Teras Kasi Archive

Thread: pistoleer have MORE defs then us?

FerretLlama
Fri Aug 15, 2003 7:15 am
#1

asking because if this is the case...
JadeDarklighter
Fri Aug 15, 2003 7:16 am
#2

dont think so



KoozPhoenix
Fri Aug 15, 2003 7:39 am
#3

pistoleers can use guns!!


RAARRR NERF THEM TO HELL!!! NERF NERF NERF NERF!!! they shouldnt been alowed to use guns!!cuz then they could shoot me!!! WWHAAA WWHAHHHAA


*this has been a reinactment of a nerf cryer -- no nerfies were harmed in this reinactment*


he he, couldnt resist



Koozyo




Koozyo Phoenix - Phoenix Mercenaries Commander
Teras Kasi Master // Master Creature Handler // Carbineer // Medic
Faithh
Fri Aug 15, 2003 7:39 am
#4

Are defense mods working as intentedfor all classes?could be a better question


here are the pistoleer moddefense stats for you at master gunfighter



  • melee defense +13

  • ranged defense +7

  • dodge +30 (which currently is not working to my belief, well i dodged onceso far in my entire career ofmy secondary classmaster gunfigher though :smileyhappy

  • Defense Vs. Stun +20

  • Defense Vs. Blind +20

  • Defense Vs. Dizzy +20

  • Defense Vs. Knockdown +30

  • Defense Vs. Posture Change +20



Anthom
Fri Aug 15, 2003 7:48 am
#5

Here are my current defenses taken directly from in-game:
(Teras Kasi Master, Master Marksman, 0-0-1-1 Pistoleer)
Unarmed Toughness: +57
Melee Defense: +44
Ranged Defense: +47
Combat Equilibrium: +55
Defense vs Posture Change: +30
Defense vs Knockdown: +20
Defense vs Dizzy: +5
Defense vs Stun: +35
Defense vs Blind: +10
Alertness: +10


Taking 0-0-4-0 in the Pistoleer line gives you:
Skill mod: Defense vs Posture Change +20
Skill mod: Defense vs Knockdown +30
Skill mod: Defense vs Blind +20
Skill mod: Defense vs Dizzy +20
Skill mod: Defense vs Stun +20


Taking 0-0-4-0 in theRifleman line gives you:
Skill mod: Block +20
Skill mod: Ranged Defense +5
Skill mod: Defense vs Posture Change +30
Skill mod: Defense vs Stun +10
Skill mod: Defense vs Blind +10
Skill mod: Defense vs Dizzy +10


So, I'm planning on taking 0-0-4-0 in both Pistoleer and Rifleman for those defense bonuses. Problem is, I don't think they really work right now.




_____________________________________________________________
Ulliam - Teras Kasi Master / Master Brawler - StarSider


Zarne
Fri Aug 15, 2003 9:10 am
#6

rifleman defenses


+20 melee


+18 ranged


+20 block


+30 def v post change


+10 def v stun, blind, and dizzy




Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
Zarne
Fri Aug 15, 2003 9:11 am
#7

nm...forgot about the +2 to ranged defense at spec...make that +20 to ranged



Darkel - Teras Kasi Master/Creature Handler/Medic

"This topic is being closed because it does not promote constructive discussion." - SOE Quid
Louis_Cypher
Fri Aug 15, 2003 9:33 am
#8

Are you remembering to add in the range support linebonuses from novice marksmen ?
StringereDomani
Fri Aug 15, 2003 9:44 am
#9

So basically what this says is that a TKA who spends an entire skill column on balance has less knockdown resistance than a pistoleer? How in the world does that make sense?



Stringere Domani - K'tair
- Bothans at large -
Shards of Alderaan

bazooka_b
Fri Aug 15, 2003 10:12 am
#10

This is not a pistoleer forum. The problem is not pistoleer, it's TKA. Don't get them nerfed like we were just because you are pissed.



------------------------------
Soon to be former TKA

"Kicking a man in the nuts is wrong, but the devs just did it to a guy with prostate cancer."

"I'll be damned if I don't look good getting knocked around by a kreetle." -High_on_Bread
ArkMindSpear
Fri Aug 15, 2003 11:50 am
#11

I don't know why they 'nerf' anything. They could easier fix stuff.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
ProLamer
Fri Aug 15, 2003 11:54 am
#12

Do you think that taking another professions skills will be applied when you are wielding a different weapon then you should be for another profession?


I considered getting Master Brawler because of this but then I was thinking of how it may be that you have to wield that specific weapon to get the aforementioned defensive mods...


That is, if any defense skills are working as planned right now...




Murr Durr, Zabrak ~ (Ahazi)
Teras Kasi Master
1/1/0/0 Creature Handler
4/4/3/0 Medic
0/0/3/0 Pistoleer
LoneWulff
Fri Aug 15, 2003 11:58 am
#13

Master TKA


Melee defense +32


Ranged defense +30


Unarmed toughness +47


Defense vs blind +10


Defense vs stun +15


Defense vs dizzy +5


Defense vs posture change +30


Defense vs knockdown +20



Master Pistoleer


Melee defense +13 with range support abilities +15


Range defense +7 with range support abilities +13


Defense vs blind +20


Defense vs stun +20


Defense vs dizzy +20


Defense vs posture change +20


Defense vs knockdown +30



The pistoleer has generally better stat defense but lower melee and range defense and no toughness.


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