Tailor Archive

Thread: Clothing mod question for the experts

pwiffo
Fri May 06, 2005 9:35 am
#1


What is the max skill mod that can be obtained from a singletissue/clothign subcomponent? Does it depend on resources used at all?


Has there been any answer to the +25 skill cap question yet? It would be really nice to know.



Thanks!





Pwiffo
Master Shipwright - 12pt armor/chassis, 17pt weapons/engines
Master Armorsmith - 12pt
Force Crafting Mastery 4444
[4580 5792] Naboo, Valcyn
Parody
Fri May 06, 2005 10:19 am
#2

+19/+19 Combat Enhancement... Truth or rumour? is a good summary, but:

The going theory is that it'll max out at +18 on some mods in a perfect crafting world. The average for decent resources is around +14.

The skill cap is still in effect.




Alcen Eiron, Tailor Extraordinaire
Your Master Tailor from August 7, 2003 - November 27, 2005
"Get on board the Falcon, kid; this place is gonna blow." - Han Solo, NGE Intro
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