Tailor Archive
Thread: An Idea for tailors (constructive)
I know its technically not clothing, but I was thinking that it'd be great to have area rugs and such for the houses, I bet they would sell too.
Along those lines, it spawned another idea of mine that I'm not sure how people would take it...
What if your planet of origin gave you access to some unique designs for clothing or what not, that way you could sort of differentiate between yourselves. Have Naboo specific or Corellia specific clothing. The planets are so stylized anyway, I'm sure designs specific top the planets wouldn't be tough.
just throwing that out there...
I'd love planet specific clothing, but I'd love to see it based on quest rewards of the specific planets instead of based on what planet you start on. Don't know why, I guess I'm just really big on the idea of quest rewards. Maybe you'd start out with the schems from your home planet and could learn the other ones from quests? I'm all for differentiating tailors, but I think that we should be able to learn any type of schem eventually. The differences between what we can make would still be there, some folks would do the quests sooner than others. And hopefully they'll be adding more clothing often enough that there will always be new things to search for.
Besides, if it was only based on your starting planet, we'd never have Endor-stylefashion. And that would just be sad! ![]()
Species specific tailoring items are a good idea.
Rugs would be great, I agree tho that should be architect.
i want to see resources used in making clothes directly affect their look
for example if u choose to use wooly hide in a schematic that accepts any generic hide the clothes should come out in a wooly texture...
or if u added a resource with high toughness clothes would come out more rigid etc ![]()
also..interchangeable parts...so say swap the suit shirt tie for a longer one. all in all i want more control so i can produce more unique looks
I really like the idea of species specific clothing.One or preferablytwo outfits for eachspecies and gender portraying what sort of clothing is traditional to them. Rodians, like myself, would probably have warlike-looking clothing (with spikey shoulderpads or something?), whereas I imagine the peaceful Mon Calamari would have some pretty, elaborate looking stuff like a new robe or something.
If it was planet-specific clothing, I'd prefer to see it available to every tailor, butrequiring resources native to the planet in question. One could even do something like make it have a resource quality requirement (needs 500+ OQ on that Nabooian fiberplast and leathery hide, or the combine auto-fails) to keep it rare.