Teras Kasi Archive

Thread: good enough stats for human TKA??

atone48732
Tue Dec 09, 2003 8:11 am
#1

Ok currently my HAM is at


H: 850


A: 780


M: 907


S: 400


Q: 590


F: 690





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
maddog0606
Tue Dec 09, 2003 8:17 am
#2

This is what I did. It works for me. May not work for you (am at work so secondaries may be off):


900,400,400/900,400,400/1000,500,500


When I use powerboost I go to 1400/1400/1500 for about 8 minutes. I have BE clothes that increase my stun resistance, increase my Melee defense, increase my ability to Warcry and Intimidate, and increase my injury treatment. I only do PvE (for now) so only have armor gloves and boots. I love BE clothes. And for some reason I am more color coordinated in game then I am in real life.




I should do the world a favor and cap you like ol Yeller
"Weird Al" Yankovic, songwritter, Philosopher, Man about Town.
corsarioboricua
Tue Dec 09, 2003 8:24 am
#3

Ive been wondewring good stats for a human, with veryfewor no medic skills and that plans to drop ch as soon as possible.


Template will be MTKA / MBRW / MPM / Scout 3/0/0/1/ (entertainment healing 2 or medic 1/0/2/0

maddog0606
Tue Dec 09, 2003 8:26 am
#4






corsarioboricua wrote:

Template will be MTKA / MBRW / MPM / Scout 3/0/0/1/ (entertainment healing 2 or medic 1/0/2/0






Just curious. Why do you want Survival 1 in scout?



I should do the world a favor and cap you like ol Yeller
"Weird Al" Yankovic, songwritter, Philosopher, Man about Town.
atone48732
Tue Dec 09, 2003 9:27 am
#5

Ok thanks.I do pretty good with the stats i gave before. but who knows.maybe I'll see what i can work with down the road. Thanks guys



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Heorot
Tue Dec 09, 2003 9:32 am
#6






maddog0606 wrote:

Just curious. Why do you want Survival 1 in scout?



Forage is actually a pretty useful skill if you use pets a lot. Have wounds on your pet? Just forage and then feed them the food and they all go away. Not sure why else you'd want it.



A'noq
A'ker

corsarioboricua
Tue Dec 09, 2003 11:32 am
#7




maddog0606 wrote:

Just curious. Why do you want Survival 1 in scout?





Because in order to be able to call my low lwvel pets i need a camp. If im by myself in a distant planet and i want to use my mount to get back to a starport quicker it is usefull. Also for healing wounds and play some music to heal mind.

maddog0606
Tue Dec 09, 2003 2:30 pm
#8






corsarioboricua wrote:



Because in order to be able to call my low lwvel pets i need a camp. If im by myself in a distant planet and i want to use my mount to get back to a starport quicker it is usefull. Also for healing wounds and play some music to heal mind.



All you need for a camp isnovice scout (15 skill points). With this you can make a basic camp. Which is what you are looking for. If you don't want to spend skill points on medic to make wound packs (or buy em) then I can see whay someone would want Survival 1 for the food to feed pets (forage skill).



I should do the world a favor and cap you like ol Yeller
"Weird Al" Yankovic, songwritter, Philosopher, Man about Town.
Smuggler_Caylin
Tue Dec 09, 2003 4:24 pm
#9

can always carry around a small house in your inventory make great camps.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

corsarioboricua
Wed Dec 10, 2003 10:47 am
#10

THX for the advice fellas, now can someone tell me about the stats?


Alittle of the subject.


Once i get to 0/2/3/2 do i still need my vk's to besliced for speed or can i go for damage ones. What I mean is,How big would the diference be between 1.7 vk's or 2.2 vk's.


THX

MiloPEZ
Wed Dec 10, 2003 10:56 am
#11

You will want to switch to damage sliced VKs somewhere in between Novice and Master Power Techs... (not sure exactly where) Just keep a few of both (you will burn through their condition) and test it as you gain speed...

MiloPEZ
Wed Dec 10, 2003 10:57 am
#12

oh and as for HAM... Dr.s are your friend...
Rafed
Wed Dec 10, 2003 12:19 pm
#13






MiloPEZ wrote:
oh and as for HAM... Dr.s are your friend...





Used to be, but not needed as much now powerboost works.


I have my hams setup (human TKM)now as


H 900/400/400


A 900/400/400


M 900/550/550



I dropped the mind down 100 points to put the points into focus and willpower, helps keep mind cost down.



I also have master doctor, but thinking of dropping it now. Have been using just powerboost instead of the doctors buffs and in PVE it is more than enough, with a few stim packs and food and gold boosts when needed for mind (used these with doc buffs as well).


Dont under extimate how well powerboost works especially at master. I don't use VK's much so my ham costs are low, or If i do use the VK's I dont do specials with them.

Page 1 of 2
Previous Next