Teras Kasi Archive

Thread: Very disappointed with TK so far..

Shin-Ryu
Thu Aug 25, 2005 7:47 am
#1

I know it has its perk, COB / Innate armor, uhmm, that's it..

I am currently a 0232 in tk, and still cannot do decent damage. I barely make it over 300..

Can some MTK's post their average damage with Katarn knucklers? I know the KK are the best out there and plan on getting them when I make Master.. But I just want to see if the damage output is..

Thanks..



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Shin-Ryu
Elder Jedi

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Alissok
Thu Aug 25, 2005 8:10 am
#2

Teras Kasi is a defensive skill set, not offense.

However, about damage...

My template and CAs give me the following stats for offense; (TKM/MPike/Mbrawler/Swords 0030/medic 0040)

141 speed
276 accuracy

My katarn knuckles are showing as 614.52 (381-774) DPS thanks to an 8% damage, 2% speed slice.

I use a low SAC powerup to get my SAC down to 55 with a -12 to accuracy penalty.

With this setup I am able to use high damage specials at will without losing much ability pool.



~ Allssok ~ Proving female Trandoshans are sexy is no easy task.
ElSancho
Thu Aug 25, 2005 8:10 am
#3

TKA by itself is pretty weak in terms of damage, but excellent in support abilities. My current spec is TKM, 4004 Doctor, 0034 Swordsman, and 0004 Fencer. The Swordsman skills give me excellent damage with Critical Strike, Head Shot, and Body Shot using a Katarn Knuckler. Against level 80 regular mobs I run up on them, Advanced Armor Break, knockdown, then run off all three of my big specials on them. By the time they get back up they will be around 35-50% hp. I don't have the exact damage numbers before armor is figured in, but after armor break the damage is between 1200 and 1300 on average.


My advice would be to run up some trees of Swordsman or Pikeman (if you want an area attack) to get the big damage attacks, and then go back to TKA.





SANCHO
"I... am Sancho!"
Bladius
Thu Aug 25, 2005 8:16 am
#4

As the other posts and threads say...not much damage fot TK till Master and you get some Katarn Knucks....with those, unsliced but PUP'ed I can hit in the 1800+ range with specials and melee hits at around 870 or so. Speed is at like .7-1.2 or so?


If you want damage dealing sooner than later...work on fencer or swords...or some ranged...


Best advice is to just get in an xp grind group and tap each creature once or twice to collect the xp (spin group, you don't tank) and get Master faster...


Damage or no damage..I will always stay MTK...to many other good benefits.





Tyr'Ka Bladius

Cleaning up the galaxy one "mark" at a time

Carpe Diem Parabellum

Shin-Ryu
Thu Aug 25, 2005 8:33 am
#5

The thing is that I am going for MTK / MDOC with 0040 in Swords for ArmorBreak.. But alot of threads are reading that TK alone does not do it... I dont have any AA's at the moment, but I am worried about making master's and still not have even decent damaging power.. I understand we are a defensive template, but what good is defense, if your offense is very weak... I dont like group hunting, too many crybabies/noobs..



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Shin-Ryu
Elder Jedi

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Chopper_
Thu Aug 25, 2005 8:44 am
#6


Well Im glad to see that I am not the only noob TK that was a little confused about why my basic meleehit does 342-412 dmg (Wich Came at Novice Brawler), while my Combo attack that cost me 60,000 Combat exp only does 132 dmg (Is it me or does that seem backwards?).---Time to rethink my template before I get to far, eh? And I had my hopes set sohigh for TKM/MDoc. Oh well.
Bladius
Thu Aug 25, 2005 8:56 am
#7

There are bunch of threads on templates guys...Everyone here who is MTK with another Elite combat prof will swear by it as being the best..PvE or PvP.


Yes some of the specials are lame in terms of dmg and SAC (barehanded) so get a low SAC weapon if you like specials...but what seems to have happened after the CU is the min/max dmg per second being dealt...mostly min it seems.


I use the MTK/MSwords/Doc 4000 template...with one set of BE/SEAed clothes that give me +25/+25 ranged/melee def. Pups on and ADK'ed KK or use a kickass Powerhammer and some spice, I can take down CL 82 double gold chevrons as a good fight..rest for 60 seconds and fight another if needed.

Anything that is CL 82 no chevron better have9 other buddies to help or they are dead in seconds....the other 9 in a couple minutes..


As with any profession, being a Master is the key, not a dabbler...



Tyr'Ka Bladius

Cleaning up the galaxy one "mark" at a time

Carpe Diem Parabellum

Shin-Ryu
Thu Aug 25, 2005 9:06 am
#8






Bladius wrote:

There are bunch of threads on templates guys...Everyone here who is MTK with another Elite combat prof will swear by it as being the best..PvE or PvP.


Yes some of the specials are lame in terms of dmg and SAC (barehanded) so get a low SAC weapon if you like specials...but what seems to have happened after the CU is the min/max dmg per second being dealt...mostly min it seems.


I use the MTK/MSwords/Doc 4000 template...with one set of BE/SEAed clothes that give me +25/+25 ranged/melee def. Pups on and ADK'ed KK or use a kickass Powerhammer and some spice, I can take down CL 82 double gold chevrons as a good fight..rest for 60 seconds and fight another if needed.

Anything that is CL 82 no chevron better have9 other buddies to help or they are dead in seconds....the other 9 in a couple minutes..


