Tailor Archive
Thread: Tailor and why we have not no much ....
simple answer: Nobody can life from this job
And why not? some problems (without special sequence):
- Clothes are not realy needed (the most ...)
- It is possible to wear Clothes with 0/xxxx Condition
- Clothes lost no Condition, only by death (sometimes)
- to few identification-possibities available
- to many clothes in to many different color possible,
so it is not possible to have 10% or more from available Clothes in the available colors in the vendor and that give us not the chance to have a "complete" sortiment ...
some Ideas:
- make it impossible that anyone wear Clothes with Condition 0/xxxx
- clothes must absolutely lose something at Condition
(for Example: If anyone wear a clothes the first time, a timer start and the clothes lose now 3 points per day. If anyone wear the clothes or not) - Clothing-Color-Kit
to change the color of clothes - Include Clothes for the professions
(for Example: - a Loot-Schematic (RARE!!!) for a Coat and the Tailor can set the Profession.
- The Tailor need special items to make the coat: Peko-Peko-feather, Heavy Duty Clasp/Leather or other
- The Coat have only 1-3 different available Colors (to make sure that the Logo is good to see and no Ranger have a RED coat) AND the Indication of the Profession on it (Looks like the Profession-Icons in the SWG-Forum)
- This Coat can only wear a Master in the Profession
- This Coat have a Skill what is usefull for a master in the profession
- Include Bracelets (or other items for all races) with a optional craft-lot
and include jewels as a rare loot-item. This jewels can have special powers:
for example: - +50-100 health or constitution or willpower or or or
- (if it from the health-typ, it have a red glowing, action green and mind blue ...)
- or +5-10 Force-Regenaration or +100-200 Force-Power
- or +5 Persuasion
- or +1 Luck
- or ...
- Include other clothes with special skill/powers
But include all times rare resources with a multi-use (2x HeavyDuty Clasp/3x HeavyDuty Leather) in the schematics
clothes have 1000 condition ... 3 point per day (or 2 point if that better) give you 1 year or more point AND a tailor can repair the clothes ...
Skelestoner wrote:
i dont like the idea of clothing decaying 3 a day. doesnt make sense to me. now, clothing decaying in combat sounds like a sound idea.
one thing i do not undestand, is why you would want less color options. style in swg is not something that should be limited.
hakk wrote:
No! Not Peko-Peko Feather! Do you think me, a simple tailor, can manage to kill that creature? And I don't wanna have to pay 500k for a feather. And a big NO for the jewels with special mods. Then I would like to seea larger selection of BE-Tissues.
Peko-Peko or any other RARE stuff ... and i know that not the tailor can kill the creature ... but the point is "more interaction" between the professions ... i wish that the new stuff is RARE and not make in a factory ...
and i think the a NEW type of BE-Elements also a possilbe way is ... but we need BE-Elements which not can incl. in normal clothes ...
Raistlin-TM wrote:
The most is not new, but i think it is good to have a complete information.
I hope there is a now information for the idea-team for SOE
We have not so many Tailor ... why?
simple answer: Nobody can life from this job
And why not? some problems (without special sequence):
- Clothes are not realy needed (the most ...)
- It is possible to wear Clothes with 0/xxxx Condition
- Clothes lost no Condition, only by death (sometimes)
- to few identification-possibities available
- to many clothes in to many different color possible,
so it is not possible to have 10% or more from available Clothes in the available colors in the vendor and that give us not the chance to have a "complete" sortiment ...
some Ideas:
- make it impossible that anyone wear Clothes with Condition 0/xxxx
- clothes must absolutely lose something at Condition
(for Example: If anyone wear a clothes the first time, a timer start and the clothes lose now 3 points per day. If anyone wear the clothes or not)
- Clothing-Color-Kit
to change the color of clothes
- Include Clothes for the professions
(for Example:
- a Loot-Schematic (RARE!!!) for a Coat and the Tailor can set the Profession.
- The Tailor need special items to make the coat: Peko-Peko-feather, Heavy Duty Clasp/Leather or other
- The Coat have only 1-3 different available Colors (to make sure that the Logo is good to see and no Ranger have a RED coat) AND the Indication of the Profession on it (Looks like the Profession-Icons in the SWG-Forum)
- This Coat can only wear a Master in the Profession
- This Coat have a Skill what is usefull for a master in the profession
- Include Bracelets (or other items for all races) with a optional craft-lot
and include jewels as a rare loot-item. This jewels can have special powers:
for example:
- +50-100 health or constitution or willpower or or or
- (if it from the health-typ, it have a red glowing, action green and mind blue ...)
- or +5-10 Force-Regenaration or +100-200 Force-Power
- or +5 Persuasion
- or +1 Luck
- or ...
- Include other clothes with special skill/powers
But include all times rare resources with a multi-use (2x HeavyDuty Clasp/3x HeavyDuty Leather) in the schematics
We have enough Clothes which nobody wants to wear ...
