Tailor Archive
Thread: ?s on Med clothes and sockets
Not even a tailor, so excuse my ignorance.
Are sock attachement in clothes working and Can you make medical clothes for wookies w/o attachements?
As tailors, we do not get to set the number of sockets. They are simply added in during creation depending on our success rolls.
This includes wookie clothing as well.
Are sock attachement in clothes working and Can you make medical clothes for wookies w/o attachements?
I understood that for a long time the skill enhancement in socket are not working. Are they now working? Also can you make clothes with enhancement built in, not to be added in sockets but actually designed in?
Thanks ---
Don't know about socket enhancements - far as I know they've had as many issues as bio bonuses.
There is only one wookiee only piece that will take combat type bio bonuses - the shoulder pad.
Quite a few of the rest take the medic/entertainer/creature handler line. Good luck on creature handler - it will be impossible till milk is actually in game.
Actually, most of the wookiee clothes (besides the shoulderpad) uses synthetic cloth, which can incorporate passive or active biosensors (medical bonuses to wound and injury healing). So the answer to your question is yes.
Sage's hood can take 4 biosensors, decorated waist wrap 3, crested battle padding 3, giving you a grand total of 10 biosensors. Which is pretty sweet, but pretty expensive too.
Soleil
Yeah, except those stack up to one effective bio-sensor. Check out the last page of this thread
http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=13960&view=by_date_ascending&page=4