Tailor Archive

Thread: Question about looted schems

CaraAnam
Sun Dec 12, 2004 4:49 pm
#1

are there/is there anything that we can craft that provide +5 to armorsmithing??? Like the looted apron schems and such??


And is it true that the belt for weaponsmiths is broken??????



Cara' Anam
~12pt Master Chef/Master Tailor~
Cara's BioKitchen & BioWear
-2636, 1903 New Reno, Dantooine
Ani_cul
Sun Dec 12, 2004 4:53 pm
#2

Armorsmiths do not have anything that a tailor can craft to help with ass/exp.


And I have not heard of the weaponsmith bandolier being broken.

(the demolitionist belt for grenades is however a mod not even ingame)



stop looking at me
CaraAnam
Sun Dec 12, 2004 4:56 pm
#3

hmmm but i have a schem for that belt tha'ts the one i am talking about?? is it broken?



Cara' Anam
~12pt Master Chef/Master Tailor~
Cara's BioKitchen & BioWear
-2636, 1903 New Reno, Dantooine
Ani_cul
Sun Dec 12, 2004 5:07 pm
#4

the belt is pointless yes.

they are not good for any crafting what so ever,

they do not apply to weaponsmiths..

the ass/exp on belt apply to an seemingly ancient skill.


the grenade crafting was a skill once found under commandos

the craftng of grenades was moved to weaponsmith under their general skill of weaponscraft

this move was done long long long before we even got the reward schematics.

which is why we find the demolitionist belt pointless.





stop looking at me
Tokklyym
Sun Dec 12, 2004 6:54 pm
#5

What about the Thrown Weapon Accuracy mod on the belt?



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

Ani_cul
Mon Dec 13, 2004 7:41 am
#6




Tokklyym wrote:
What about the Thrown Weapon Accuracy mod on the belt?






according to THIS


the thrown mod does work.


But haveing that 1 mod work does not redeem a crafting bonus item that in all rights should not be ingame (at least by my standards)




stop looking at me
Gyopi
Mon Dec 13, 2004 9:52 am
#7


Ani_cul wrote:
the belt is pointless yes.
they are not good for any crafting what so ever,
they do not apply to weaponsmiths..
the ass/exp on belt apply to an seemingly ancient skill.
the grenade crafting was a skill once found under commandos
the craftng of grenades was moved to weaponsmith under their general skill of weaponscraft
this move was done long long long before we even got the reward schematics.
which is why we find the demolitionist belt pointless.




I wouldn't say its useless, but it is almost useless. I have sold more of these than I have sold tailor crafting aprons and the same number as architect aprons. They are usually sold to people who find a grenade experimentation/useful mod skilltape that they want to use.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
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