Teras Kasi Archive
Thread: People will never be satisfied!
Ok first of, the patch today as far as I can see has been great, they increased our damage/speed by alot, they reduced the HAM cost of knockdown's or specials etc etc etc. This is great news to all TKA's.
Ok granted that with the delay etc etc, have you guys looked on the bright side ? if someone knockdowns you down with a weapon skill such as low blow, they still have to wait as well so its a two way thing. We cant do it, therefore they cannot do it. So TKA's are bad at PvP ??? Well if you like to be kited then keep chasing your target then, if I was smart I would go the other direction. I dont think much TKA can actually take on any ranged weapon user especially Bounty Hunters as they are fast and powerful with the eye shot thing not sure if that was fixed today.
So I understand that you guys cant solo anymore, i mean seriously someone posted about how they got OWNED by a female snorball!!! LOL!
Even with the KD thing I still take out thewhole lairjust as fast and efficiently I still take my buffs tatooine sunburn/vegieparsine, we hit harder/faster so it outweighs the problem of KD.
Anyhow I think this patch has been more positive for TKA, than negatives.
The only problem that I see is that I am surprised they didnt increase our unarmed toughness by a little bit more, even if its 5-10 points more. We are good tankers at least i am able to kill a mature Snorball and Elder Snorball (females) at once. If you dont believe me ask any Master TKA to verify it.
AJOO!
Put the crackpipe down. We get killed now by white conning junk npc's. Our defense sux, it literally sux.
They didnt improve us, they took away our defense and added some offense. Its nice and all, but I get killed trying to solo stuff.
To Streetracer81's comment:
I don't know what you are doing wrong, but I can solo white npc's no problem (can actually handle 2 or 3 at once). I can also solo a single yellow con NPC.
Lately I just come here to get a good laugh at all of the whining. Honestly, whatever these people have been doing along must be really mindless, because I kick the living **edit** out of white cons solo. With a medic partner I'll take reds back to back. I use knockdown one or two times per fight, along with other styles. I don't know what these brats are doing wrong, but they sure are doing it wrong.
I am about 29000 combat xp from mastery. I got Power 4, then Balance 2, then Meditate 4, then Balance 4, with Precision as available. I am also a master squad leader and novice rifleman, so Master TKA will complete my template with 3 unused points.
I know message boards serve the purpose of flaming and whining more than anything else. It is really up to you .. yes you the person reading this .. to stop with the chronic complaining. If you feel the Developers aren't listening to you, you might want to think about what you are trying to tell them. I wouldn't listen to you either.
I can take on multiple white con NPCs, sometimes up to 4 at once if I'm lucky. Using only my VK and berserk2. I can take on a yellow solo every single time if I have full HAM before the fight. If I start with my DX/2 (I am novice pistoleer) and bleed/healthshot someone beforehand, I can even take out a red by using TKA when they get close to me. I can't complain about TKA as far as PvE goes, it is wonderful.
PvP... Well, as long as kiting can occur melee will always be a novelty in PvP.
Yep dizzy/blind/knockdown berserk love it, them Snorbals just don't hit me.
Got me a Graul Mauler to fight alongside too, kinda always feel safe with good ole crunch by my side ![]()
*is not really satisfied*
The mod changes are more than enough. Love them. But if some could kindly post what method they are useing to down those yellow mobs. I see forumers talk and talk about what they can kill, but no comments on thehow.
I was loving this patch. I can no longer solo yellow and red's but the white's and below go down much faster. I WAS loving it that. I was once again trying to do by part in our group and keep the mob at bay while the marksmen downed it. But what I found out was that without keeping the mob down with a few knockdowns/lunges, nowI try to try to keep the mob busy but end up take more damage than I bargain for.
Any idea's on new strategies? I just started browsing the board today so excuse me if I missed any ideas in other threads.
RicoUnderwood wrote:*is not really satisfied*
The mod changes are more than enough. Love them. But if some could kindly post what method they are useing to down those yellow mobs. I see forumers talk and talk about what they can kill, but no comments on the how.
I was loving this patch. I can no longer solo yellow and red's but the white's and below go down much faster. I WAS loving it that. I was once again trying to do by part in our group and keep the mob at bay while the marksmen downed it. But what I found out was that without keeping the mob down with a few knockdowns/lunges, now I try to try to keep the mob busy but end up take more damage than I bargain for.
Any idea's on new strategies? I just started browsing the board today so excuse me if I missed any ideas in other threads.
I am 0/0/1/1 TKA and master brawler.
This is how I kill a yellow... Wear my VK. Turn on berserk2. Walk up to it. Attack. After awhile it's dead.
If I want to make it easier, I do a healthshot2, then a few bodyshot2 attacks, all with my DX/2 from far range. If it is a melee enemy I let it run to me, then switch to VK, berserk2, and beat the heck out of it.
If it is a ranged enemy and tries sniping me I step out of range (66m or so). Eventually it gets bored and will probably put away whatever ranged weapon it has and charge me. Meanwhile my healthshot2 is bleeding it.
Granted, that is with pistoleer which not everyone will take. But as I said it helps with yellows (meaning I don't have to heal as much after the fight), I don't need it. I do need it with reds though, and of course most reds are impossible (as they should be).
The problem is that I'm sololy TKA 1/2/0/1
I do have two hand 4 but I lack the points to achieve a secondlst professionmastery.
Is there a way to beat this nerf with what I have in my fighting skills? Or do I need to rethink my skill plan. I'm going to try changing my attack to more debuffs and less straight attacking next in hopes of something.
It seems not have Intermediate Power Techniiques would be a problem.....especially considering it boosts your Unarmed Damage and Unarmed Speed. ![]()
I'm a Teras Kasi Artist too: 0/0/3/1 and I easily solo up to three white cons or a yellow con. Everyone acts like we cannot kill anything. The trick is to have some variety in your specials, as well as restraint. Sometimes, it's easier to kill a white con mob without using a special. Just beat the living stew out of it!
If necessary, use Unarmed Stun, Dizzy, or Blind. I don't even have Knockdown 1; when I do acquire it, I figure I'll use it once a day or so. It's not a spamming spec move. It's a true special move. Use it cosnervatively. Considering my attack speed, I'll be able to hit an NPC almost three times before the KD timer wears off. That's going to be an average of about 2200 damage dealt to whatever poor **edit** fights me; and he won't even be able to fight back for five seconds. Sound good to me. That should give me the advantage I need for a yellow con.
-Jowltharr (Male Wookiee Brawler/Teras Kasi Artist/Entertainer): Eclipse Server