Tailor Archive

Thread: Socket Questions( didn't see this answered by Mira )

Ilorr
Wed Jun 22, 2005 7:29 am
#1

Pretty simple questions, not sure why I have not asked it in the last 2 years... never really wanted to use sockets until now, all these +15 and 25 CAs dropping.


First just to confirm, 4 sockets are the max?


If I have a 4 socket item, the 4 highest numbers stick?


If I only have 3 sockets only the 3 highest numbers stick?



Thanks,


Ilorr



Ilorr - Elder Jedi
Pre NGE "Despite some of the rhetoric coming from the existing player base, we've not noticed any rise in people canceling their subscriptions. It's just a very small, very vocal minority."
Post NGE and more than 20% subscription loss "You don’t hear me saying “everything is great”. I think it’s fair to say I was surprised how negative the reaction from the existing playerbase was. That tells me we didn’t handle the communication very well. Are there a lot of pissed off current and ex-players? Yes. Did we deserve that? Yes. We threw the baby out with the bathwater in some cases..." ~ SOE Company president John Smedley
Jutewr
Wed Jun 22, 2005 9:27 am
#2


First just to confirm, 4 sockets are the max?

Yep.


If I have a 4 socket item, the 4 highest numbers stick?

I believe so.


If I only have 3 sockets only the 3 highest numbers stick?

I believe so.



I'm never really did pay much attention to sockets myself, but from reading around here, I'm pretty sure those are correct.





Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

Ani_cul
Wed Jun 22, 2005 9:58 am
#3



Ok here is the basics:


4 is the max # of sockets any one item can have
the amount of sockets a item is crafted with is random


The mods on SEAs will stick by highest first,
then alphabetically for any same numbered skill


All mods will now take up one socket individually


So a SEA with +3 blue +5 green +3 red


drop into a 4 socket itwillhave +3 blue/+5green/+3red and 1 socket


drop into a 3 socket it will have +3 blue/+5green/+3red


drop into a 2 socket it will have +3blue/+5green


drop into a 1 socket it will have +5green


Mods still do not stack within an item, they will only trump for highest


SEA +5green into a 3 socket item with +3green will have +5green and 2sockets

Message Edited by Ani_cul on 06-22-2005 11:59 AM



stop looking at me
RandDarkstar
Thu Jun 23, 2005 7:37 am
#4

No.


Clothing can have between 0 and 4 sockets, which is almost entirely random, though the skill of the tailor and her skill tapes can offset that. Dropping in any tape to these items will take up a single socket. The remaining sockets will accept any other tapes you wish to place in them.


All clothing items have a maximum of 6 skills that can be placed on them. If you have a 4 socket item, then you can drop in 2 tapes with 3 skills each, and all the skills will add on. But the remaining 2 sockets are unavailable to you. Certainly, you could drop in more tapes, but the only purpose would be to increase the mods that are currently on an item. Trying to add a 7th mod will waste a socket and end up with no new mod.





Jame'thiel Dreamweaver
Master Tailor, Colonel - Rebel Alliance, Gorath Server

Gyopi
Thu Jun 23, 2005 7:51 am
#5






RandDarkstar wrote:

No.


Clothing can have between 0 and 4 sockets, which is almost entirely random, though the skill of the tailor and her skill tapes can offset that. Dropping in any tape to these items will take up a single socket. The remaining sockets will accept any other tapes you wish to place in them.


All clothing items have a maximum of 6 skills that can be placed on them. If you have a 4 socket item, then you can drop in 2 tapes with 3 skills each, and all the skills will add on. But the remaining 2 sockets are unavailable to you. Certainly, you could drop in more tapes, but the only purpose would be to increase the mods that are currently on an item. Trying to add a 7th mod will waste a socket and end up with no new mod.








That is almost right but they changed things a bit with the CU since they changed how skilltapes work. Now if you have a skilltape with three mods listed on it and you drop it onto a piece of clothing with at least three sockets, all three skillmods will stick but it will take up three of those sockets. Any skillmods that are negative are ignored and do not use a socket (or stick to the clothing). I *think* that if something has more skillmods than you have sockets the highest ones stick.


Anyway, because of the new skilltape changes I would love to have the maximum number of sockets increased to 6 (since it makes sense to do that now), but I don't want to ask for anything right now that would distract from the message that our bugs need to be fixed.







Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Ani_cul
Thu Jun 23, 2005 9:01 am
#6

Correct Gyopi, each mod now takes one socket, mods apply highest to lowest then alph for any same number.


very very easy to understand now, very very annoying to try and get folks to understand this is how it is now.





stop looking at me
NJ62
Thu Jun 23, 2005 10:54 am
#7

If someone wanted to write up a guide, I'd throw it in the FAQ, the customer FAQ, and the main directory above... When I did the revisions, it was unclear how things worked post-CU so I left those aspects "as is."



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

NJ62
Fri Jun 24, 2005 12:40 am
#8



NJ62 wrote:
If someone wanted to write up a guide, I'd throw it in the FAQ, the customer FAQ, and the main directory above... When I did the revisions, it was unclear how things worked post-CU so I left those aspects "as is."




Hint, hint.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Ilorr
Fri Jun 24, 2005 4:57 am
#9








Gyopi wrote:


That is almost right but they changed things a bit with the CU since they changed how skilltapes work. Now if you have a skilltape with three mods listed on it and you drop it onto a piece of clothing with at least three sockets, all three skillmods will stick but it will take up three of those sockets. Any skillmods that are negative are ignored and do not use a socket (or stick to the clothing). I *think* that if something has more skillmods than you have sockets the highest ones stick.


Anyway, because of the new skilltape changes I would love to have the maximum number of sockets increased to 6 (since it makes sense to do that now), but I don't want to ask for anything right now that would distract from the message that our bugs need to be fixed.









I want to thank all of you for your help, I think I understand now. I like to be an informed buyer and you have made this happen.



Ilorr




Ilorr - Elder Jedi
Pre NGE "Despite some of the rhetoric coming from the existing player base, we've not noticed any rise in people canceling their subscriptions. It's just a very small, very vocal minority."
Post NGE and more than 20% subscription loss "You don’t hear me saying “everything is great”. I think it’s fair to say I was surprised how negative the reaction from the existing playerbase was. That tells me we didn’t handle the communication very well. Are there a lot of pissed off current and ex-players? Yes. Did we deserve that? Yes. We threw the baby out with the bathwater in some cases..." ~ SOE Company president John Smedley
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