Tailor Archive
Thread: Regarding FAQ's help wanted!
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NJ62
Thu May 05, 2005 3:28 pm
#1
First of all, there's a good reason that I haven't yet updated the FAQ's post-cu. Things are still being changed/fixed/patched every day, including the latest word on decay, BE tissues, and skill tapes. I want to let things simmer down before writing them up for future reference.
Second - I need your help. As a tailor who uses BE tissues infrequently, I am not the best person to be single-handedly rewriting the BE sections of the FAQ. I could really use your help writing a new guides to BE tissues. Not to mention skill tapes, which were complicated enough, but appear to have been changed.
Thanks in advance!
Second - I need your help. As a tailor who uses BE tissues infrequently, I am not the best person to be single-handedly rewriting the BE sections of the FAQ. I could really use your help writing a new guides to BE tissues. Not to mention skill tapes, which were complicated enough, but appear to have been changed.
Thanks in advance!
Jutewr
Sat May 07, 2005 8:44 pm
#2
Hmmmm.... I will be writing a guide for a few of my guildies on BE clothing. If I think it's worth showing off, I suppose I'll post it here. Not sure how long it'll take me lol, depends on if I feel like doing it tomorrow or not.
Ani_cul
Sat May 07, 2005 8:47 pm
#3
well sure most remember working with me to make this:
*I do not create the bonus tissues, nor do I control what the bonus amount they carry is.
Tissues are crafted by a BioEngineer, stats created during craft process depend on quality of resources used and the skill of BE.
I purchase the tissues, then create cloths with them for use in clothing.
Cloths with these bonus' can not be added after an item is made, only during.
Tissues are crafted by a BioEngineer, stats created during craft process depend on quality of resources used and the skill of BE.
I purchase the tissues, then create cloths with them for use in clothing.
Cloths with these bonus' can not be added after an item is made, only during.
*Clothing/Armor/Skill Attachments/Tapes {SEA} are not BE bonus'.
These items are not player crafted, they are NPC/MOB looted only.
The SEA 'drops' into a socket on Clothing/Armor items.
They may provide stats (ei: weapons skills, poison/disease resists) that a BE does not have the ability to create.
I do not carry attachments nor do I provide them.
PLEASE NOTE: Sockets which accept SEA are random, clothing will have 0-4 sockets without my control.
If you wish for as many sockets as possible be sure to note it in speaking with me.
You may be charged for each attempt to create a socket based item.
These items are not player crafted, they are NPC/MOB looted only.
The SEA 'drops' into a socket on Clothing/Armor items.
They may provide stats (ei: weapons skills, poison/disease resists) that a BE does not have the ability to create.
I do not carry attachments nor do I provide them.
PLEASE NOTE: Sockets which accept SEA are random, clothing will have 0-4 sockets without my control.
If you wish for as many sockets as possible be sure to note it in speaking with me.
You may be charged for each attempt to create a socket based item.
*Dropping a SEA into clothing with a same named bonus will not increase that bonus.
The clothing item will either eat the SEA mod if it is lower then the bonus that was crafted into the clothing,
or use the SEA mod if it is higher then the bonus that was crafted into the clothing,
but it will not add the SEA mod too the BE bonus already there.
The clothing item will either eat the SEA mod if it is lower then the bonus that was crafted into the clothing,
or use the SEA mod if it is higher then the bonus that was crafted into the clothing,
but it will not add the SEA mod too the BE bonus already there.
*BE Bonused Clothing can be worn with armor the same way basic clothing can.
Given that the armor allows for the wearing of clothing items.
Given that the armor allows for the wearing of clothing items.
*The max any one item can have from any one bonus is +25.
{If a skirt is crafted with 2 separate cloths that have the same bonus of +17, the item will be created with +25 bonus, not +34}
{If a skirt is crafted with 2 separate cloths that have the same bonus of +17, the item will be created with +25 bonus, not +34}
*Mods/Bonus' stack when worn together.
{A outfit with a +13 shirt and a +10 skirt of the same bonus will give you +23 total}
{A outfit with a +13 shirt and a +10 skirt of the same bonus will give you +23 total}
*There is +25 limit on what the bonus can add to your own skill modifiers
{A outfit which adds up to +40 will only give you the benefit of +25}
{A outfit which adds up to +40 will only give you the benefit of +25}
*The max multiple mods/bonus' any one item can have is currently 6.
{Meaning pants crafted with MeleeDefense/DefensevsStun and Injury/Wound Treament, already contains 4 bonus'. You can only add by way of SEA, 2 additional different mods}
{Meaning pants crafted with MeleeDefense/DefensevsStun and Injury/Wound Treament, already contains 4 bonus'. You can only add by way of SEA, 2 additional different mods}
*Belts, Jewelry, Footwear, Handwear, and Backpacks do not allow BE bonus' to be crafted into them.
There are backpacks with mods that can be created from reward schematics and looted componants.
Please ask me about these if you have interest in them.
There are backpacks with mods that can be created from reward schematics and looted componants.
Please ask me about these if you have interest in them.
*Here is what you have to choose from:
Bonus' listed with / between them are carried in same cloth
Name listed in [ ] is what the clothing is labeled as in title for quick reference.
Bonus' listed with / between them are carried in same cloth
Name listed in [ ] is what the clothing is labeled as in title for quick reference.
RFP cloths
+Camo/Maskscent [C/MS]
+Cover [Cover]
+Bleed [Bleed]
+Intimadate/Warcry [I/W]
+Melee Defense/ Defense vs Stun [MD/DS]
+Camo/Maskscent [C/MS]
+Cover [Cover]
+Bleed [Bleed]
+Intimadate/Warcry [I/W]
+Melee Defense/ Defense vs Stun [MD/DS]
SC cloths
+Wild/Vicious creature taming [Tame]
+Music/Dance Wound Healing [E-Heal]
+Injury/Wound Treatment [M-Heal]
+Wild/Vicious creature taming [Tame]
+Music/Dance Wound Healing [E-Heal]
+Injury/Wound Treatment [M-Heal]
*Some clothing items allow one type of BE bonus' to be crafted into them, some allow two.
They stack only in the following ways:
SC cloth
RFP cloth
SC cloth/SC cloth
SC cloth/RFP cloth
There is no current way to stack within one item two types of RFP cloth
They stack only in the following ways:
SC cloth
RFP cloth
SC cloth/SC cloth
SC cloth/RFP cloth
There is no current way to stack within one item two types of RFP cloth
Guess its time to update huh?
Will start that tomorrow..
mothers day..
guess whose still getting up in the morning..moms day should mean a DAY OFF for us dangit 
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