Tailor Archive

Thread: Elite-Elite Tailor Schematics

0Zed0
Mon Sep 22, 2003 3:44 pm
#1

I DON'T know what the new schematics will be or when they will come into play, but here are my guesses and well hopes too. :-)


1.] Other dance outfits from Jabba's Palace. (They said new dance outfits right? I'm assuming these are it)


2.] A couple new dresses from Episode 2& maybe Leia's dress from ANH


3.] Capes like Lando's


4.] Some sort of remake of one of the Handmaiden dresses


5.] Some sort of remake of one of the extras at the Nightclub scene (we already have the shorts)


6.] More hats since everyone is asking for them, although not sure which ones I would want in the game from the movies, nothing really stands out


7.] Padme's Jewelry (My wishlist item)




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Abzintia
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Tailor Online Catalog & More: http://abzintia.vze.com
roysterer
Tue Sep 23, 2003 1:21 am
#2

elite-elite tailor?



Who said this and where is it?




__________________________________________________________________
Elim Garak
Master Tailor

Visit the Promenade (2632 -4427), Mos Eisley's premier shopping destination.
0Zed0
Tue Sep 23, 2003 1:28 am
#3

If you read about player cities (in development), they talked about introducing new elite-elite professions, and also adding more schematics for clothing (for dancers)


I seriously doubt they would only make certain professions elite-elite




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Abzintia
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Tailor Online Catalog & More: http://abzintia.vze.com
MrPsycohed
Tue Sep 23, 2003 4:17 am
#4

Man, if they add a second tier to Tailor, I'm gunna friggin' cry. I rather enjoy my pistol and scouting skills.




Connrad "Tailorman" Mandragore, wandering Master Vagabond of Bria. Fnord.


"As you get older, you'll learn that people don't mean to be obnoxious, it's just that they're all screwed up inside." -Joel Hodgeson
YukonSam
Tue Sep 23, 2003 6:35 am
#5

Elite-elite makes some sense for Civic Planner, which is going to be a very small market for a very specialized crafter (not a lot of sense, but some). It makes no sense for clothing, and certainly not enough to justify another 16 skill boxes. New schematics should be rolled into existing skill lines.
Anabelle
Tue Sep 23, 2003 9:16 am
#6




Elite-elite makes some sense for Civic Planner, which is going to be a very small market for a very specialized crafter (not a lot of sense, but some). It makes no sense for clothing, and certainly not enough to justify another 16 skill boxes. New schematics should be rolled into existing skill lines.



Exactly.





Zolus Couture
Erinyes Zolus, Master Tailor, Starsider
Zolus Couture is located on Rori at 3820, -6380, Just outside of the Rebel Outpost



Raijen
Tue Sep 23, 2003 11:30 am
#7

The Elite Elite are subbranches of other elite professions.


The archetect builds houses, furnature and industrial equipment. The City Planner builds parks, parking garages, grand theaters and such. Both are similar, but also diffrent.


Another one I had heard was a offshoot of the Artisen Engineer was going to be Vehicle Engineer with Starcraft Engineer being the elite elite version. Again, both similar but diffrent.
(with Artisen making simple one person vehicles like speeder bikes and Vehicle Engineer making more advanced multi-person vehicles like the T-16 or X-34).


I'm not really sure what could be similar to tailor but still diffrent.





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Masou Ivami
Relic Hunter
~
Wisp and Masou's Rare Treasures
Relics and Resources
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Just North of Bestine
The Vlacyn

Avallach
Tue Sep 23, 2003 11:42 am
#8

Just a note on #2...Leia's dress from ANH is a white pleated dress. :-) If you wander to the Rebel base in Corellia, you'll see her in it, I believe. :-)



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-Charin Ianaro, Aventine Neighborhood, Temenos, Naboo

"I was born to laugh--I learned to laugh through my tears.
I was born to love--I'm going to learn to love without fear."
-Karin Bergquist/Linford Detweiler (www.overtherhine.com)
donnah42
Wed Sep 24, 2003 6:44 am
#9

If they add an elite-elite tailoring profession that's just more clothing schematics, I'm going to be really upset. We're all working hard to reach Master Tailor, and if they add a profession above tailor full of tasty schematics, they automatically make all Master Tailors who don't have the skill points to reach it into clothing dabblers. That would be extremely frustrating.


The only elite-elite tailor profession that would be acceptable to me would be some kind of fashion designer tree where people can actually design clothes based on various templates. But anything like that sounds like it would be hard to code, very hard to do the art for (we already have plenty of clipping issues even with ournormal schems), and devestating to the database. So I doubt that they'd do it.


Any new schematics added to the game should just be granted to the regular tailor tree, or made into schematic loot or quest rewards.




Kara Vasa
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Radiant Master Tailor
Mayor of Barsoom, Rori
YukonSam
Wed Sep 24, 2003 7:02 am
#10






donnah42 wrote:

The only elite-elite tailor profession that would be acceptable to me would be some kind of fashion designer tree where people can actually design clothes based on various templates. But anything like that sounds like it would be hard to code, very hard to do the art for (we already have plenty of clipping issues even with ournormal schems), and devestating to the database. So I doubt that they'd do it.




I know we've discussed this in more detail, but to recap my POV; the database storage for four necklines, four sleeve styles, and four button placements (12 items) is somewhat less than for the 64 skins it would take to represent all possible shirtpermutations you could make with those options - and the savings get more dramatic the more elements you add. It's essentially taking what we've already got, piecing together outfits from individual garments, and taking it down another level so we're piecing together individual garments from elements.


I'm not saying it would be trivial to implement, but it's most assuredly doable and probably should be seriously considered.

donnah42
Wed Sep 24, 2003 7:15 am
#11






YukonSam wrote:

I'm not saying it would be trivial to implement, but it's most assuredly doable and probably should be seriously considered.




If they can do it, that would be really cool. That's the only type of elite-elite tailoring that would be worth giving up more of my other skills for.



Kara Vasa
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Radiant Master Tailor
Mayor of Barsoom, Rori
a_jawa_02
Wed Sep 24, 2003 7:38 pm
#12

Building an elite-elite profession off of Tailor would be ridiculous. I mean, it would be awesome if they actually came up with enough new schematics to fill 18 new skill boxes, but it would force a lot of us to drop other skills that we really need (read: Merchant). I think it would be great to just add new schematics to all the existing skills, 'cause then every tailor in the game would get something new regardless of his or her level.






Scylla server: Jyron Tekk, Master Tailor

Kettemoor server: Phrygian Nightwalker, Master Musician
Srednii
Thu Sep 25, 2003 10:48 am
#13

Ug, there's little enough clothing variety to make that adding an elite elite tailor proff would be bad, a slap for us tailors instead of new content like we should expect.



That said new schematics should not be added to our datapads automatically, master tailor or no. They should implement new schematics as quest rewards, or an expensive item you can buy or something. Hopefully not combat quests, or those boring mindnumbing fetch/carry quests, but I have no ideas so it's up to SOE to figure out nice, fun, interesting tailor schematic quests.




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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
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