Teras Kasi Archive

Thread: Your top 5 Teras Kasi issues Week 2

Thunderwulf
Mon Jul 28, 2003 6:26 am
#1

Ok, here we are at the beginning of the second week. Just so everyone knows, Q did respond to me stating that our issues were received and he will be passing them on to the Dev's. No definite word on when we will see an official response.

Were not going to be as rushed as last week so we have more time to cover the issues. Just to recap, here are the issues I pointed out to the devs last week..

1. Defense
2. Ranged Combat
3. Vibro Knucklers
4. HAM costs
5. Ineffective Specials

Im a little unsure as to whether we should be repeating the issues we have already focused on before. But I'm of the opinion that if we think something is SERIOUSLY broken, we have to keep focusing on it.

However, there were many issues I wasn't able to cover last week.

So if you could all give me some more things to focus on, we can get this thing rolling.


Thanks,



Bane Wulf - Chilastra *~RETIRED~*
Wulf - Test Center *~RETIRED~*
Teras Kasi Correspondent *~RETIRED~*
Darth_Reemul
Mon Jul 28, 2003 6:46 am
#2

check out the Out of Range post.



in a nutshell LARGE mobs ie fambaas are **edit** near impossible to fight because when you get close enuff to hit them they move back about 10m so your then out of range so that your getting tore up but cant hit back.




----

Yowan Itsu - Shock Trooper - Imperial Inquisition Ace
Reemul Paratwa - Dark Jedi - Soon to be Freelance Ace


You win when it suits you.

Vendor at Tib , Lok -554 -3174
Arzen353
Mon Jul 28, 2003 6:53 am
#3

Well, I'm still hoping that meditate can eventually get its own exp type, although it needs some brainstorming to solve some of the stuff that was brought up in the thread.




Right now, however, my biggest problem is not being able to hit while moving. Often, I almost die when the animal I'm attacking is at 1/10th of its health, despite the fact that I had high HP throughout the rest of the fight - Simply because as it walks slowly away, it's still attacking, but I can't hit it unless I stop, and by then its out of range.





BOW BEFORE THE POWER OF COURIER NEW
FEAR THE ROBOT ARMY
01001101011001010111001001110010011010010110110001111001001000000111010001101000011001010010000001110011011100000011000000110000011011100010000001110011011010000110000101101100011011000010000001110000011001010111001001101001011100110110100000101110

END TRANSMISSION.


WepX
Mon Jul 28, 2003 6:59 am
#4

I also think we need to be able to hit while moving without having to stop. Only other issue I can think of other than the 5 already stated.
RedRiver
Mon Jul 28, 2003 7:00 am
#5

we need special/regular moves that work when we move. make 'em weaker and miss more but let us do damdge while movin' FCOL.
Zenandyen
Mon Jul 28, 2003 7:00 am
#6

You're up early Thunder. Thanks for working at this hour of the morn of your fellow TKAs. Anyway, I don't know what the devs have told you but I think basically focusing on these things would be better than adding to the list a whole lot.


1) Defense - I was joking with a friend of mine when I asked what should we take as our secondary professions. He's a commando saying "Commando's aren't a tank class, we just bring the big guns" as if TKAs were. I replied to him with "You show me a "tank" class and I'll tell you my secondary profession". Something absolutely must be done with the damage we take maybe not in forms of defense but even in hate lists. Armor adds to my all ready insane HAM costs but there's no other choice. I've seen plenty of recommendations to include Dodge or Counterattack lines and that would easily fit the TKA profile and wouldn't be a "forced" fix. We aren't brainless brawlers anymore, we're physical artists meant to compete with Jedi.


2. Ranged Combat - Although many fixes I hear in ranged combat seem unfair I think to give a ranged opponent a penalty to kiting either through their speed or their accuracy. It makes sense that a player looking over their shoulder should not be as fluent as they are currently. Also, a /stick command would make us more duel capable.


3. Vibroknucklers - I'm not a huge fan of giving the devs things to add to the game to balance but VK certifications and multiple knucklers (brass, etc etc) would be a good addition. Maybe even a powerup that poisoned them in the future. Poisoned melee weapons would help bridge the gap between ranged and melee as blaster bolts can't be laced with poison =^_^=.


4. (New Issue) Meditation XP - Let me get this straight... The more I pound on rats the better I'm able to focus myself? Meditation needs it's own XP, like the Survey line. The more you meditate, the better you get at it.


5. (New Issue) Power Boost/Force of Will- When I read about this I pictured "Bezerk with specials". I see it more as something used in desperation. The hefty mind wounds are ok, maybe even a little minimal for what I propose. It could increase damage and attack speed with special move use. Just an idea =/ and their are no bad ideas, just bad Imperials




Luui Ikoki
Master AS
Empath Abbey - Farstar
Visit Luui's Armory in Empath Abbey, 3103 5398, just behind the cantina.
Ashla
Mon Jul 28, 2003 7:03 am
#7

I honestly think that we can attack while moving, and I dont see why you guys say otherwise. I hear all of these people saying that they test this and test that. The fact is, I can run after a mob, and I have hit them before I stop, I have even used a lunge while moving, and further still have hit monsters attacking me while I am fleeing. This is desregarding that we have better accuracy whenNOT moving.Often I just run up to 0m, stop to get better accuracy, and I hit the next round. Please dont confuse latency issues with not actually attacking. If it says "out of range" it means you would have attacked, but couldnt becuase its too far away. Remember that the running animation also trumps any attacking one most of the time, so you wont see it. Iconstantly monitor my combat spam. When it says in big red letters "out of range"I know to adjust.



