Tailor Archive

Thread: ?s on Med clothes and sockets

AllGalaxies
Sun Oct 05, 2003 10:14 am
#1

Not even a tailor, so excuse my ignorance.



Are sock attachement in clothes working and Can you make medical clothes for wookies w/o attachements?





Bochy's Master Meds
Medical Components! (Retiring - selling off resouces)
Brenn, Naboo
-2980, 3220
Hang a Right Off of the Shuttle



moody628
Sun Oct 05, 2003 11:33 am
#2

As tailors, we do not get to set the number of sockets. They are simply added in during creation depending on our success rolls.


This includes wookie clothing as well.





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AllGalaxies
Sun Oct 05, 2003 1:09 pm
#3

Are sock attachement in clothes working and Can you make medical clothes for wookies w/o attachements?



I understood that for a long time the skill enhancement in socket are not working. Are they now working? Also can you make clothes with enhancement built in, not to be added in sockets but actually designed in?



Thanks ---





Bochy's Master Meds
Medical Components! (Retiring - selling off resouces)
Brenn, Naboo
-2980, 3220
Hang a Right Off of the Shuttle



Wire3k
Sun Oct 05, 2003 8:19 pm
#4

Don't know about socket enhancements - far as I know they've had as many issues as bio bonuses.


There is only one wookiee only piece that will take combat type bio bonuses - the shoulder pad.


Quite a few of the rest take the medic/entertainer/creature handler line. Good luck on creature handler - it will be impossible till milk is actually in game.




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SoleilTailor
Sun Oct 05, 2003 11:56 pm
#5

Actually, most of the wookiee clothes (besides the shoulderpad) uses synthetic cloth, which can incorporate passive or active biosensors (medical bonuses to wound and injury healing). So the answer to your question is yes.


Sage's hood can take 4 biosensors, decorated waist wrap 3, crested battle padding 3, giving you a grand total of 10 biosensors. Which is pretty sweet, but pretty expensive too.


Soleil




---------------------------------------
Soleil: Master Sword, Novice CH, Novice TKA, Novice Scout
Clan Silverwolves in Cabo San Lobos, Naboo
Themble
Mon Oct 06, 2003 8:07 am
#6

Yeah, except those stack up to one effective bio-sensor. Check out the last page of this thread


http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=13960&view=by_date_ascending&page=4




Rei' Master Bio-Engineer/CH (Blue Skulls)

can != should

The combat system will be 'balanced' when NPC's and PC's have the same HAM.
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