!!!


kegra (ahazi)




Kegra Nightbeam
League Against Imperial Rule
LAIR Militia


"For those who would stand against the weight of a Universe to rise but one step further over its horizon."
StopTakingAllMyNames
Sun May 22, 2005 5:32 am
#3

Even match for initiate... doesn't that like mean you're a novice brawler?



mKnorkatoRm
%The King Lives%

When you delete threads, it makes the problem go away. Seriously.
MBK1011
Sun May 22, 2005 6:24 am
#4

be careful when using other melee weapons, ive noticed that they cripple your defensive values


so far im up to 295melee defense with no CA, 795 with cob. My template is in sig and i fight with katarn knucklers, seeing as their designed for TKMs. I havent compared these to no knucker damage yet though


I still tend to get beaten though, but i dont pvp very often so i am still learning what works best, and i often end up duelling fully templated knights which i dont thinkhelps.





MBK
"Probably the worst PvPer on Infinity"™...(bar slave)
Keeper of the hotpants
Vaco
The reason there are no mirrors in SWG
'kid'
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ITK5
Sun May 22, 2005 7:32 am
#5


Jedi Knights vs TKM

Its still possible to win.

I will win 75% of fights against Jedi Knights.

Food , food and more Food.

I still consider myself a TKM since i haven't dropped it since I mastered it (First profession i mastered)

I usually wear a Jedi KNight down until he has no Force pool left .
Always run COB and use Stim Ds, Burn out suace,food, Melee defense food (food I can't stress enough) and more food.

Once i see the Battle leaning towards me, i switch to "Master Lightsaber" and take some synsteak and pound on their weaken body.

IfI see that he still has plenty of Force pool (healing himself), I usually unequip my saber and switch back to TKM.


While my template is not a complete Jedi..I attract alot of BHs for some easy money...like the Devs said "If your not useing the TKA's Defense your not utilizing your Skills" (they said something like that).

Teras Kasi Master 4 the Win!!

Message Edited by ITK5 on 05-22-2005 09:33 AM



Jaedon Amigo -KU-

TerasKasi Master/Master Brawler/Doc

Pre CU TerasKasi Master/Master Lightsaber

Combat Upgrade Alpha Team

CU Master Lightsaber/Defender/Enhancer/Healer

NGE Elder Jedi

www.beishaolin-kungfu.com

Ciao
Sun May 22, 2005 10:15 pm
#6

There are a few jedi who have TKM and are working their way up the tree. I know one who has no LS but all the other stuff like defender and enhancement and healing. He kicks butt as TKM but sucks butt when LS equiped, its funny and weird.



Roboute Guiliman
Melee Master
Rebel’s Bane
DrakoDelSol
Mon May 23, 2005 5:02 am
#7

TKM/Master Brawler/Master doctor is my template, I am a tank if there ever was one, I can hold a jedi in stalemate but I simply dont deal enough dmg to kill him. I can subdue an opponent until greater force arrives but other than that my dmg is crap.



Learn from the master,
Grow as strong as the master,
Kill the master.

h73333X9ggggggggggggggggg)

Unlocked Profession
9
Ciao
Mon May 23, 2005 10:16 am
#8


That is the issue with melee. if you want to stand against a jedi you need doctor, hands down!!


However, that eats up lots of points so you cant get all the neat specials. Its kinda neat how the specials are spread over all the melee professions so you cant make an uber melee stacker.


I personally think doc 4000 is needed to fight jedi period. without that you will fail (Im not talking about lvl 54 jedi initiates but full knights)




Roboute Guiliman
Melee Master
Rebel’s Bane
-Dax
Mon May 23, 2005 12:33 pm
#9



SilverZephyr wrote:

well, here is the deal with me...i am TKM, master sword, pike 0440 and master brawler, with a few points WASTED (dont get me started) on FS stuff. im preatty close to the best (non jedi) melee u can be. my melee def WITHOUT any enhancments is 300 (its 800 melee def with CoB), AND since any def above about 225 desnt matter anyway, im about the hardest to hit u can be.

using only my skill (and CoB) i have the advantage against any padawan, and MOST initiates. once they get to jedi knight, i need a good PSG and some skill on my choices in the fight, but im still a tough match most of the time. i can hold my own against master lightsaber, but what gives the jedi the advantage is the offensive force powers (mostly choke, and the one that slows me down). i wouldnt say that i "own" jedi like some profs do, but i can hold my own against most.

**this is asuming im fighting unarmed (no VK even). with a high dam sword, i can deal more damage and hit almost twice as fast as unarmed, but somtimes i get killed faster this way. i think it depends on the jedi's template, and skill in combat.

ok, lol, to sum up....i am a tough fight for any padawan, and about an even match for an initiate, but my take-down power dwindles quickly at knight and above. im prob not the best template for hunting jedi, but im much better than most.

my advice, try dropping rifles for carbines (assuming u already have ROOT ability with pistols) as it will give u better mid ranged "jedi-running-up-to-u" accuracy, without losing TOO much damage.

**food for thought...in TC just before the CU, i tried mixing commando with BH and it worked pretty well, but i ditched it before i worked out th ebugs. commando gives u high damage and DOT, but has no special skills

hope this helps!!!

kegra (ahazi)






If you cant even hang with a knight your far from the best melee. I whoop any jedi besides (full temp) knights. I can fight any knight for a good 3-5 min before one of us loses (either my mind or his force is out). I have to be buffed out the ass to kill a knight though, without them my mind will run out alot sooner than his force. I think your exagerating a little on how long you last, or you fight some really bad jedi. With your build you have no healing besides stims and i seriously doubt you even get 2 off when fighting a full temp knight, youd be dead by the time your first one cooled down. All i fight is jedi, mostly knights, hardly any regs go overt on my server.



Dax Venoda

WarWidow
Mon May 23, 2005 1:33 pm
#10

Master Pikewoman
Master TK
Doc 4000

Bacta Infusion, Stim D's, Moun Gold/Pixie double shot, Health/Action/Mind food-drink mix, Power Boost, Defence clothing, and COB.

Your damage output is kinda on the mid-grade side but as a total meat shield, you are king! Try an find yourself a good VL that does over 1k damage and add on speed PU's.

This combo template gives you the ability to armor break, stun, intimidate, and warcry your opponent. Plus you have the finest area knockdown.

Get a great PSG...and its party time.

I also use a +25 healing eff piece of clothing which seems to help very nice with doc 4000. Drink Ruby to heal every 30 seconds and keep spamming Bacta Infusion, unless your completely overwhelmed but silly odds, you will never drop!





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Iwifia
Mon May 23, 2005 7:23 pm
#11

ok i have tkm/mb/ms/x44x pike, i like it and all but im still loosin to a jedi rather quickly, tho i do last atleast a min thanx to my defence moves, heck i had all of AH shootin at me while fighitn a pike and i still won. so how goodd is master pike offence wise?



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
Regulation
Tue May 24, 2005 5:39 am
#12

fyi psg's dont work vs lightsabers its ranged only



---= Delorian Kitre sKs (Assassin - Master Combat Medic 12pt) Co-Leader of sKs =---

---= Eses Dibra sKs ( Master Bounty Hunter- Master Carbineer) =---

---= Ken'shao Zwolf sKs (Jedi Sentinel) =---

---= Lanman E-thug sKs (Master Ranger - Master SquadLeader) =---

Shinky
Tue May 24, 2005 7:04 pm
#13

energy....is energy. PSGs protection from energy dmg amongst others, PSGs say nothing of ranged - LSs are energy dmg.



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'·.Dark Elder Jedi.·'
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