Teras Kasi Archive
Thread: Check the dev tracker
Looks like some changes are coming up.
I'm concerned about this 30 second timer. Given that kd and posture change attacks don't always hit, this could be a very crippling thing if the timer kicks in even if you miss.
30 second delay.... worse than double the HAM cost we have right now.
Maybe I'm reading into that upcoming chages post too much but notice how our issues are at the bottom as a sort of "Oh and btw..." type of thing. Not to mention he didn't bother to post here regarding the changes?
Sure, I might be jumping to conclusions but things like that make me want to join the "They don't give a crap about melee" crowd.
"Sure, I might be jumping to conclusions but things like that make me want to join the "They don't give a crap about melee" crowd."
I always figured they didn't give a crap about melee myself - but something's changed. Today's post asking folks if they thought it would be good to slow kiting ranged folk down so melee could catch 'em sure took folks by surprise hehe. Was fun to see folks saying "why are you favouring the melee classes"... hehe.
I hate to say it myself by the devs are actually GROWING on me by posting and discussing the potential changes, at least - so folks have a chance to argue with the real stinker ideas. Of course not every idea can be good - but I really like how they are engaging in brainstorming involving the players.
Something good might just come of this after all. It's better than them putting the changes up on test, ignoring feedback and letting it trickle through the the live servers like the first patch.
I just saw that "why are you favoring the melee crowd post"...hehe
There's an odd twist!
I still think it would just be more simplistic to remove the knockdown "stacking" and get rid of the timers, but hey you can't win 'em all.
(since most of the time I'm kidding)
I'm wouldn't be so worried if there would be enough other positive changes to the class to balance out the change to KD. I mean, I think that the change to KD is very favorable for us in relation to other classes, would you agree? That wasn't a very clear sentance. I meant, would you agree that a pisoler or a BH not being able to use KD for 30 seconds helps us? If so, at the same time, since KD is the only skill we have a value, it seems like the change significantly hurts us.
If devs would be adding or fixing other moves so that we retained the same or better viability, that would be great. But I'm worried that's not what they want to do. I think it was you, wasn't it, who mentioned that the Devs have said they want to slow down the rate of progression for characters? That scares me because I think that means they wouldn't want to boost our other abilities to truly compensate for KD. It means that they probbaly want even mid level TKs restricted to fighting blues or low whites which is just so miserable. You go through the whole game feeling like a wimp and a gimp, and you the leveling xperience becomes a grind.
That's what I'm worried about. Are you worried about that still?
Let's remove posture change / knockdown moves from all PvP. This would effectively end the issue.
Or maybe not...just a thought.