Tailor Archive

Thread: Bio Mods and Caps, please respond

MonkeyLuvin
Wed Sep 14, 2005 6:47 am
#1

Hello Tailors,


I'm not a tailor nor have i ever posted in this forum but have a question i can't seem to get a good answer on


I've been told that bio-mod clothes, specifically 16 ranged def/16 melee def clothing, does not cap. So wearing 4 pieces of this clothing would give one 64 defence to both ranged/melee def. Is this correct?


Also, i've been told that this additional defense is not the same as the mods from AA's and CA's so that one could also have another 25 points from the CA's and AA's.


Are both of these rumors correct? Another version is that bio-mods cap at 25 like the SEA's do. So most you could have is 25 and 25 for 50 total. Is this even right? Or is +25 the max across the board whether tailor made or CA/AA added?


Any light you could shed on this would be much appreciated, and please be detailed in responses as it's kind of hair splitting.


Thank you so much for any good responses
Oreet
Wed Sep 14, 2005 7:10 am
#2

The cap on any clothing/armor mods is +25.


So if you had these equipped:


a shirt with +16 Melee/Ranged Defense Bio Mod

a bandolier with +16 Melee/Ranged Defense Bio Mod

an Armor Bracer with a +10 Melee Defense Armor Attachment Mod

an Armor Chestplate with a +25 Ranged Defense Armor Attachment Mod


you're actual modified stats would ONLY be +25 Melee Defense +25 Ranged Defense.


your total mods that equiped items can give you is +25 total.
lunatin
Wed Sep 14, 2005 7:49 am
#3

are clothing mods even working i got a bandoler with 16 to both melee and ranged and when equipt it does not show in control c as a + 16 on either




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Eelis-Kiy
Wed Sep 14, 2005 8:57 am
#4

they are mostly kaput atm





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MeciniaLua
Wed Sep 14, 2005 11:22 am
#5






lunatin wrote:
are clothing mods even working i got a bandoler with 16 to both melee and ranged and when equipt it does not show in control c as a + 16 on either





You need to equip and unequip your weapon. Then it will update Uro



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gildrian
Sun Sep 18, 2005 2:35 am
#6


Message Edited by gildrian on 09-18-2005 04:36 AM

Daisame
Sun Sep 18, 2005 3:32 pm
#7

Is that only the case with defensive mods, or with all mods?


I have three piences of Terrain negotiation glothing with +15 each, and I do get +45 (+50 with my Survival Skill from Force Sesitive tree) and I can move over terrain the same as a master Scout (who has 50).


I had thought that after the CU with everything having diminishing returns, that you could get +65 from a mod like defense since +65 is really not that much when you already have +200 skill naturally.





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Eeda
Mon Sep 19, 2005 5:55 am
#8

I wish we could get an official word on the caps for everyone I am so tired of explaining to the jedi they can have a 64 defence suit but they will only get 25 protection. I feel like I'm ripping them off so much so I have stopped taking orders for them.



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