Tailor Archive
Thread: BE stuff for other components
I would like the ability to incorporate Bioengineered components into pieces other than synthetic cloth and reinforced fiberplast panels; trim, shoe soles, jewelry setting, cargo pockets, what have you.
I'm not sure if these components should take the existing (and yes, we know, broken) BE schematics or if new ones should be added (after the existing ones are fixed, of course).
I'm sure combat classes would pay a pretty penny for resistance to knockback, stun resistance, and other bonuses.
Downsides? Problems? Ideas? Since we make the final products, we probably should have more feedback on what is needed.
There's a lot they could do here, and as long as they keep a max bonus cap I don't think it would become too unbalancing. I get a lot of people asking if there are weapon specific or crafter experimentation specific enhancements. I know they exist in NPC tapes, so they must not be totally against the idea. If they don't implement a way to remove tapes when they put in decay, people would probably be more interested in the enhanced stuff - at least they know they get the bonus from day one instead of waiting and hoping to find the right tapes before their current clothing is gone.