Tailor Archive
Thread: Move either survey or healing cloth to Synth from RFP?
Hi,
Below is the current list of new BE cloth. 3 Synth Cloth and 5 RFP. Given that augmentation is currently bugged and is only for doctors now? and entertainer and taming cloth demand is quite poor the need for dual BE cloth clothes has gone right down. Those dusters and pants we used to make with injury/wound and melee/stun or intimidation/warcry were great. Would be nice to be able to offer something similar post CU.
I would like to propose that we move either surveying or healing efficiency to a Synth Cloth slot. This would mean we have 4 BE cloths of each type and allow tailors to actually make some useful Synth Cloth/RFP combinations in dusters and some pants like we used to.
Synth Cloth:
Passive Biosensors - Small bonus to Augmentation*/Cure Efficiency
Active Biosensors - Large bonus to Augmentation*/Cure Efficiency
Myoflex - Small bonus to Dance/Music BF Healing
Enhanced Myoflex - Large bonus to Dance/Music BF Healing
Passive Tranquilizers - Small bonus to Taming Wild/Vicious Creatures
Active Tranquilizers - Large bonus to Taming Wild/Vicious Creatures
Reinforced Fiber Panels:
Visualizers - Small bonus to Surveying
Crystalisation Circuitry - Large bonus to Surveying
Scent Camoflage - Small bonus to Mask Scent/Camouflage
Scent Neutralization - large bonus to to Mask Scent/Camouflage
Confidence Cloth - Small bonus to Unarmed Damage/Terrain Negotiations
Fear Release - Large bonus to Unarmed Damage/Terrain Negotiations
Toughend Fibers - Small bonus to Ranged/Melee Defense
Tensile Resistance - large bonus to Ranged/Melee Defense
Neutron Enhancers - Small bonus to Healing Efficiency
Pathway Agents - Large bonus to Healing Efficiency