Tailor Archive

Thread: How Come Tailor Don't get Experimentation Points...

Silars
Fri Oct 15, 2004 3:04 pm
#1


Like the other crafting classes?


I'm a Master Tailor and I'm wasting alot of Materials trying to get 4 Socket BE enchanced Clothing.



Anything that I can do Different or that I'm doing wrong?



Plz Help


Thanks
Squiddie
Fri Oct 15, 2004 3:12 pm
#2

Prolly because tailors are ment to be more fashion then practicabililly. and sockets have more chances to appear the more tailor skills you have. Hope that helps



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NJ62
Fri Oct 15, 2004 3:25 pm
#3

Well originally, back in the dark ages, experimentation was tied to the overall durability of an item and the use-based decay rate. But clothes don't decay.

Now that we've seen the way the system works in practice, many tailors don't really want to have experimentation. Tailors who do primarily fashion work have realized that, unlike other crafters, they must necessarily hand-craft. This is very time-consuming, and adding experimentation on top of it would make it a major time-suck. On the other hand tailors who do primarily functional garments (i.e. BE clothing, socketed clothing) would like some way, any way, to control the number of sockets to avoid the time-suck of a ton of redos.

Hopefully we can find a system that is agreeable to both playstyles and isn't an unnecessary time-sink.



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DanceRulez
Fri Oct 15, 2004 5:50 pm
#4



Silars wrote:
Like the other crafting classes?
I'm a Master Tailor and I'm wasting alot of Materials trying to get 4 Socket BE enchanced Clothing.
Anything that I can do Different or that I'm doing wrong?
Plz Help
Thanks




Ah, but we do have experimentation points. If you really wanna experiment, then make the Wookiee armor padding components. I'm sure some armorsmiths will thank you for them if you come out with some high quality ones.



Shi'ann Dinova
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Srednii
Fri Oct 15, 2004 6:37 pm
#5






Silars wrote:


Like the other crafting classes?


I'm a Master Tailor and I'm wasting alot of Materials trying to get 4 Socket BE enchanced Clothing.



Anything that I can do Different or that I'm doing wrong?



Plz Help


Thanks






I deal with the socket problem with BE clothing by using my fails (ie 1, 2, and 3 socket) attempts to make colored pieces. Once I get a 4 socket I make the factory schematic with the black that everyone (and their clone) wants.



------------------------------------------------------------

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sv Armoury -4976, 2712 Corellia
Silars
Sat Oct 16, 2004 8:10 am
#6







"I deal with the socket problem with BE clothing by using my fails (ie 1, 2, and 3 socket) attempts to make colored pieces. Once I get a 4 socket I make the factory schematic with the black that everyone (and their clone) wants."








Thanks, this is what I have been doing as well, but it kinda sucks when ya go thru a crate of BE Cloth (wasmakingInjury/Wound Trader'sFlightsuits, which takes 6 Per schemtic *cries*)to get one socket 4 out of it

Krawid
Sat Oct 16, 2004 8:57 pm
#7


Silars wrote:


"I deal with the socket problem with BE clothing by using my fails (ie 1, 2, and 3 socket) attempts to make colored pieces. Once I get a 4 socket I make the factory schematic with the black that everyone (and their clone) wants."


Thanks, this is what I have been doing as well, but it kinda sucks when ya go thru a crate of BE Cloth (was making Injury/Wound Trader's Flightsuits, which takes 6 Per schemtic *cries*) to get one socket 4 out of it






I hope you are charging a ton for those Flightsuits cause that is a huge waste of BE tissues only to get a maximum +13 to Injury/Wound Treatment.

If you're going to do that, the better idea would be to make some shirts so that ppl could at least wear them under their armor and get the treatment bonus during combat.

Message Edited by Krawid on 10-16-2004 08:58 PM



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VenusRising
Sun Oct 17, 2004 2:34 pm
#8



Krawid wrote:

Silars wrote:


"I deal with the socket problem with BE clothing by using my fails (ie 1, 2, and 3 socket) attempts to make colored pieces. Once I get a 4 socket I make the factory schematic with the black that everyone (and their clone) wants."


Thanks, this is what I have been doing as well, but it kinda sucks when ya go thru a crate of BE Cloth (was making Injury/Wound Trader's Flightsuits, which takes 6 Per schemtic *cries*) to get one socket 4 out of it






I hope you are charging a ton for those Flightsuits cause that is a huge waste of BE tissues only to get a maximum +13 to Injury/Wound Treatment.

If you're going to do that, the better idea would be to make some shirts so that ppl could at least wear them under their armor and get the treatment bonus during combat.

Message Edited by Krawid on 10-16-2004 08:58 PM





I agree... I would steel clear of the flightsuits unless someone requested it specifically. I try to keep the most functional, cost effective items stocked on my vendor, and I make customer orders for those with a little style . At one time I would stock all sorts of pretty things with BE enhancements, only to find I was restocking them about 3-4 times before they'd *finally* sell. Your basic, everyday Muscle Shirt with +17 wound/injury treatment, on the other hand, flies off the shelf, and you have much more profit margin on it than, say, a +25 Revealing Top.



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moody628
Tue Oct 19, 2004 1:12 am
#9






DanceRulez wrote:



Ah, but we do have experimentation points. If you really wanna experiment, then make the Wookiee armor padding components. I'm sure some armorsmiths will thank you for them if you come out with some high quality ones.





While it is true that Tailors have experimentation points, they've never gottencomponent qualities to work for ASing. So, it's still pointless (if you'll pardon the pun).








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