Teras Kasi Archive
Thread: My response to the proposals outlined by Holocron
Putting this here as I want to make it doubly clear how I feel.
"I'll tell you that ourtake as far as TKAs go is that you have some balance issues, but overall you are overpowered, not under. Can you explain to me why that is incorrect? What are you measuring against, exactly. (Pistoleers in PvP? PvE when compared against a comparably advanced carbineer or pikeman? What, exactly, are you using as your baseline?)
-Raph Koster, Creative Director
You want to know what I'm measuring against Raph?
http://www.subliminate.com/galaxies/screenShot0031.jpg
THAT is what I'm measuring against.
29 Knockdown hits at RANGE, is one hell of an overbalance compared to my what, 2 or 3? Even when I am buffed up on spicein additionto doctor buffs, I cannot perform 29 knockdown hits in a row. I cannot close the distance, I cannot stop someone from running effectively, lunge BARELY WORKS. Even when you are right on top of the creature or player it's always "out or range". 1/2/5m it makes no difference the result is the same.
Whilst running away from me, players and Mobs accuracy does NOT decrease. They shoot and hit as constantly running the same as if they were standing, kneeling or prone. I have no problem with the fact that yes, I have to close the distance. But if there is no disadvantage for them running about taking pot shots at me, why should I bother even trying?
Granted, when I close the distance to someone then yes I can and often do kill them. But this is made such a chore by the fact that I have to keep unequipping and re-equipping my knuckles every time I perform a special. Do swordsmen have to do this? Do Pikemen have to do this? No
Pistol Whip another knockdown move that can bechained indefinately. The Ham costs for this move are ridiculously low.
THE KNOCKDOWN TIMERS STACK. If I am hit 10 times in a row by a knockdown move (which should not be possible for ANY class), even if I get up Icannot perform ANY action for 150 Seconds. That is 15 seconds per knockdown. I cannot heal myself, I cannot attack back, nothing. I stand and die or I try to run if I am not dead already.
What are you measuring against, exactly. (Pistoleers in PvP? PvE when compared against a comparably advanced carbineer or pikeman? What, exactly, are you using as your baseline?)
Comparably advanced? I am a Master of TWO Elite professions, as well as having the ability to heal myself (First aid 4) and level 4 in terrain knowledge from scout. The mobs /con blue, dark blue and white to me.
IF the defensive skills worked as they should, I am Master Teras Kasi as well as Master Fencer I have +60 defence vs knockdown, I have +70 Defence vs Posture Change. Do these make the slightest bit of difference when I am fighting? PVP or PVE it makes NO difference. This is a question you have never answered.
Opiium,
Thank you, Thank you, Thank you!! (and a Dozen Thank you's to Thundarwulf for his hard work as well!!)
Kruge99.
LOL Raph thinks that TKA is overpowered?
And people wonder why I cancelled my account.......
Opiium wrote:
"Here's the objective baseline we use: a maxxed out TKA should be an even match (meaning, 50/50 chance of life or death) versus any of the following:
- abandoned rebel private
aged lantern bird
beguiling pubam scout
blood razor pirate strong
bloodseeker mite queen
blooming jax
blushing jax
boar wolf
bolma
bordok foal
cobral assassin
competent jinda ritualist
crazed gurreck
crystal snake
dantari raider
disturbed bolma
flail executioner
general otto
gifted jinda shaman
grungy korga laborer
gurk whelp
imperial brigadier general
imperial veermok
infant graul
kai tok prowler
kliknik scout
kunga soothsayer
mantigrue night stalker
mauler lord
mawgax male
mokk herbalist
nightsister sentry
nym brawler
nym domesticated gurk
proficient jinda worker
rebel brigadier general
rebel commando
rebel specforce captain
sand beetle
sand trooper
spooky donkuwah spiritmaster
stormtrooper
stormtrooper bombardier
stormtrooper medic
stormtrooper rifleman
stormtrooper sniper
swamp trooper
swamp trooper anti gungan
torton pygmy matriarch
tortur bull
tusken bantha
tusken guard
vesp hunter
These things are worth 2600xp or so apiece."
-Raph Koster, Creative Director
Well speaking of which, why dont the Teras Kasi Masters of this board go through each and every single one of these mobs and see how we fare? I for one would be interested to find out.
ummm, when do any of these appear as a single creature? All of these creatures mob and usually if I aggro one of them, it aggros 2-3 others in the mob so technically this lowers our chances to 90-10, meaning that the mob has a 90% chance of living and the TKA has a 10% chance of living... Where's the balance Holocron? I just don't understand SWG math... the Devs come out with positive numbers while my TKA comes out with a negative number in my HAM pool and a trip to the cloning facility...