PS: please fix the design from the belts ... there is not a "swim-ring"
Raistlin-TM wrote:
The most is not new, but i think it is good to have a complete information.
I hope there is a now information for the idea-team for SOE
We have not so many Tailor ... why?
simple answer: Nobody can life from this job
And why not? some problems (without special sequence):
- Clothes are not realy needed (the most ...)
- It is possible to wear Clothes with 0/xxxx Condition
- Clothes lost no Condition, only by death (sometimes)
- to few identification-possibities available
- to many clothes in to many different color possible,
so it is not possible to have 10% or more from available Clothes in the available colors in the vendor and that give us not the chance to have a "complete" sortiment ...
some Ideas:
- make it impossible that anyone wear Clothes with Condition 0/xxxx
- clothes must absolutely lose something at Condition
(for Example: If anyone wear a clothes the first time, a timer start and the clothes lose now 3 points per day. If anyone wear the clothes or not)
- Clothing-Color-Kit
to change the color of clothes
- Include Clothes for the professions
(for Example:
- a Loot-Schematic (RARE!!!) for a Coat and the Tailor can set the Profession.
- The Tailor need special items to make the coat:
Peko-Peko-feather, Heavy Duty Clasp/Leather or other
- The Coat have only 1-3 different available Colors (to make sure that the Logo is good to see and no Ranger have a RED coat) AND the Indication of the Profession on it (Looks like the Profession-Icons in the SWG-Forum)
- This Coat can only wear a Master in the Profession
- This Coat have a Skill what is usefull for a master in the profession
- Include Bracelets (or other items for all races) with a optional craft-lot
and include jewels as a rare loot-item. This jewels can have special powers:
for example:
+50-100 health or constitution or willpower or or or
(if it from the health-typ, it have a red glowing, action green and mind blue ...)
or +5-10 Force-Regenaration or +100-200 Force-Power
or +5 Persuasion
or +1 Luck
- or ...
- Include other clothes with special skill/powers
But include all times rare resources with a multi-use (2x HeavyDuty Clasp/3x HeavyDuty Leather) in the schematics
We have enough Clothes which nobody wants to wear ...
PS: please fix the design from the belts ... there is not a "swim-ring"
Raistlin-TM wrote:
The most is not new, but i think it is good to have a complete information.
I hope there is a now information for the idea-team for SOE
We have not so many Tailor ... why?
simple answer: Nobody can life from this job
And why not? some problems (without special sequence):
- Clothes are not realy needed (the most ...)
- It is possible to wear Clothes with 0/xxxx Condition
- Clothes lost no Condition, only by death (sometimes)
- to few identification-possibities available
- to many clothes in to many different color possible,
so it is not possible to have 10% or more from available Clothes in the available colors in the vendor and that give us not the chance to have a "complete" sortiment ...
some Ideas:
- make it impossible that anyone wear Clothes with Condition 0/xxxx YES
- clothes must absolutely lose something at Condition NO
(for Example: If anyone wear a clothes the first time, a timer start and the clothes lose now 3 points per day. If anyone wear the clothes or not)
- Clothing-Color-Kit to change the color of clothes MAYBE. If Tailors could make the dyes then we would still have the market share, some folks change their style but have a great modded piece that no longer matches. This would solve that problem without taking us out of the picture.
- Include Clothes for the professions EH... Would prefer to see more BE tissues and DE mods (for the crafting professions. It makes no sense that you would have a biological item that aids you in crafting a house, but a micro computer sewn into your jacket.....)But I do like the idea of using the Profession Icons as logos on clothes (the idea of having the sewing machine on the back of my jacket amuses me)
(for Example:
- a Loot-Schematic (RARE!!!) for a Coat and the Tailor can set the Profession.
- The Tailor need special items to make the coat: Peko-Peko-feather, Heavy Duty Clasp/Leather or other
- The Coat have only 1-3 different available Colors (to make sure that the Logo is good to see and no Ranger have a RED coat) AND the Indication of the Profession on it (Looks like the Profession-Icons in the SWG-Forum)
- This Coat can only wear a Master in the Profession
- This Coat have a Skill what is usefull for a master in the profession
- Include Bracelets (or other items for all races) with a optional craft-lot and include jewels as a rare loot-item. This jewels can have special powers. for example: NO. Actually this would be a good place to add a 'wrist computer' with DE made Mods.
- +50-100 health or constitution or willpower or or or
- (if it from the health-typ, it have a red glowing, action green and mind blue ...)
- or +5-10 Force-Regenaration or +100-200 Force-Power
- or +5 Persuasion
- or +1 Luck
- or ...
- Include other clothes with special skill/powers
But include all times rare resources with a multi-use (2x HeavyDuty Clasp/3x HeavyDuty Leather) in the schematics
We have enough Clothes which nobody wants to wear ...
PS: please fix the design from the belts ... there is not a "swim-ring" AMEN
hehe ... a big YES
Cdapolito wrote:
Raistlin-TM wrote:
...
...
