Tailor Archive
Thread: Sockets & Clothing Experimentation
Because experimentation would mean that our resources would actually matter. I like that I don't have to go hunting around for the resources with the highest stats, like other professions do.
Celyne wrote:
Furthermore why would tailors not want the experiment ability? It would make crafting crates of 4 socketed clothes 10x easier and less wasteful. Esspecially when you are attempting 4 socketed BE-clothes.
I think in the long run, experimenting will add purpose to tailoring. Harvesting will actually take effort and skill. Why not have style, creativity, AND quality.
Message Edited by Celyne on 07-03-2005 02:03 AM
Celyne wrote:
I think in the long run, experimenting will add purpose to tailoring. Harvesting will actually take effort and skill. Why not have style, creativity, AND quality.
Message Edited by Celyne on 07-03-2005 02:03 AM
Well, I look at this way. Having to have quality resources for tailor would definitly make it more difficult, but for someone like me, whoused to have a mega store with 1000's of items (my 10vendors poofed when I had to move IRL *cry*) ... it would be a huge hassle and interfere greatly with what we can make and offer on our vendors. I am a Master Tailor/Master Artisan, and finding quality resources for artisan is a pain as it is. I'd really hate to see them added to tailor as well.
Now if there was a way to make experimenting an option and not a requirement, I could see that being useful to some people. But the largequantity of items we make, often by hand, would be extremely difficult if they all had to be experimented. We can't just make a factory run of 1000 black shirts, and expect to sell them all as quickly as could an architect, or weaponsmith running a batch of harvesters or guns. Tailoring requires variety, the bigger the better in my honest opinion. It's our variety (and or creativity) that makes many of us stay tailors. If we had to experiment on it all, it would get very irritating and frustrating after a while, to say the least lol.
But that is just my opinion of course ![]()
Then I think we would end up with an "elite" group of tailors that make these things, with the rest of us, who don't want a change, being pushed out. Customers tend to go to the "best" person, even when the ones who aren't "best" can make things just as well.
acmtalk wrote:
ohhh Hummm Ok I got your point hehe, But what about add new clotes or mods that would require experimentation? Not all clotes But some of them,