As with any profession, being a Master is the key, not a dabbler...






Buddy, you are missing the point. Im becoming a MTK / MDOC.. TK is my only damage dealer, and I am wondering if its not enough...


Also, there is something about specials not "showing" the real damage dealt in the logs, you have to use some math here and determine for yourself, if combo attack does more damage than what the logs actually say.






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Shin-Ryu
Elder Jedi

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Bladius
Thu Aug 25, 2005 9:19 am
#9

Calm down cowboy...I got your point and I said you need a double elite combat template to do any decent damage unless you get the KK's...



Tyr'Ka Bladius

Cleaning up the galaxy one "mark" at a time

Carpe Diem Parabellum

ElSancho
Thu Aug 25, 2005 9:38 am
#10






Bladius wrote:



I use the MTK/MSwords/Doc 4000 template...with one set of BE/SEAed clothes that give me +25/+25 ranged/melee def.




I think that the Ranged and Melee defense BE clothing is bugged right now, so the bonuses don't apply. I could be wrong, but I heard that somewhere...





SANCHO
"I... am Sancho!"
Bladius
Thu Aug 25, 2005 9:51 am
#11

yah I keep seeing they don't work, they do work...no matter...I still kick ass and don't take names...



Tyr'Ka Bladius

Cleaning up the galaxy one "mark" at a time

Carpe Diem Parabellum

Steegee
Thu Aug 25, 2005 10:14 am
#12

To answer the poster's question, let me put it to you this way;


I've done all 4 melee profs since the CU. All in different templates, what not. My opinion on tkm is that alone, it's the worst damaging prof. Even with kk, tkm alone is crap. Tkm with no other prof supporting it for damage will hit around 400-600 with the kk.


Tkm only has a few things going for it, where you can't get anywhere else. First is the singleknock down attack. You get an ae kd attack in pikeman. 2nd thing is powerboost, another 500 hp doesn't hurt. 3rd is the ability to heal wounds. It's nice to have, but with fow broken, the whole tier is just above being junk. 4th thing is the improv cob. 500 def is nice. Finally the only thing tkm has going for itself is the innate armor. 60 innate armor, you can get better on a suit of armor. Plus you can slice the armor for your pvp (slice for reduce armor break) or for you pve needs.


So when you break it down, the only real good skills are 2100 in tkm... you don't need the rest. Maybe 0400 is you are going doc. Speaking of which, why get master doc? When's the last time you died from poison, fire, disease? If you are getting it for the heals and buffs, only get 4004. If you want the rez and heals (forget buffs, you don't need em really. Remember the CU made it possible to do everything without buffs, don't fall into the trap of thinking you need buffs) i'd suggest going master CM.... The poisons will add to your over all damage output, the debuffs are great, the healing is bout the same (25 less, but can fix that with 1 BE clothing item, or skill tapes). Range/AE heals are much more group friendly.


As for damage....If you must get 1 melee prof alone, then it would have to be swordsman. I'm playing with a hybrid master swordsman/master enhancer/4000 heal.... Even without a kd i hit a standing lvl 82 mob for 1500-2k (with armor break, with a crit i can get over 2k). That's against a standing mob. Second best damage is pikeman. Then it's fencer, which seems to be more geared for pvp with it's specials. This is all profs without other supporting melee profs, and with my opinion.


As for innate armor....... i'd rather have my 8k energy armor anyday (for pvp) or my 7500 kenetic (pve). So in short, if you HAVE to pick only 1 melee prof to support doc, don't look to tkm if you want damage. Only get it if you want to live long enough in pve to heal people while not spending money on armor. Otherwise, i suggest dabblin.




Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


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iijin
Thu Aug 25, 2005 8:19 pm
#13

TKM does comical damage even with the KK and the defenses where they are decent in PvE, they arent anything special in PvP. Like this guy above said, you can do better with armor.


Perks to TKM:


+500 melee / ranged defense with a special that gets to be kind of aggrivating ESPECIALLY in PvP where you are running alot, you have to be standing still to intiate it.


Don't have to buy armor, but if you have the money you have the option of buying armor and getting better stats / AB resistance (which is one of the most important things in PvP)



Disapointments to TKM:


Your damage is pathetic, even with swords it's not very good....considering you aquired what is the strongest melee offense in the game.


You have an even more pathetic choice of specials, you get a whopping three whole attack specials at TKM, one of which is a damage attack that doesn't display proper damage, one is a KD and the other is a meaningless state effect that is so neglegable that there is no reason to put it on your toolbar.


Yay ! there is ONE weapon that a serious TKM will use and its only differences are your preference in slicing...in other words everyone has the exact same weapon.


As a "tank" [PVE] you will find it nearly impossible to hold aggro on anything once the rest of your group gets to attacking.


As a "tank" [PVP] you will be targeted first and ganked because you are an "easy take down".


Im not going to continue....



My advice...go M Pike orM Swords and MCM and get same very nice battle armor and have it sliced 75% AB resist.


You will have heals, damage, AB resist, lotsa fancy specials, debuffs, DOTs, the best armor out there WITH AB resist and rez abilities. Only thing you may miss would be COB AND all COB is supposed to do is increase your avoidance....which it does a little, but not really as phenominal as everyone thinks it is, it does keep opponents from getting accuracy over defense bonus damage on you.






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