Teras Kasi Archive

Thread: Check the dev tracker

Kurtzmann
Thu Aug 21, 2003 5:40 pm
#1

Looks like some changes are coming up.


I'm concerned about this 30 second timer. Given that kd and posture change attacks don't always hit, this could be a very crippling thing if the timer kicks in even if you miss.





--Klatu
Former MCH/TKM
DOC/TKM
Selwynn
Thu Aug 21, 2003 5:45 pm
#2

Yup this was my biggest fear. This is exactly what was I afraid would happen when everyone pitched a fit about HAM costs. Old HAM values were NEVER going to come back - not without some kind of a penalty. This is the worst penalty I could have dreamed up.

30 second delay.... worse than double the HAM cost we have right now.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Dumahim
Thu Aug 21, 2003 5:58 pm
#3

arghh. I knew this was going to happen. People cry for a timer and it's going to be even worse then it is now. Just remove the effect stacking. There's no reason for it.



____________________________________________

Suprak Kal'Avant
Teras Kasi Artist
Master Doctor
Kurtzmann
Thu Aug 21, 2003 6:12 pm
#4

Maybe I'm reading into that upcoming chages post too much but notice how our issues are at the bottom as a sort of "Oh and btw..." type of thing. Not to mention he didn't bother to post here regarding the changes?


Sure, I might be jumping to conclusions but things like that make me want to join the "They don't give a crap about melee" crowd.





--Klatu
Former MCH/TKM
DOC/TKM
Gutshot
Thu Aug 21, 2003 6:19 pm
#5

"Sure, I might be jumping to conclusions but things like that make me want to join the "They don't give a crap about melee" crowd."


I always figured they didn't give a crap about melee myself - but something's changed. Today's post asking folks if they thought it would be good to slow kiting ranged folk down so melee could catch 'em sure took folks by surprise hehe. Was fun to see folks saying "why are you favouring the melee classes"... hehe.


I hate to say it myself by the devs are actually GROWING on me by posting and discussing the potential changes, at least - so folks have a chance to argue with the real stinker ideas. Of course not every idea can be good - but I really like how they are engaging in brainstorming involving the players.


Something good might just come of this after all. It's better than them putting the changes up on test, ignoring feedback and letting it trickle through the the live servers like the first patch.

Dumahim
Thu Aug 21, 2003 6:22 pm
#6

I agree GutShot, it's good to see them talking about it. Now if they can just come up with an idea that'll work, that's the next step.



____________________________________________

Suprak Kal'Avant
Teras Kasi Artist
Master Doctor
Kurtzmann
Thu Aug 21, 2003 6:23 pm
#7

I just saw that "why are you favoring the melee crowd post"...hehe


There's an odd twist!





--Klatu
Former MCH/TKM
DOC/TKM
Spakariti
Thu Aug 21, 2003 6:31 pm
#8

Interesting. I was a big proponent of a timer for specials as opposed to the rediculous ham costs we had, but this sounds like it could be even more constricting than what we had before. At least we know now that they are trying, and that's step one. If we get dodge, block and/or other defensive bonuses that make up for the timer than I'm all for it, although I'll bet that the timer will need to be reduced to a more fair number like 15-20.

I still think it would just be more simplistic to remove the knockdown "stacking" and get rid of the timers, but hey you can't win 'em all.
Selwynn
Thu Aug 21, 2003 6:31 pm
#9

Gutshot, a serious post from me ~

(since most of the time I'm kidding)

I'm wouldn't be so worried if there would be enough other positive changes to the class to balance out the change to KD. I mean, I think that the change to KD is very favorable for us in relation to other classes, would you agree? That wasn't a very clear sentance. I meant, would you agree that a pisoler or a BH not being able to use KD for 30 seconds helps us? If so, at the same time, since KD is the only skill we have a value, it seems like the change significantly hurts us.

If devs would be adding or fixing other moves so that we retained the same or better viability, that would be great. But I'm worried that's not what they want to do. I think it was you, wasn't it, who mentioned that the Devs have said they want to slow down the rate of progression for characters? That scares me because I think that means they wouldn't want to boost our other abilities to truly compensate for KD. It means that they probbaly want even mid level TKs restricted to fighting blues or low whites which is just so miserable. You go through the whole game feeling like a wimp and a gimp, and you the leveling xperience becomes a grind.

That's what I'm worried about. Are you worried about that still?



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Dumahim
Thu Aug 21, 2003 6:34 pm
#10

If the timer is applied evenly across all the professions, I think it'll hurt us more then it'll hurt the ranged. Remember, they're at range so that buys them some time after the effect is gone and before the timer wears off. Whereas we're stuck waiting for the timer to wear off.



____________________________________________

Suprak Kal'Avant
Teras Kasi Artist
Master Doctor
Grimror
Thu Aug 21, 2003 6:44 pm
#11

30 seconds is a joke. You people who don't realize it are unintelligent. The whining will be 10 fold.
Kurtzmann
Thu Aug 21, 2003 6:46 pm
#12

Let's remove posture change / knockdown moves from all PvP. This would effectively end the issue.


Or maybe not...just a thought.





--Klatu
Former MCH/TKM
DOC/TKM
Bountyhunter
Thu Aug 21, 2003 6:48 pm
#13

30 secs on lunge and KD are the Funeral for TKAs...


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