Ashla-Lowca server -Teras Kasi Master/no more holos
Ekta Eu'kre -Test Center-Master Carbineer/Not so Novice CH
-------------------------------------------------------
"You cannot Force of Will while dead!" Well Crap....why not?
Now that I have one everyone else does too, comeon!
Bad_Bad_Leroy
Mon Jul 28, 2003 7:03 am
#8






Darth_Reemul wrote:

check out the Out of Range post.


in a nutshell LARGE mobs ie fambaas are **edit** near impossible to fight because when you get close enuff to hit them they move back about 10m so your then out of range so that your getting tore up but cant hit back.




To be fair, it's not really that realistic that a hand-to-hand fighter could take on a giant beast. Could anexpertmartial artist take on an enraged elephant? TKA's should be able to own any other humanoid face to face, but let's be realistic here.



Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
Darth_Reemul
Mon Jul 28, 2003 7:07 am
#9

nooo Im not sayingI should be able to solo them. I was in a group. Arent we a 'tank' class? hard to tank if you cant keep aggro. hard to keep aggro if ya cant hit the target.


But I should at least be able to kick him in the balls Didnt ya'll ever see Caveman?




----

Yowan Itsu - Shock Trooper - Imperial Inquisition Ace
Reemul Paratwa - Dark Jedi - Soon to be Freelance Ace


You win when it suits you.

Vendor at Tib , Lok -554 -3174
Arzen353
Mon Jul 28, 2003 7:09 am
#10






Ashla wrote:
I honestly think that we can attack while moving, and I dont see why you guys say otherwise. I hear all of these people saying that they test this and test that. The fact is, I can run after a mob, and I have hit them before I stop, I have even used a lunge while moving, and further still have hit monsters attacking me while I am fleeing. This is desregarding that we have better accuracy whenNOT moving.Often I just run up to 0m, stop to get better accuracy, and I hit the next round. Please dont confuse latency issues with not actually attacking. If it says "out of range" it means you would have attacked, but couldnt becuase its too far away. Remember that the running animation also trumps any attacking one most of the time, so you wont see it. Iconstantly monitor my combat spam. When it says in big red letters "out of range"I know to adjust.





Do you have Vibroknucklers on? The bug might have something to do with that. I KNOW I can't hit a mob while moving, at least not for normal hits, beserk hits, knockdown, unarmed hit, ect.



Its not an "out of range error". What happens is that you queu (sp?) up the skill, and it just vanishes from the list, without doing anything. Nothing shows in combat spam.I almost died from a mob with 70 health left, because I couldn't hit it, because it was doing its death walk away while still attacking.



Lunge may work while moving, as that's the only special I don't use, (Since it takes up 250 of my HAM.) but nothing else works.



(This is while wearing VK's.)





BOW BEFORE THE POWER OF COURIER NEW
FEAR THE ROBOT ARMY
01001101011001010111001001110010011010010110110001111001001000000111010001101000011001010010000001110011011100000011000000110000011011100010000001110011011010000110000101101100011011000010000001110000011001010111001001101001011100110110100000101110

END TRANSMISSION.


RedRiver
Mon Jul 28, 2003 7:12 am
#11

we need to be able to take advantage of the terrain against ranged opponents too. right now everybody can shoot thru terrain/walls. because of that fact that makes us almost useless in PvP.


our only hope is sneak up in close city combat but that won't work in 1vs1 aka duels bah.

Ashla
Mon Jul 28, 2003 7:41 am
#12

Im trying to reach back into my memories here so bear with me.


Usually when an enemy runs, I immediately switch off knucklers and go for a lunge. Even while running to get back in lunge range, this almost always hits.


If it is not a life or death situation, or if their running is unexpected, or if I cant afford a lunge, I let them gowithout switchingand chase after them. When I catch up, I often try to stop to get a boost to accuracy, but sometimes, i actually kill them before I can stop to hit.


I have also been under circumstances when I pull a few mobs, and I try to run away with them pounding on me. Again with knucklers on. They chase after me, and to my surprise; one of them is nearly dead because I have been hitting it the whole time ive been running.


These are the most clear cut cases I can think of. The only special I try to do while moving is lunge, and maybe knockdown(although I dont know if that works). The others dont bring about the desired effect, which is usually to stop them from moving.


This is just my perception, and what my client(heh) tells me. What the server actually sees, is another story. Also from what I understand we get horrendous penalties for moving. -50s all the time. Which may make you want to stop to hit them anyways. As for other moves, I dont know.


PS The first time the enemy moves out of range, it pretty much clears the combat queue whichmay bewhy you say that your moves vanish. I also have my system messages show up onscreen and in the combat window, and for each move that vanishesI get the "Target is out of range for this action" This is annoying, and as far as I know there is no way to recover all those moves. My solution so far has beento spam lungea few times, or to chase after it and re-queue the moves.


PPS thinking further still, you may be seeing something like, the creature is in range when you hit the special, but by the time it fires, it is out of range again. The message may be bypassed for this case. I dunno, just throwing ideas out.




Ashla-Lowca server -Teras Kasi Master/no more holos
Ekta Eu'kre -Test Center-Master Carbineer/Not so Novice CH
-------------------------------------------------------
"You cannot Force of Will while dead!" Well Crap....why not?
Now that I have one everyone else does too, comeon!
Arzen353
Mon Jul 28, 2003 7:45 am
#13

Humm. Perhaps the bug is onlyfor some players, or has to do with something totally different, like armor? I dunno.



It sounds like lunge works fine, though. That'sgood news. I'll have to make a macro to turn off my knuckers, lunge, and turn em back on.





BOW BEFORE THE POWER OF COURIER NEW
FEAR THE ROBOT ARMY
01001101011001010111001001110010011010010110110001111001001000000111010001101000011001010010000001110011011100000011000000110000011011100010000001110011011010000110000101101100011011000010000001110000011001010111001001101001011100110110100000101110

END TRANSMISSION.


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