Tailor Archive
Thread: medical enhanced smock
I have just purchased a Master Surgeons smock to increase my Medical skills so I can use high level stimpaks. My current Medical use is 20. With the hat & smock equipped, my medical use increases by 33 along with healing and wound treatment. In my skills box next to medical use, it reads +20/+53, indicating that the clothing is equipped and working. However, when I try to use a stimpak of say level 41, I get an error message saying I lack the healing ability 20/41. Therefore, it is not recognizing the clothing. Is this a glitch? Any tailors have any ideas or have you seen this before?
Thanks
I purchased a robe and funny hat today (I look like a mushroom), for the medical bonuses and they don't seem to work. Though presumably when they do the items I have will still exist so I"m not overly concerned.
Ok, now this morning when I logged, all my stats were the same as before except I was already wearing the medical smock. So I put my regular armor on and now it SUBTRACTS away from my normal stats lol. I'm really not sure who's in need of -13 medical use or -13 injury treatment, but I can see the lines forming outside the medical center for NEGATIVE 28 WOULD TREATMENT! Yes that's right, I think I can actually hurt people now trying to heal them lol.
omfg I need a dev to read this post bad lol....
This is an issue that we have been discussing. It will go in next week's report. It is important that we get these items fixed to actually GIVE the bonuses they are supposed to, to get rid of the "business acumen" one, and to get BE's fixed so they can create these items in factory crates.
Temporary fix for negative stats is to take off all you bonused clothes and log out. When you log back in, your stats SHOULD be back to normal. AT least that is my impression.
__Alichai__
If the server is rebooted, you'll return to your original stats. That's currently the only way to keep your skills until a reboot.
Good luck.