Teras Kasi Archive

Thread: Question about Dabbling in Meditate

colemats
Mon Mar 15, 2004 3:46 pm
#1

I'm a Master Armorsmith/Master Smuggler to Slice my own stuff etc... Anyways, I know this is by no way a good fighting template but hear me out. I have the points to go 3-1-4-0 in TKA (or something similar) giving me some reasonable power plus a KD. Again, I know this isn't a great fighting template just enough to protect myself on harvies runs and have the occasional friendly dual. Anyways, my question is how effective is 3 boxes of meditate? Will it still heal wounds or do I need to be higher? Will it stop Poisons and Diseases and bleeds? How does it work? Would it just be a lot slower? Or does how high you are actually effect what happens? I guess what I'm saying is 3 boxes of meditate a mor efficient way to heal a few wounds than Novice Medic? thanks
RirdoTheRodian
Mon Mar 15, 2004 7:23 pm
#2

Hmmm... Good question, I'm not sure what meditate does, I never used it before master TKA ^^ anyone else know how useful it would be? All I know is that it sucked at novice.
Afecks
Mon Mar 15, 2004 7:58 pm
#3

You need meditate 4 to heal wounds. It's not really worth it to get meditate 3 unless you're gonna get 4. In that case, just get 2 so you can power boost. So I'd go either 4430 if possible (the dizzy kd is more valuable than the combo, imo), 4420 otherwise. If you just want power boost, go 2440. Dizzy KD, then combo 2 until whatever you're fighting is dead. Plus if you get the KD but not the dizzy, you can always use unarmed dizzy 1 to get that dizzy in. I love TKA. so much fun.



:: Af'ecks ::
Mayor, Acropolis, Talus
KaiaSowaPit
Mon Mar 15, 2004 10:02 pm
#4






colemats wrote:

Anyways, my question is how effective is 3 boxes of meditate? Will it still heal wounds or do I need to be higher? Will it stop Poisons and Diseases and bleeds? How does it work? Would it just be a lot slower? Or does how high you are actually effect what happens? I guess what I'm saying is 3 boxes of meditate a mor efficient way to heal a few wounds than Novice Medic? thanks








Afecks wrote:

You need meditate 4 to heal wounds. It's not really worth it to get meditate 3 unless you're gonna get 4. In that case, just get 2 so you can power boost. So I'd go either 4430 if possible (the dizzy kd is more valuable than the combo, imo), 4420 otherwise. If you just want power boost, go 2440. Dizzy KD, then combo 2 until whatever you're fighting is dead. Plus if you get the KD but not the dizzy, you can always use unarmed dizzy 1 to get that dizzy in. I love TKA. so much fun.






3 boxes won't heal wounds. Sorry to contradict you Afecks (unless they changed the meditate line since I mastered), but 4 boxes won't heal wounds. You need Master to heal wounds. At meditate 2 you get powerboost (which is nice to have), butanything short of Teras Kasi Master, merely helps alleviate the effects of poisons, bleeds and disease (disease generally being the most difficult to cure).






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RSy
& iconic signature here

killacal
Mon Mar 15, 2004 10:52 pm
#5

If your not going to master then dont bother getting more than meditation 2. This will allow you to stop bleeds, poisons, and diseases, and will give you powerboost. For the rest I would go 2440. You will definately get more usefull skills and enjoying play this way.


Tatob


KaiaSowaPit
Tue Mar 16, 2004 2:03 am
#6






TheRealChriss wrote:





KaiaSowaPit wrote:



3 boxes won't heal wounds. Sorry to contradict you Afecks (unless they changed the meditate line since I mastered), but 4 boxes won't heal wounds. You need Master to heal wounds.



wrong. meditate 4 heals wounds.







It didn't when I filled the box a month ago. Trust me... I spent enough time in medcenters to know. Unless they changed it with Publish 6 & the "Crackdown."





insert forum-safe,
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RSy
& iconic signature here

cynix
Tue Mar 16, 2004 3:39 am
#7

Its definately Meditate IV you can heal wounds, poison and diseases at II, faster regen nothing new at III and wounds at IV.



