Tailor Archive

Thread: Listing of BE Tissues...Names, Skills Modified, and Resources Needed

Einnor
Sat Oct 11, 2003 1:06 am
#1

I should also add the lesser version of the Cover tissue, since it doesn't call for mollusk.


10. Visual Camoflage...+Cover...20 Creature food, 20 Flora structural, 20 Reptile meat





Einnor of Chilastra
Imperial Staff Corporal
Noob Admiral
Einnor
Sat Oct 11, 2003 12:43 pm
#2

Hi


I'm a Master Bio Engineer on Corbantis, and am gearing up to start supplying tailors with tissues. I've seen a few requests on this forum for specific tissue info, so I thought I'd make a list to help you better do business with your local BEs.


Note: I'm only listing the best version of the tissues...there are lesser versions available for each tissue.


1. Tensile Resistance...+Melee Defense, + Stun Defense...20 Creature food, 25 Bone, 25 Hide, 10 Flora resources


2. Fear Release...+Warcry, + Intimidation...25 Creature food, 25 Herbivore meat, 15 Fungi, 20 Carnivore meat


3. Scent Neutralization...+Camoflage, +Mask Scent...20 Creature food, 20 Flora structural, 25 Flowers, 15 Avian bone


4. Mimetic Circuitry...+Cover...20 Creature food, 20 Flora structural, 20 Reptile meat, 15 Mollusk


5. Active Tranquilizers...+Taming Wild Creatures, +Taming Vicious Creatures...20 Creature food, 25 Milk, 25 Bone, 10 Reptile Meat


6. Active Biosensors...+Injury Treatment, +Wound Treatment...20 Creature food, 25 Flora structural, 25 Insect meat, 10 Wild meat


7. Coagulant Agents...+Bleeding Defense...10 Creature food, 20 Flora resources, 20 Creature resources, 15 Bone


8. Enhanced Myoflex Treatment...+Wound Healing(Dance & Music)...20 Creature food, 25 Flora structural, 20 Scaley hide, 15 Egg


9. (The only minor version included, since it doesn't have the egg) Myoflex Cloth Treatment...+Wound Healing (Dance & Music)...20 Creature food, 20 Flora structural, 15 Scaley hide


Creature food is any meat. Flora structural would be wood. Obviously a few of these won't be getting made any time soon, since they require milk and mollusk. Tailors please join us in hounding the devs about this!


Also of importance...the crafting schematics for the tissues have the following formula: 33% Flavor, 33%Overall Quality, 33% Potential Energy.


If anyone's curious, I sell the tissues for 400 credits per skill point raised per tissue (exception: tissues with egg cost 1500 credits per skill point raised per tissue). If you supply all the resources, I charge 275 credits per skill point raised per tissue.


I hope this is of benefit to all you tailors.


And I sincerely apologize if I got anything wrong. It's quite late here.




Einnor of Chilastra
Imperial Staff Corporal
Noob Admiral
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