Tailor Archive
Thread: 12point tailor?
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hakk
Tue Feb 22, 2005 7:58 am
#1
How do I become a 12point tailor? I know I need CA but I dont know how many or which. I currently have:
Clothing Exp. +3
Aynianu
Tue Feb 22, 2005 8:54 am
#2
Normally a master tailor will have 10 exp points.
thats 100 clothing experimentation skill
20 more clothing experimentation skill would yeild 120 in total. for 12 experiment points
so you need a total of +20 or more on clothing experiment tapes to getthe 12 points.
NJ62
Tue Feb 22, 2005 9:10 am
#3
Yeah when you have 12 experimentation points, your wookiee pillows will be sooooo ub3r!!11!one!1uno!
Seriously, unless you *really* want to sell wookiee pillows, there is no need to become a 12 point tailor because we use experimentation for nothing else.
Seriously, unless you *really* want to sell wookiee pillows, there is no need to become a 12 point tailor because we use experimentation for nothing else.
Akaara
Tue Feb 22, 2005 10:45 am
#5
With my clothing on and the force assembly, I have +32 to clothing assembly!
I still cannot consistantly get 4 sockets even with that!! Drives me nuts, but I haven't had a crit fail in a very long time either.
Gyopi
Wed Feb 23, 2005 1:15 am
#6
hakk wrote:
What about clothing repair bonuses and such?
I don't think that the repair skilltapes work and being a master tailor gives a small increase to your rate of good repairs for clothing. The only thing you *can* do if you have more skillpoints and love grinding is to get the force sensitive repair line. That seems to help.
rockcrown
Sun Feb 27, 2005 7:36 am
#7
I'm currently trying to become a 12pt tailor (I have +14 tapes so far). I would check the market for wookie armor on your server. I think a 14pt would be worth while if you had steady business from the wookie armor crafters.. my .02 With the lack of tailors on my server, I decided to do it myself.
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