Cynix Aifys (T-S )
JEAUX_ZUF
Tue Mar 16, 2004 7:54 am
#8

ok. i saw a LOT of mistakes, so let me clear you up


Novice tk = bleeding


med 1 = poision


med 2 = disease/powerboost


med 3 = nothing new


med 4 = all of the above and wounds


if i were you, i would go 4/4/4/0 if you can or at least 4/3/4/0 for the melee mitigation





Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Takenzo
Tue Mar 16, 2004 8:33 am
#9

meditate at novice will slowly (read: very slowly) heal poison, disease and bleeding, the higher you get into meditate the faster this will go, meditate won't boost your regen rates (unfortunetly) and at 2 you get powerboost and at 4 you will heal your wounds and you get force of will, at master your wounds heal about twice as fast.
Diable
Tue Mar 16, 2004 11:27 am
#10





Here are my thoughts on the positive aspects of every branch of the TK tree (Special Moves Mostly):


Meditation:

Level 2: Powerboost (Very Useful)

Level 4: Meditate wounds (Useful)

Force of Will (Extremely Useful)


Balance:

Level 1: Knockdown 1 (Very Useful w/ dizzy1 )

Level 4: Knockdown 2 (Extremely Useful)

Note*- Unarmed toughness and some other skills are sprinkled throughout this branch but don't have the resources to give specifics atm


Power:

Level 1: Dizzy 1 (Very Useful w/ kd1)

Level 3: Threshold of Speed (Notice biggest difference in delays while chaining Specials)

Note* - Combo 2 is borked atm so don't use this as a reason to get power IV


Precision Techniques (My favorite line for PVP):

Level 1: Unarmed Body hit (Ok but ua2 is probalby a better option)

Level 2: Unarmed Leg hit (Useful in PVP against action special users)

Level 4: Unarmed Head hit (This is it for PVP, nothing is more efficient at killing)

Note*- More defenses are contained in this branch than any other in TKA



Diable Infernus - Starsider
Oneshot Onekill - Starsider
Utess
Tue Mar 16, 2004 12:27 pm
#11

Get meditate 2, or meditate 4 if you want wound healing. The ony benefit meditate 3 grants, is it lets you stop bleeding/poison/disease faster and powerboost just barely longer. Since bleeds/poison/disease can no longer incap you, 3 really doesn't have much use at all save for cutting down your downtime just slightly.


Also remember that at meditate 4, you get force of will as well which gives you a 50/50 change of recovering instantly from an incap with a rare random chance of a full recovery without taking wounds/bf to yourself. You can only use 1 FoW every hour or so, but it helps in a pinch.


As for the other lines, Balance 2 gives you the best benefit for PvE with its large increase in toughness followed by Balance 3 for its Defense vs. mods and mitigation 2(you have 1 from smuggler already ). Unless you PvP a lot, there is no need to go Balance 4 if you are dabbling as it just gives you a +4 toughness and combines the KD and Dizzy attacks you get at balance 1/power 1 into a single attack. This saves you all of 1 second and a toolbar slot


For power, as stated above, power 3 is where you really start seeing a big difference over what you have at novice. As for the precision line, at precision 1 its pure offensive gains, precision 2 through 4 you also get nice boosts to your melee/ranged defense.


In your case hon, if you want wound healing, with the skill points you have to work with I'd go either 4-1-3-0 or 4-3-1-0 depending on which you prefer, defense or offense. If you can get by without wound healing, then go 2-3-3-0 if you can manage it.





________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Wamphyrri
Tue Mar 16, 2004 12:53 pm
#12






KaiaSowaPit wrote:


Sorry to contradict you Afecks (unless they changed the meditate line since I mastered), but 4 boxes won't heal wounds. You need Master to heal wounds. At meditate 2 you get powerboost (which is nice to have), butanything short of Teras Kasi Master, merely helps alleviate the effects of poisons, bleeds and disease (disease generally being the most difficult to cure).




ummmm no... You do heal wounds at Med 4... 3 will stop bleeding, poison and disease.. It just takes a little longer than when you get the fourth box and Master improves it a little too. Either that or my toon was bugged.




Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
Wamphyrri
Tue Mar 16, 2004 12:57 pm
#13






Wamphyrri wrote:

ummmm no... You do heal wounds at Med 4... 3 will stop bleeding, poison and disease.. It just takes a little longer than when you get the fourth box and Master improves it a little too. Either that or my toon was bugged.








Sorry, the way it was written might imply you don't get these until med 3... disease is at med 3, poison 2, bleed 1, honestly don't know if bleeding stops at novice.. never tried..



Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
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