Tailor Archive
Thread: Using Profession Revamps to Our Advantage: Pub 8 ID
Any ideas for ID related things for us that we can be ignored about?
Discuss
Vibrant colors. Neons. Flourescents. Glitter effects. Particle Enhancements (what are those?) for hair accessories?
If it can be done to hair and skin, why can't it be done to cloth and leather? Emblems? Patches? Patterns? Options for trims and oohhh, needlework, buttons, belts, bows, buckles -- choices for add-on elements on a basic pattern, i.e., Belted Skirt, but you choose a different belt, with a glittery effect, add a ruffle trim at the hem, and the bustle is a different color with a moire pattern sheen. Stuff like that there.
Not to mention their numberedoptions I'd die to have on our color palettes. (Blue 001 or Blue 123?)
Message Edited by Mystyrys on 03-13-2004 11:49 AM
NJ62 wrote:
Correspondent hat off
Although I am an ID... let me just say that I'm not arguing anti-tailor on this one. But the fact is that ID and tailor are two different animals. Many people may never visit an ID, ever, if they like the way they look. With the exception of a few measley hairdos, an ID couldn't provide players anything other than what was available at character creation. Our profession, on the other hand, has a lot of content, and is doing pretty well in the grand scheme of things. There are others more borked than us. I'm not going to get mad that the ID's get their time in the sun, which I feel is long overdue.
Correspondent hat on
I'm still getting my feet wet in the correspondent world, so I'm not sure yet how to approach this problem, but I assure you, I am looking into just how things get done and what the most effective way to do them is. (I just got back from the MPRE about an hour ago). Whether a change is made is based on whether the person listening is receptive right at that moment, and whether it's feasible. It's important for me to find out the best way to approach the matter before starting to pester loudly. Also, I think (not sure) that the top 5 is coming up soon, in any case, so we may have an outlet there if we want to pursue this. And lastly, we must pick our battles, and prioritize.
I'll be posting a poll today about this issue. I can't promise anything, but it can't hurt to have the community consensus spelled-out, should an opportunity suddenly emerge.
You hit the nail on the head there! Outside of a few hairdos, IDs didn't have much to offer. Which is why I play my tailor char a lot more than I do my ID char. Tailor is a lot more fun, but it sure looks like now ID will be too. All I was wondering is, why, if they can add coloring features like that to ID, and the colors available for vehicles, why can't they be on clothing too? If it's simply a matter of time, well, I am patient.
As for priorities and choosing one's battles -- I agree. We have more important issues than just colors. I know for one, the Wookiees not being able to wear the new Crafter's Aprons is the one I get the most grief about. It's so bad I want to run hide every time I see a Wookiee Doctor or Chef.
Mystyrys wrote:Vibrant colors. Neons. Flourescents. Glitter effects. Particle Enhancements (what are those?) for hair accessories?
If it can be done to hair and skin, why can't it be done to cloth and leather? Emblems? Patches? Patterns? Options for trims and oohhh, needlework, buttons, belts, bows, buckles -- choices for add-on elements on a basic pattern, i.e., Belted Skirt, but you choose a different belt, with a glittery effect, add a ruffle trim at the hem, and the bustle is a different color with a moire pattern sheen. Stuff like that there.
Not to mention their numberedoptions I'd die to have on our color palettes. (Blue 001 or Blue 123?)
Message Edited by Mystyrys on 03-13-2004 11:49 AM
Yes numners on the colors..maybe have the color number become a part of the serial number when the item is created.