We have enough Clothes which nobody wants to wear ...
PS: please fix the design from the belts ... there is not a "swim-ring"
AMEN
All others only idea's for action in the tailor-job ...
If you became a tailor purely to make money, then I think you're in it for the wrong reason. You have to enjoy what you are doing no matter what. I can't say that I have 15 million in my bank, but it pays for all my expenses and then some, so I can't complain about it.
Aynianu wrote:
the 0 Condition bug should be fixed somewhen soon(im sure i remember a response to this stating that)
Raistlin-TM wrote:
The most is not new, but i think it is good to have a complete information.
I hope there is a now information for the idea-team for SOE
We have not so many Tailor ... why?
simple answer: Nobody can life from this job
And why not? some problems (without special sequence):
- Clothes are not realy needed (the most ...)
- It is possible to wear Clothes with 0/xxxx Condition
- Clothes lost no Condition, only by death (sometimes)
- to few identification-possibities available
- to many clothes in to many different color possible,
so it is not possible to have 10% or more from available Clothes in the available colors in the vendor and that give us not the chance to have a "complete" sortiment ...
some Ideas:
- make it impossible that anyone wear Clothes with Condition 0/xxxx I pushed for this during my term and as Gyopi said, she's pushing for it as well. A lot.
- clothes must absolutely lose something at Condition
(for Example: If anyone wear a clothes the first time, a timer start and the clothes lose now 3 points per day. If anyone wear the clothes or not) This is on the "big list" of long term changes (see "top 5"). Realistically, this will take more dev time than we are probably allotted until after the combat changes (just a guess on my part).
- Clothing-Color-Kit
to change the color of clothes This idea was pretty universally hated when proposed. There are links to previous discussions in the link directory.
- Include Clothes for the professions
(for Example:
- a Loot-Schematic (RARE!!!) for a Coat and the Tailor can set the Profession.
- The Tailor need special items to make the coat: Peko-Peko-feather, Heavy Duty Clasp/Leather or other It's my understanding that most tailors are dang tired of having combat types say "I did all the work getting you lewt, why should I have to pay you." Less loot components, please, not more.
- The Coat have only 1-3 different available Colors (to make sure that the Logo is good to see and no Ranger have a RED coat) AND the Indication of the Profession on it (Looks like the Profession-Icons in the SWG-Forum)
- This Coat can only wear a Master in the Profession
- This Coat have a Skill what is usefull for a master in the profession
- Include Bracelets (or other items for all races) with a optional craft-lot
and include jewels as a rare loot-item. This jewels can have special powers:
for example:
- +50-100 health or constitution or willpower or or or
- (if it from the health-typ, it have a red glowing, action green and mind blue ...)
- or +5-10 Force-Regenaration or +100-200 Force-Power
- or +5 Persuasion
- or +1 Luck
- or ...
- Include other clothes with special skill/powers
But include all times rare resources with a multi-use (2x HeavyDuty Clasp/3x HeavyDuty Leather) in the schematics
We have enough Clothes which nobody wants to wear ...
PS: please fix the design from the belts ... there is not a "swim-ring" This has been on the list since the beginning of time. Oh yes, we really really really want it fixed.
Bulak wrote:
ha ha! Swim rings... I like that, but I always called them hoola-hoops.
Personally, I would like to see the types of clothes that can take on BE tissues expanded (me: "No, you can't have melee defence in that, this, nor that") and the colour pallete expanded on most of the gloves and shoes.
Tailors CAN make a decent living from the profession if you're willing to spend some time in front of your crafting station/droid and pump out a lot of things. Tailoring is much more "crafting" intensive than many of the other professions because it doesn't make sense to make factory crates of decorative headdress or pink and white camos with BE tissues ( I sell about 1 every 2 weeks )
And whenI throw my Master Tailor tag up and hit Coronet, I can keep myself very busy on a weekend afternoon.
Clothes are not realy needed (the most ...) Umm... Unless you are a Wookie, this is might not be very realistic. But seeing everyone running around butt-naked might be good for a laugh
If you became a tailor purely to make money, then I think you're in it for the wrong reason. You have to enjoy what you are doing no matter what. I can't say that I have 15 million in my bank, but it pays for all my expenses and then some, so I can't complain about it.
HOOLA-HOOPS ... YES, i know what you mean
lol
And a 2. YES ... "no, shoes have no Defence ..." " no, only on of this skill-combinations"
NO, i cant live from the Tailoring ... OR my chashflow is to high ![]()
A 3. YES ... it is not realistic ... but it is realistic, that you run around (day by day) with clothes and fight and the clothes dont lost ConditionPoints? If it possible i wish me a system in that a person lost HAM-Points if he outside without a Armor or Clothes ... " no shoes ... 25 Action-WOUNDs all 90 sec" ... hehe, but that is not possible i think ...
In the moment i buy Items and stuff for ca. 20 mio a week ... and sell things for ca. 12 mio (not clothes)... i need 8 mio
)