Teras Kasi Archive
Thread: Worst proposals ever.
From a post earlier by holocron:
- Across the board action cost reduction (Not changing knockdowns)
- Improved chance of a defensive move firing (General Combat change)
- Vibroknucklers
- Increasing max range on vibroknucklers to 5 meters
- Changing Health Cost from 32..59 to 18..36 (better)
- Changing Action Cost from 29..46 to 30..54 (different)
- Changing Mind Cost from 15..29 to 18..36 (different)
- These values are modified to be slightly higher than the default unarmed move costs as this is a damage increasing weapon. Because the move costs are being decreased significantly, this should be a much smoother transition.
- Increasing max range on vibroknucklers to 5 meters
First off, the Knockdown costs are wrong. They should be fixed or every single other posture change attack in game should be changed to match the ridiculous cost incurred by a TKA.
The issue with VK's is the ridiculous modifier on their costs. A VK equiped TKA's specials should cost something similar to what a pistol users specials cost, not 3X. And "different" on the mind and action costs? I'm sorry but if the low end and the high end are both more expensive, you should at least have the decency to put "Worse" in their. At least you were courteous enough to do that with your T21 proposals, I guess rifleman must be considered more intelligent than TKA's.
Back to knockdown. For the 9 millionth time I will say this, TKA knockdown should be the CHEAPEST HAM cost knockdown/posture changeof any class in the game. I am sorry but 3X what the next highest knockdown costs is ridiculous. It really is upsetting when I can watch any marksman sit there all day long popping something with supression shot over and over and over again, without the mob moving, or fighting back. Or rifleman with covershot? And yet the HAM cost is so minimal they can spam this all day long. Smugglers can spam Low Blow for no cost other than action and achieve the same end. Pistoleers can still spam pistol whip and all their other specials. Yet I can't freaking spam specials without a VK on my TKA? I can't knockdown opponents without VK on my TKA without incurring some huge HAM penalty. Putting my VK on increase this exponentially. The biggest problem being the mind cost.
I don't know what kinda crack is being smoked at SWG central, however my knockdown never worked consistantly enough to where I never took damage while fighting, sure if it was one yellow or lower mob I could spam knockdown for no personal damage taken, but any marksman can do this now, why is this an issue? I usually never even did this because of the low damage output of knockdown I was better off just beating the mob to death normally. I can solo most yellow cons with little problem (no I am not a master tka yet) but I am also a master doc. Sure I could solo a lot of things that some people had problems with, but not with TKA alone, I always had to heal myself on every fight, again I am a master doc. This was the only way I could solo reds consistantly.
I know you are not supposed to be able to solo reds, however any creaturehandler can do it, any pistoleer can do it, any smuggler can do it, and they don't have to have more than novice medic and a decent weapon to be able to do so. If they can solo reds, why can't someone who is a master doc and over halfway through the TKA tree?
I am not so much upset that you nerfed my TKA as I am the fact that we are the ONLY ones who got hit this hard, when if anything we should have been hit the least. I find it offensive when you say that our knockdown is where it should be, when every marksman is running around accomplishing something I never could simply using suppression fire. Everyone who has a knockdown aside from TKA can still make use of it in PvE for 1/3 the HAM cost of a TKA.
You want proposals?
How about these?
Change TKA Knockdown to be the lowest HAM cost of all who have knockdown without vibro knucklers.
Change Pistol to be the next cheapest.
Change TKA with VK to be slightly more than pistol (we hit harder with VK)
Change Single Target Polearm Knockdown to be slightly more than TKA knockdown with VK (they hit harder)
Change BH and Single Target Carbineer Knockdown to fall in after there (Can do at range).
Change Polearm AE Knockdown to cost slightly more than these.
Change Carbineer AE Knockdownto cost the most (AE and Can do at range).
Change all Posture change specials to be slightly less expensive in HAM than the most similar Knockdown attack
Change ALL TKA Specials (without VKs) to be cheaper than all pistol specials.
Change TKA Specials (with VKs) to fall in line with being slightly more expensive than Pistol specials.
These don't mean necessarily lower all the costs incurred when using knockdowns for TKA's you can move all the other specials up to be just as expensive for all I care. I just feel that it is ludicrous that we should have by far the most mind draining specials, knockdowns or otherwise.
*shrug*
jil
That does make alot of sense. I think it will be hard to implement the HAM cost being the cheapest with out countering that in some other way...(a counter, high miss factor, something)
But just on an intsy side note: Marksman arn't smarter than TKA they just use so much Mind becouse it can be a strain on the brain to aim. Have you ever tried aiming at something from a good distace? It can make you think pretty hard.
Good post though. Keep it up.
Great post:
I have to say, yesterday I got into a street brawl with a pistoleer... I lunged him and caught up to him, I'm thinking "great, he's dead now"... NOPE! Guess what, he pistol whips me about 17 times in a row while I sit there and watch.
That makes a hell of a lot of sense: a pistoleer beating a Master TKA in a melee fight.
FOR THE LOVE OF GOD, RAISE THE DEFENSE ON ALL MELEE CLASSES!!! I AM A MASTER OF BALANCE, I SHOULD BE HARD AS HELL TO KNOCKDOWN!!!
Thank you for referring to my post as stupid Taepoong, I just wasted 15 minutes scanning through every single post in the thread I posted this message in reference to, and of all the replies by Holo, I didn't see a single one that addressed the issues I listed here. Please copy Holo's words into my thread as I am obviously too incompetent to read between the lines of dev doublespeak to know what the hell he actually said that was of any relevance other than the fact that we weren't the only people on the nerf block.
Thank you again for your insight Taepoong...
jil~
RoenickI feel the same way. I'm a TK Master and am five blocks from being a MCH. When I solo or go with groups it's the same. I take so much damage off of just one mob that I have to use a lot of stims to heal, run out of the fight after one kill to heal, or take zero damage by sending in my pets and pulling out a gun. Unarmed fighting use to be a joy, now it's backup.
/agree. Very very good post.
A now useless TKA,
Wanderhome DrBonzai.
*shrug* never happen or not, I find all of my reasoning for my suggestions to be somewhat sound. If you don't feel that way, please feel free to explain why. If you don't think that a TKA should have the best knockdown in the game, please give me a reason why another class would be more deserving, or why it would even make sense regardless of how overpowering it is.
Or you can jump on the "OMG! Holo posted on my class' board! Salvation is near!" bandwagon and insult me for proposing semi-valid ideas.
Or you can ignore me : P
jil~
Orius, perhaps you should reread my post, I don't think what you said makes the slightest bit of sense. It is not make the TKA master of all, it is make the TKA make sense. TKA's and Pistoleers both do lower damage but hit extreemely fast, pistoleer has the advantage of bleeds and the fact that they are ranged, TKA should cost slightly less when not using a VK, and slightly more when using a VK, whether this means they bring the rest of the classes up to where the TKA is in terms of HAM costs, or lower the costs for TKA so they are more in line with those of the rest of the classes. I am fine with either. You Orius have no idea what you are saying. Please try to make sense kk thx~
jil~