Tailor Archive
Thread: Clothing mod question for the experts
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pwiffo
Fri May 06, 2005 9:35 am
#1
What is the max skill mod that can be obtained from a singletissue/clothign subcomponent? Does it depend on resources used at all?
Has there been any answer to the +25 skill cap question yet? It would be really nice to know.
Thanks!
Parody
Fri May 06, 2005 10:19 am
#2
+19/+19 Combat Enhancement... Truth or rumour? is a good summary, but:
The going theory is that it'll max out at +18 on some mods in a perfect crafting world. The average for decent resources is around +14.
The skill cap is still in effect.
The going theory is that it'll max out at +18 on some mods in a perfect crafting world. The average for decent resources is around +14.
The skill cap is still in effect.
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