Teras Kasi Archive

Thread: Bleed Hit For Teras Kasi Combat

Zarne
Thu Aug 21, 2003 2:06 am
#1

not that important for me and here's why...tka's can't really run away.



Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
High_on_bread
Thu Aug 21, 2003 2:46 am
#2

This has been brought up a few times, and my answer is the same:


We don't have bleed hits, we have meditation which STOPS bleeds. It's a tradeoff(which I am more than willing to accept).




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Pyradius
Thu Aug 21, 2003 4:52 am
#3

The problem is we can only use Meditate when NOT in combat, which pretty much defeats the purpose in PvP. You can get away in PvE to Med the Bleed off...


They should have given us a Clot Blood skill in the Meditate line that uses Mind to stop bleeding. Would have to be used multiple times to remove the bleed completely, similar to how it works now.




Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
DaemonMoerder
Thu Aug 21, 2003 4:57 am
#4

One possible solution is to have an attack that would function somewhat like a bleed as far as dealing it to your oponent, but would raise their action costs for attacks and make them run slower. Could be a nice addition to leg hit. This wouldn't actually be a bleed as much as an injury like spraining the enemies ankle.
Sigman-
Thu Aug 21, 2003 6:04 am
#5

As far as running away, why run you'll get shot in the back and die out of breath,


Yes meditation would and is a helpful item, but meditation does not do **edit** in a fight. I guess it you get lucky and live it would help,


The leg hit thing sounded good, we have the meditation to help are bleeding so just make it a handcap for the fight. not a true bleed so to say just make it so they can't run away and shoot the whole time.


Sigman


Shadowfire

Jezekiell
Thu Aug 21, 2003 6:48 am
#6

A bleed attack for Teras Kasi could be explained with an attack similare to that of the real world Dim Mak.

Dim mak (death touch)is an ancient martial art that consists of striking certain points on the body to cause illness or death. The points are usually called dim mak points, but they are also referred to as vital points and pressure points. The majority of these points correspond to the same locations as acupuncture points. Dim mak is an extremely dangerous martial art, which can cause a great deal of damage to the human body. The effects of attacking the dim mak points include knockout, death, and a delayed death.
Mister_Heavy
Thu Aug 21, 2003 7:50 am
#7

I've been asking for a "Chi" attack for some time. instead of the relatively useless combo attacks, we could have chi attack 1 and 2 that would "Disrupt the life energy of the target" causing a steady drain of health.


Sounds totally reasonable to me.


And yeah, med is no good durring a PvP fight.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
FD_Pilot
Thu Aug 21, 2003 11:01 am
#8

If the DOT works like other in-game dot's work....in most instances...or the MOB would be dead before the DOT ticked for the 3rd time.

Now...if it was a real health drain....ala Contrition from Shadowbane Confessors...(you land your drain...the MOB takes DOT..and you get healed as a % of the damage the MOB takes)

Now....that...that would be an idea...

If it was moderately fast ticking...
FD_Pilot
Thu Aug 21, 2003 11:04 am
#9

**EDIT** ....in most instances...we would be dead or the MOB would be dead before the DOT ticked for the 3rd time.
FD_Pilot
Thu Aug 21, 2003 11:25 am
#10

Oh and while I'm thinking about it.

The DOT should deal out mind damage, and heal our mind damage.

THAT would be sweet.

quick Mind heal ticks (not BIG heals... like 25-50 points every 6 seconds or so)...+ a experimented Stim B here and there....and if defenses worked properly.....

Make it available at Novice TKA...and make it's effectiveness based off your Meditation skill. More Med you have...the more Mind damage per tick that gets healed.

hmm.

Wait. What am I thinking. We are overpowered already.
Sigman-
Thu Aug 21, 2003 12:12 pm
#11

Hello,


I was sitting around reading the massages that people have been posting.I can say I understand what your going throw as TKA I still have about 15k to go.


Anyway most all the professions have some kind of bleed shot or hit (mind or health)<<< think thats right.


Tka have no bleed hit at all for what I have seen and read and as I see it not to fair. Player with some kind ofbleed shot can pop up shoot you with a bleed shot and run away. And leave you with a whole world of hurt


I was sitting a around thinking that a bleed hit would be nice to level things out something like a internalbleeding.Think about it ifyou are fighting and you take a hard hit to the body youcan get internal bleeding.


Well just my thinking, let me know what you guys or ladies think please speek your mind.


Sigman,


Teras Kasi Student


Shadowfire

exile002
Thu Aug 21, 2003 1:02 pm
#12

BAhahaha somone said they were waiting for the "chi" attack.. bahahha.. yeah, I want some "ka-ma-ha-ma-ha" attacks too.. bahhaa..


They could call our bleed shot "Claw" so we can claw at our enemy like a young female portorican (spellcheck) gang member.




\\_ exile \\_
:server / intrepid
:guild / bLz - bLitZKRiEg
:char / Teras Kasi Master / Novice Doctor (0340)
Mister_Heavy
Thu Aug 21, 2003 1:25 pm
#13

Uh, yeah exile. That was me. What's your problem with "Chi"?


Might try enlightening yourself.


http://www.healing-systems.com/chi.html




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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