Kruge99.
doesnt an advanced TKA being killed by a novice pistoleer pretty much sum it up for you???
what is your baseline besides the list of aggro creatures you listed there???
if that is the only thing DEVS are going by then they really need to reevaluate the system...
Opiium wrote:
"Here's the objective baseline we use: a maxxed out TKA should be an even match (meaning, 50/50 chance of life or death) versus any of the following:
- abandoned rebel private
aged lantern bird
beguiling pubam scout
blood razor pirate strong
bloodseeker mite queen
blooming jax
blushing jax
boar wolf
bolma
bordok foal
cobral assassin
competent jinda ritualist
crazed gurreck
crystal snake
dantari raider
disturbed bolma
flail executioner
general otto
gifted jinda shaman
grungy korga laborer
gurk whelp
imperial brigadier general
imperial veermok
infant graul
kai tok prowler
kliknik scout
kunga soothsayer
mantigrue night stalker
mauler lord
mawgax male
mokk herbalist
nightsister sentry
nym brawler
nym domesticated gurk
proficient jinda worker
rebel brigadier general
rebel commando
rebel specforce captain
sand beetle
sand trooper
spooky donkuwah spiritmaster
stormtrooper
stormtrooper bombardier
stormtrooper medic
stormtrooper rifleman
stormtrooper sniper
swamp trooper
swamp trooper anti gungan
torton pygmy matriarch
tortur bull
tusken bantha
tusken guard
vesp hunter
These things are worth 2600xp or so apiece."
-Raph Koster, Creative Director
Well speaking of which, why dont the Teras Kasi Masters of this board go through each and every single one of these mobs and see how we fare? I for one would be interested to find out.
That would be interesting except you are forgetting one thing:
The real TKA Masters are busy playing the game, and getting better... with the occasionaly post here and there which gets ostracized for, god forbid, being "positive."
All you are going to get here are "Whine about TKA being bad on the board Masters"
"Here's the objective baseline we use: a maxxed out TKA should be an even match (meaning, 50/50 chance of life or death) versus any of the following:
- abandoned rebel private
aged lantern bird
beguiling pubam scout
blood razor pirate strong
bloodseeker mite queen
blooming jax
blushing jax
boar wolf
bolma
bordok foal
cobral assassin
competent jinda ritualist
crazed gurreck
crystal snake
dantari raider
disturbed bolma
flail executioner
general otto
gifted jinda shaman
grungy korga laborer
gurk whelp
imperial brigadier general
imperial veermok
infant graul
kai tok prowler
kliknik scout
kunga soothsayer
mantigrue night stalker
mauler lord
mawgax male
mokk herbalist
nightsister sentry
nym brawler
nym domesticated gurk
proficient jinda worker
rebel brigadier general
rebel commando
rebel specforce captain
sand beetle
sand trooper
spooky donkuwah spiritmaster
stormtrooper
stormtrooper bombardier
stormtrooper medic
stormtrooper rifleman
stormtrooper sniper
swamp trooper
swamp trooper anti gungan
torton pygmy matriarch
tortur bull
tusken bantha
tusken guard
vesp hunter
These things are worth 2600xp or so apiece."
-Raph Koster, Creative Director
Well speaking of which, why dont the Teras Kasi Masters of this board go through each and every single one of these mobs and see how we fare? I for one would be interested to find out.
of course, you'd never switch back.
there should at least be equivalent costs between KDs of different classes. a "ranged" KD should cost more HAM than a melee one or it should be performed at MELEE range.
to summarize by quoting a famous speaker, "duh."
"The real TKA Masters are busy playing the game, and getting better... with the occasionaly post here and there which gets ostracized for, god forbid, being "positive.""
'Getting better' is a relative term, often held in check by the abstract limitations of the profession in question. As a pistoleer, "getting better" might actually mean something--as the full extent of your profession (from base design to HAM costs) actually work in accordance with your defined role in the game.
However, the same cannot be said for the TKA profession at the moment. This accounts for the overwhelming number of negative posts and the disgruntled aspersion to anything considered 'positive'.
Until the profession is 'fixed'/balanced properly, posting 'positive' commentary may be met with praise or damnation, if only because it doesn't really help the current situation all that much. The limitations still exist. The TKA profession continues to have no 'defining' role. There is little comfort in finding happinesswithin the confines ofa prison cell.