Tailor Archive

Thread: 0/1000

Hibefack
Thu Jul 07, 2005 1:25 pm
#1


So my hat hits 0/1000 and thels mod on itis not showing now. Example, my lightsaber speed +9 mod in it does not show on the char screen when I equip it. Normal? I dont recall it being like hat before. The melee def does show changing. thoughts?

Message Edited by Hibefack on 07-07-2005 01:27 PM



Hibefack
Jedi.

Hibephack
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A squid among men

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NJ62
Thu Jul 07, 2005 1:29 pm
#2

Previously mods in decayed clothing would show up. Maybe it was stealth fixed.

*evil laugh*



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Lrae-Vai
Thu Jul 07, 2005 2:32 pm
#3


Tested this on a 0/1000 condition garment with a +4 melee defence CA in it and the mod stacked in my char window. Went from 285 melee defense to 289.


I did have a customer tell me yesterday that he stuck a CA in a garment with 0/1000 condition and the CA disappeared. I hadn't heard that one before. Anyone else encountered this?


Message Edited by Lrae-Vai on 07-07-2005 02:33 PM



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Karriath
Fri Jul 08, 2005 4:57 am
#4






Lrae-Vai wrote:


Tested this on a 0/1000 condition garment with a +4 melee defence CA in it and the mod stacked in my char window. Went from 285 melee defense to 289.


I did have a customer tell me yesterday that he stuck a CA in a garment with 0/1000 condition and the CA disappeared. I hadn't heard that one before. Anyone else encountered this?



Message Edited by Lrae-Vai on 07-07-2005 02:33 PM





I have bought numerouse CA's and dropped them into clothing only to dissapear.

The item still has 4 sockets and no CA. New or old!





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Drazic
Fri Jul 08, 2005 6:10 am
#5

maybe SOE is plotting to get rid of clothing altogether?

*mess up crated colors so tailors have to hand craft everything*
*mess up the crafting process so bio mods do not work, thereby making clothing pure decoration*
*mess up CA's so they disappear when inserted, causing ppl to not risk it*
result
*tailors quit in droves and only armor is needed in game*

think of all the database and coding and graphics resources that would no longer be needed



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TooBlue
Fri Jul 08, 2005 7:42 am
#6






Karriath wrote:





Lrae-Vai wrote:


Tested this on a 0/1000 condition garment with a +4 melee defence CA in it and the mod stacked in my char window. Went from 285 melee defense to 289.


I did have a customer tell me yesterday that he stuck a CA in a garment with 0/1000 condition and the CA disappeared. I hadn't heard that one before. Anyone else encountered this?



Message Edited by Lrae-Vai on 07-07-2005 02:33 PM





I have bought numerouse CA's and dropped them into clothing only to dissapear.

The item still has 4 sockets and no CA. New or old!






If the mods are stacking/giving the propor bonuses/defenses, and yet it looks to you as if the CA'sdisappear, the question then becomes: is the garment getting the bonuses without the sockets being used up? If so, how many tapes will a garment take while giving those bonuses and not counting against sockets? Maybe it looks like the ca's are disappearing because somehow it's notbeing attached a socket value. Just a thought...



TooBlue/Sunila
Light Jedi/Lewtress

Lrae-Vai
Fri Jul 08, 2005 7:57 am
#7

I placed ca's into garments yesterday and did not get the disappearing act. This is quite an enigma!



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Ryra
Sat Jul 09, 2005 5:12 pm
#8






NJ62 wrote:
Previously mods in decayed clothing would show up. Maybe it was stealth fixed.

*evil laugh*




i have a pre cu glove with forage +1 that that 0/1000 and it still shows up as having that.....then again i didnt check sence the hotpatch



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