Tailor Archive

Thread: Going Tailor & Architect but how...?

YodaMyNameIs
Wed Jul 16, 2003 8:07 am
#1

I'm interested in doing well with both of these professions but I'm unsure how to start out. I know I'll need harvesters and factories eventually for tailoring and architect so should I concentrate on Engineering first rather than dom arts?


I found out with my recently deleted droid engineer that really the only items that sold in the artisan tree were in fact clothes and armor.


Anyway, should I strive for master artisan or is it not worth it for Tailoring/Architecting? How should I start my path?


Thanks!

Velveeta
Wed Jul 16, 2003 8:11 am
#2

You'll want master artisan if you want to place your own vendors.

Just a word of warning, without outside help, mastering both professions will be VERY time consuming and very expensive.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
-SanGreal-
Wed Jul 16, 2003 8:55 am
#3

You only need business 3 to place a vendor



---
Sulaxe -- Kettemoor -- Master Swordsman/Master Brawler
Sangreal -- Chilastra -- Master Tailor/Master Armorsmith
Exalus -- Kettemoor - Master Weaponsmith/Master Smuggler
UID < 500 Club
"Looking forward, we think there are three major systems that we need to address before we launch into Space: Combat Balance, the Jedi System, and the Galactic Civil War." -- Gary Gattis
Velveeta
Wed Jul 16, 2003 9:02 am
#4

True, I was just thinking you'd need all four skill trees, shouldn't have said master. Sorry Having master for architecture is useful though.



------------------------------------------
- Shirow [ Master Tailor : Master Weaponsmith ]
Keotech Weaponry and Skinsuits (Corbantis)
Corellia/Coronet (760 -4140)
[ swgtailor.com :: digitalgunfire.com ]
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