Tailor Archive
Thread: Sunguard with BE
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seyda
Wed Dec 29, 2004 8:29 am
#1
Is there a change in the sunguards ?
I am sure that earlier they took 2 times 1 syncloth, you i was able to do +25 IT/WT.
Not it has onetime 2syn andone timeone syn and if i put two +18it/wt from a crate into it an done normal syn in the single slot it produces only an +18 sunguard instead of a +25.
Does the game take two +18 as one when from a crate and they go into the same slot ?
Now that sux bad time....
ASrai
Wed Dec 29, 2004 9:04 am
#2
BE bonuses stack only when in different slots. I make Doc sunguards alot with +25 Injury/Wound Treatment. I use a +13-15 Tissue in the first slot and 2 crated +13-+15 tissues in the second slot. If you just use tissues in the slot with that requires two identical synth cloths, then the bonuses don't stack.
Now the question I have, when did they change Intimidate/Warcry to go into synth cloth? I always thought they were a RFP tissue.
Edit: Nevermind, I haven't had enough caffiene yet
Now the question I have, when did they change Intimidate/Warcry to go into synth cloth? I always thought they were a RFP tissue.
Edit: Nevermind, I haven't had enough caffiene yet
Message Edited by ASrai on 12-29-2004 10:06 AM
seyda
Wed Dec 29, 2004 9:45 am
#3
+45 only to get out 25 , now thats a real waste and would make the prices for the sunguard crazy
Ani_cul
Wed Dec 29, 2004 9:55 am
#4
No change to sungaurds, always been 3 tissue, in a 2slot /1slot setup
and yes it is a waste of tissue (which is even more extreme for the extremly revealing skirt, which I think is a 6 tissue 5slot /1slot set up for mods)
Of course thisis why most every tailor will not only add on for what the stats are at end, but include the cost of every tissue used.
Wondering how much tissue you may waste on and order for that +25 max? or just need to know how much per item or what each can take?
Still wishing the tissue was an optional slot for item and not componant.
Ani_cul
Wed Dec 29, 2004 9:58 am
#5
Post note:
one way to save on tissue is to keep you +16 ~+19 tissue for single slot only items {like a muscle shirt}
use the +12 and +13 tissue for the double slots {like sungaurd}to make +25.
Gyopi
Wed Dec 29, 2004 12:04 pm
#6
Sorry. That is just the way it works.
Usually for things like sunguards it is best to get some less expensive +13 tissues since you get get +25 with those and not waste those really nice +18 tissues.
Ipita
Thu Jan 06, 2005 12:40 am
#8
Why stack on BE tissues of different strength? That's way to complicated for poor Ipita ... I just use the best my BE can offer, so I dont have any problems with different serial numbers and so on ...
Then again, my BE doesnt charge for the strength but for the item itself, e.g. Scent Neutralization will cost the same with +13 as with +15 mods.
And anything below +13 isn't worth bying ...
Interestingly, I get more orers for Large Headwraps with doctors mods than for the Sunguards.
Then again, my BE doesnt charge for the strength but for the item itself, e.g. Scent Neutralization will cost the same with +13 as with +15 mods.
And anything below +13 isn't worth bying ...
Interestingly, I get more orers for Large Headwraps with doctors mods than for the Sunguards.
Pappi
Thu Jan 06, 2005 1:15 pm
#9
Ipita wrote:
Why stack on BE tissues of different strength? That's way to complicated for poor Ipita ... I just use the best my BE can offer, so I dont have any problems with different serial numbers and so on ...
Then again, my BE doesnt charge for the strength but for the item itself, e.g. Scent Neutralization will cost the same with +13 as with +15 mods.
And anything below +13 isn't worth bying ...
Interestingly, I get more orers for Large Headwraps with doctors mods than for the Sunguards.
this is what I do with med tissues:
it's easier to make +12 and +13 tissues than +16 or +17, so I use the better tissues on clothing items with only 1 slot, and the 12 and 13 in items with 2 slots. I don't waste good tissues, and the results are the same
p.s.: kinda like what Gyopi said
Message Edited by Pappi on 01-06-2005 12:16 AM
Privateer21
Thu Jan 06, 2005 8:40 pm
#10
seyda wrote:
+45 only to get out 25 , now thats a real waste and would make the prices for the sunguard crazy
I sold one for 30k and change last night. 10k per tissue. Guy paid it and didn't even blink.
regards
P
DoG18
Sat Jan 08, 2005 4:18 pm
#12
Privateer21 wrote:
seyda wrote:
+45 only to get out 25 , now thats a real waste and would make the prices for the sunguard crazy
I sold one for 30k and change last night. 10k per tissue. Guy paid it and didn't even blink.
regards
P
Yeah, I've noticed that the people buying BE clothes have so much money it doesnt matter. I'm sure I could ask 50-75k for a +25 Injury/Wound Treatment and get it. I guess if you have 10 million credits, a 10k diffrence is really nothing.
moonrise78m
Sun Jan 09, 2005 1:50 pm
#13
I charge usualy 35k for a +25 sungard - and it sells well. The problem to us is that there is no real decay on clothes - everything is still wearable at least at 0 condition. Thats why we SHOULD charge moreuntil this is fixed (in my opinon it is a bug).
My policy to price my BE clothes is as followed. I charge 10k per tisuse that's use in the item. To charge by points doesnt make any sense - f.e. at the extremly revaling skirt. To this i add the base costs of the item. Finaly I rise the price a bit to make the price looking nice - f.e. the sugard from above goes at 34980 credits.
A other example is the ex. revaling skirt. Here are 6 tissues"wasted" - means after the formular from above i should charge 65980 cr. (60k for the tissues and 5980cr. for the skirt). Cause of the risk to get a critical assembly error I charge aprox 50% more for the tissues- finaly I sell the skirt at 94980 credits. It sells well at this price so thatIthinkthat my pricing is okay.
I hope this helps someone to figure out the right prices for our services.
Message Edited by moonrise78m on 01-09-2005 09:51 AM
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