Tailor Archive

Thread: Understanding the +25 cap

SlimRafe
Sun May 08, 2005 6:37 pm
#1


I’m curious how the +25 stat cap works.


Say I have two +15 pieces of BE clothing for a particular stat, giving me a listed +30 in theory, does it:


a) round that down to the maximum +25 and apply it?
or
b) ignore the piece of clothing which takes me over the cap, i.e. leaving me with just +15 for the one piece of clothing under the cap?


Basically I’m trying to work out if we need to carefully get clothing bonuses to +25 exactly, or if we can just “over-stat” it, and relax knowing that it’ll just be rounded down to +25.






Rafer Azu'kai
Seifu of the Satsu'ryu Dai Teräs Käsi
Principal, Azu'kai Commercial Ventures"
Dama-kai of the Azu'kai Family


Pappi
Sun May 08, 2005 7:10 pm
#2

it does a). when you have more than +25 total from your clothing/armor, it just rounds down to +25.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
speyederman
Sun May 08, 2005 8:06 pm
#3

The clothing mods seem to be broken. I have an alt that's a Jedi used to wearing BE clothes because of the melee defense (previously +4 melee/+19 stun) that did work, but have tested those and the new BE clothes (on our server, Ahazi, the best I was able to find was +13 melee/+13 range defense), and while they get counted on the character screen, the damage I take wearing 4 articles of clothing (+52 melee/+52 range defense)is the same as the damage I take wearing my robe.


I realize that the +25 cap is still in effect (as per some previous posts), but even that should allow for some bonus as it theoretically bumps up my melee defense about 20% on my character sheet.


Note that I've tested it with the same creatures, within the same lair (I've been testing a few things in Jedi and there are a slew of broken things with it - got to love this beta testing for SOE), and perhaps there's a cap for melee defense (I'm 4440 Defender). Certainly a cap seems to apply when Force Aura is applied, as the damage taken is also exactly the same (albeit significantly less), whether I have BE clothes (regardless of combinations or numbers) on or not.


Therefore, I'm back to wearing my robes as the extra Force and regeneration is now the only, seemingly available clothing bonus.


I have not tested (nor is there any way I know of to test) the Terrain Negotiation mods.


I hope it gets fixed.
FuschiaD
Sun May 08, 2005 8:45 pm
#4

I'm currently in game making clothing for my Jedi husband using 13/13 tissues. I'll have him do some testing in them as opposed to his robes/regular clothes and see what I can find out. Thanks for this heads up.




~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


Sidalo
Wed May 11, 2005 3:17 pm
#5

For the melee defense check the other thread in this forum as I have posted my testing results for the Melee / Ranged Defense outfits.



My conclusion was that they are currently not doing any benefit.


Niether are CAs and food in this category.





Sidalo Yalew - Sith Apprentice
Renamed - Master Merchant

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