Tailor Archive
Thread: Clothing Enhancers, still not fully working.
While the color fixes are very nice, I just tried to make a pair of Padded Workpants and Paramilitary Camos with RFP modded panels. Neither item came out with bonuses, either Tensile or Coagulant agents. I thought this was a MAJOR thing fixed this patch? Why does it not work? Apparently the fact that the last box is for Synthetic cloth is still overriding the fact that I added bonuses in another slot earlier in the schematic.
On a better note, the shirts made with the same bonuses were instantly reflected on my character summery under the skill window.
Oh, and I wouldn't get into combat till they fix whatever they broke with resists / armor / critter resists. I almost got killed wearing full Composite armor by a pack of Desert Demons. Normally I kill the whole pack in one shot. This took 3 hits per desert demon to kill, and I was taking nearly triple the usual UNARMOREDdamage from them.
After they correct a few things, this should be great. Graphics are back the way they used to be! Yay!
-KalTheo Klepto, Master Tailor / Master Riflemen
The enhanced RFP or SC has to be the last item inserted in the schematic for the enhancement to take effect. I was able to make bleed resist camos this way.
However, much to my dismay this did not work for wookiee shoulder pads! I tried it twice with a bleed resist RFP, and it just ate it up! Poor wookiees...
I'm just so disappointed in SOE right now, I can't think of anything to post. I haven't tried to make anything with tissues yet, and this makes me nervous to. Being a Tailor/Merchant is already disappointing enough with the rare fixes we get. If those supposed fixes don't even work..... /sigh.
I had the same experience. Then I tried it again and it worked. I don't know what to think now.
Maybe it has to do with the order the components are put into the schematic?