Tailor Archive

Thread: 100% Hand Made

Korstul
Sun Mar 14, 2004 2:01 pm
#1

To the best of my knowledge, Tailors still suffer/enjoy (depending on the day) the distinction of being the only Elite Crafting profession that has to make 100% of our finished products (i.e., not components) by hand. While Armorsmiths make a large portion of their goods by hand, as well, it's a choice for them, due to the complexity of their special orders - they could easily stay in a successful place in the market by mass-producing high kinetic resist armors with moderate HAM costs.


I'm not sure if this should award us Tailors some special honor or recognition for the time and effort it takes to stock vendors & fill orders. It's a simple fact of the profession- a fact that just happens to keep most of us irretrievably tied to our shops, unable to experience the vast range of alternative content available in this game world. To keep your business successful and profitable, you have to earn a reputation for both stocked vendors *and* the ability to cater to your clientelle's custom needs. It's a huge time investment for the reason I mentioned above - 100% of our finished products must be produced by hand.


I welcome discussion here - especially with n'Jessi and other long-time Masters - to see if there is anything that should be done about this. Perhaps nothing needs to be done, and this is just 'the way it is, the way it will be.' I just want to point out this factor, and see/hear folks' opinions on it.


The only alternative method I can imagine, is also one that would completely ruin our businesses as it is - the ability to change clothing colors. Even if restricted to being a Tailor-only ability, it would still mean monumental profit losses across every galaxy. The restriction of making it a one-time change, only available to Tailors, *might* make it viable, but even then it'd noticably cut into our profit margins. Would such a change be worth it, to allow us asa Profession to be less 'chained' to our showrooms? It's debatable, but I'm inclined to think it might be.


But, this isn't meant to be a solutions-only thread. I really just want to hear about how people feel about this aspect of Tailoring. Just the fact that this distinction exists, is notable. I'd like to hear how other Tailors - especially long-standing Masters - feel about it, and see if they would even suggest a 'fix' of any sort. Like I said, maybe it's just the way it needs to be? I don't know the answers. But maybe between a lot of us, we can sift through the mess of opinions we're bound to have,and findsomething that's universal - maybe a fix, maybe not.




---Seafi Gilisi---
Seafi Designs, Inc (Master Tailor/Chef)
Helios - Tatooine
Specializing in BioEngineered Clothing, and Wookiee Wear
NJ62
Sun Mar 14, 2004 2:25 pm
#2

You're absolutely right about that. We have to make all our items by hand. It would be ridiculous not to. For other professions it makes far more sense to make items in factories.


Nevertheless I think it's a good balance, and here is why:


We don't have to chase materials


Chasing materials is a huge time commitment. You can spend literally an entire Saturday hopping from planet to planet scouting for anything useful. I honestly was shocked at how much time was devoted to resource gathering with my fiance's armorsmith. We were both on full-time resource duty. By a similar token, a bioengineer or doctor must choose between spending hours finding meat, or paying exorbitant fees for that meat.


With the exception of a select few items, you aren't out of luck if something doesn't spawn for a while. By contrast, if an armorsmith cannot find Beryllius Copper, he's not making composite at all anytime soon.


The fact that our resources are so generic, and that we don't have to find good resources is a huge time-saver.


Generic resources mean more time and money


We don't have to pay exorbitant fees for our materials if we don't mine them ourselves. When we do mine ourselves, we can use whatever is around, in the highest concentration - which saves time and money. And the higher the profit margin, the fewer items we have to make.


Our expertise is our selling point


So we don't have to get nice materials at all, but we still make a relatively large profit margin. Why is that? Precisely because we have to make everything by hand, and the customers are paying for our judgment of what looks good. Even if you aren't consulting with the customer, you're making choices of what to put on vendors by what colors and styles you think look good, and consciously creating items that can "go together." I think of the tailor as a hybrid between the image designer and the crafter - part aesthetic judgment, part mechanics.


In summary


All professions have their ups and downs. I personally think thattailoring is time-consuming, probably more than most crafting professions, but not to a huge degree when you consider the resource needs of those professions. Being chained to my shop has been, at most times, self-imposed. There are ways of cutting down on those craft sessions and still running a successful and lucrative business (such as taking on a business partner, not advertising, or specializing in certain types of clothing). Granted it is irritating, because all orders must be hand made, for people to think that you can and will make them whatever they want whenever they want it, but that's also something that we have control over.


P.S. Just because I'm telling you all what I honestly think here, that doesn't mean that I'm advocating for myself behind the scenes. It's all about the consensus of the community.





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Akaara
Sun Mar 14, 2004 5:28 pm
#3


I actually do factory runs of gunmans dusters, cloaks, boots, gloves and BE formfitting shirts, since most players want black or white I just pop the materials into my factory and run off 20 cloaks in black and 20 in white... then I toss them on the vendor and don't need to make cloaks for a while. It's easy to do with boots and gloves too and saves time making those smaller items.


Most players want black forming fitting shirt with melee defense, so I just put them in a factory... then I can spend some time making items that sell.


You can also make BH packs in the factory too.


Message Edited by Akaara on 03-14-2004 04:28 PM



_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

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