Tailor Archive
Thread: Listing of BE Tissues...Names, Skills Modified, and Resources Needed
I should also add the lesser version of the Cover tissue, since it doesn't call for mollusk.
10. Visual Camoflage...+Cover...20 Creature food, 20 Flora structural, 20 Reptile meat
Hi ![]()
I'm a Master Bio Engineer on Corbantis, and am gearing up to start supplying tailors with tissues. I've seen a few requests on this forum for specific tissue info, so I thought I'd make a list to help you better do business with your local BEs.
Note: I'm only listing the best version of the tissues...there are lesser versions available for each tissue.
1. Tensile Resistance...+Melee Defense, + Stun Defense...20 Creature food, 25 Bone, 25 Hide, 10 Flora resources
2. Fear Release...+Warcry, + Intimidation...25 Creature food, 25 Herbivore meat, 15 Fungi, 20 Carnivore meat
3. Scent Neutralization...+Camoflage, +Mask Scent...20 Creature food, 20 Flora structural, 25 Flowers, 15 Avian bone
4. Mimetic Circuitry...+Cover...20 Creature food, 20 Flora structural, 20 Reptile meat, 15 Mollusk
5. Active Tranquilizers...+Taming Wild Creatures, +Taming Vicious Creatures...20 Creature food, 25 Milk, 25 Bone, 10 Reptile Meat
6. Active Biosensors...+Injury Treatment, +Wound Treatment...20 Creature food, 25 Flora structural, 25 Insect meat, 10 Wild meat
7. Coagulant Agents...+Bleeding Defense...10 Creature food, 20 Flora resources, 20 Creature resources, 15 Bone
8. Enhanced Myoflex Treatment...+Wound Healing(Dance & Music)...20 Creature food, 25 Flora structural, 20 Scaley hide, 15 Egg
9. (The only minor version included, since it doesn't have the egg) Myoflex Cloth Treatment...+Wound Healing (Dance & Music)...20 Creature food, 20 Flora structural, 15 Scaley hide
Creature food is any meat. Flora structural would be wood. Obviously a few of these won't be getting made any time soon, since they require milk and mollusk. Tailors please join us in hounding the devs about this! ![]()
Also of importance...the crafting schematics for the tissues have the following formula: 33% Flavor, 33%Overall Quality, 33% Potential Energy.
If anyone's curious, I sell the tissues for 400 credits per skill point raised per tissue (exception: tissues with egg cost 1500 credits per skill point raised per tissue). If you supply all the resources, I charge 275 credits per skill point raised per tissue.
I hope this is of benefit to all you tailors. ![]()
And I sincerely apologize if I got anything wrong. It's quite late here. ![]()