Tailor Archive

Thread: Question tailors... 1/1 clothing

Astute
Fri Aug 13, 2004 7:39 pm
#1


I have a piece of clothing, 1/1 condition +25 food experimentation. This dosn't appear red in my inventory like 0/xxx clothing, so I am assuming it will still be good to go if there is a fix placed that makes broken cloths modded. Am I correct or is this considered broken?

Message Edited by Astute on 08-13-2004 07:51 PM



-Hephaestos (Wanderhome)
-Alcaeon (Wanderhome)
-Areseve (Ahazi)

-TD- Foods -70 -5545 South Coronet
NJ62
Fri Aug 13, 2004 7:49 pm
#2

When we tailors asked for the 0-condition bug to be fixed, we also asked for 1/1 clothing to be considered "broken" too. Now whether this happens remains to be seen.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Astute
Fri Aug 13, 2004 7:50 pm
#3






NJ62 wrote:
When we tailors asked for the 0-condition bug to be fixed, we also asked for 1/1 clothing to be considered "broken" too. Now whether this happens remains to be seen.





Please dont consider it broken Ill give you free brandy.



-Hephaestos (Wanderhome)
-Alcaeon (Wanderhome)
-Areseve (Ahazi)

-TD- Foods -70 -5545 South Coronet
Equatorsm
Sat Aug 14, 2004 12:16 pm
#4

Lol... Cross-server brandy for every tailor in the game?




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Account cancelled September 6th, 2004
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Gyopi
Sat Aug 14, 2004 8:46 pm
#5






Astute wrote:





NJ62 wrote:
When we tailors asked for the 0-condition bug to be fixed, we also asked for 1/1 clothing to be considered "broken" too. Now whether this happens remains to be seen.





Please dont consider it broken Ill give you free brandy.






The reason why is because it is so easy to cheat around clothing decay to make an item never decay again. A failed repair always gives 1/1 condition, but after it reaches that point it will never decay again, no matter how many times you die. It would make decay pretty pointless.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Ilanan
Sun Aug 15, 2004 2:13 am
#6

ooo, that's interesting yet pointless... why would you want to do that in the first place?



Ilanan Aupecom

Nothing says Hell Like Telling you Where I've Been
Astute
Thu Aug 19, 2004 10:13 am
#7






Gyopi wrote:





Astute wrote:





NJ62 wrote:
When we tailors asked for the 0-condition bug to be fixed, we also asked for 1/1 clothing to be considered "broken" too. Now whether this happens remains to be seen.





Please dont consider it broken Ill give you free brandy.






The reason why is because it is so easy to cheat around clothing decay to make an item never decay again. A failed repair always gives 1/1 condition, but after it reaches that point it will never decay again, no matter how many times you die. It would make decay pretty pointless.








The thing is its +25 food experimentation and cost me over 20 million. Why should it be deleted =(



-Hephaestos (Wanderhome)
-Alcaeon (Wanderhome)
-Areseve (Ahazi)

-TD- Foods -70 -5545 South Coronet
Gyopi
Thu Aug 19, 2004 3:09 pm
#8






Astute wrote:

The thing is its +25 food experimentation and cost me over 20 million. Why should it be deleted =(






You spent 20 million on your SEAs because you were willing to pay that much in a very inflatated SEA market (why does loot have to cost so much when it isn't all that difficult to get?). It is going to be sad to see some of my SEAs go too, but I don't see why one profession has to suffer just because part of the economy has gotten out of hand. After all, people lose armor SEAs all the time and this is just accepted.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

IrisesLise
Fri Aug 20, 2004 4:29 pm
#9






astiateu wrote:

My understanding is that even now, at 0, the skill tape still works.






I could be misinformed but I believe in a patch coming to a client near you, you will no longer be able to use any 0/0 items. The "red highlight" was only the beginning.



********************************************************************
Irises Lise * Master Tailor/Merchant
*Irises Tailored Goods*

lycanthropy
Fri Aug 20, 2004 9:36 pm
#10

in my opinion if someone manages to die enough times that their clothing is at condition 0/0 or 1/1 they deserve to have

it destroyed. Not meaning that in a hurtfull way, but the decay is IMO a way for us tailors to stay in this economy.

when your clothing decays and is destroyed you will have to return to us.


the fact that some people will pay 20million for anything in SWG is extremely humorous and gets me rolling all over the

place in laughter! saddly my friend that +25 condition 1/1 clothing will be destroyed eventually.



Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
astiateu
Sat Aug 21, 2004 12:33 am
#11

My understanding is that even now, at 0, the skill tape still works.



Auto-it... leads to the dark side.
TyrranSkorr
Sat Aug 21, 2004 10:39 am
#12

I have a very bright yellow jacket that cannot be crafted. It's 1/1.. oh well. It's a shame that to get bright yellowclothes you have to lucky with loot.



Tyrran Skorr of Bria
Skill Tape Expert g Janta Knife Specialist
Kalandra
Wed Aug 25, 2004 6:09 am
#13

I know of no loot jackets that are non-craftable, unless they have a certain skill mod. Please post a picture of this jacket



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